Naeem Stewart

Naeem Stewart

Multimedia Artist

Mid-level Multimedia Artist / 8 yrs

Los Angeles

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Skills
Skills Clear
Software
Software Clear
Dedicated creative & experienced game designer and post-production specialist with over nine years of combined industry experience within video games and VFX, working within production workflows using various top software platforms and practices. Also known for having a deep seated passion for collaborating with diverse teams, managing artists within teams, organizing and managing projects, problem solver, and exemplary time management skills.
Work History
  • Lead Level Designer

    Turn Me Up Games

    January 2021 - June 2024

    ● Collaborated with other teams to make sure environments created
    contribute to and enhance the gameplay and game narrative
    ● Created blueprints within Unreal that enhances the player's experience
    ● Established quality benchmarks within Unreal/ Unity and driving the team in
    reaching them
    ● Conducted asset integration within the Unreal and Unity engines from 3D
    programs in collaboration with other departments
    ● Created level layouts, hot spots, and points of interest (POIs) for players to
    explore in Unreal according to the themes and lore of the game
    ● Prototyped the environment and suggested ways of using the interactive and non-interactive elements to create the desired emotions for the player to
    experience
    ● Developed solid design documentation for level progression (flow), layouts, and 3D block-outs for in-engine playtesting within Unreal including designing and editing breakdown and tutorial videos on how the tools created worked for learning purposes

  • Lead Environment Artist

    Turn Me Up Games

    April 2020 - January 2022

    ● Provided artistic leadership and built a diverse team within the environment
    department to drive the overall vision of the assigned projects
    ● Created a learning environment within the art team and implemented
    processes of artistic research
    ● Collaborated with other teams on a weekly basis in order to keep the
    unification of the project's vision intact
    ● Created the artistic vision for the assigned project
    ● Conducted asset integration within the Unreal Engine from various programs
    such as Maya, 3DS Max, and ZBrush
    ● Contributed to the environment art pipeline definition and developed
    milestones for the environment art team
    ● Managed the artists of the department with constructive feedback and artistic
    development inline with the requirements of the project(s) including
    performance and salary reviews
    ● Led the art department remotely away from the main office during the
    entirety of the global pandemic

  • Assistant Art Director

    Turn Me Up Games

    May 2019 - April 2020
    Burbank, CA

    ● Created and implemented a variety of multimedia assets into various video
    game projects including incorporating visual elements that aided in
    enhancing accessibility for disabled viewers of the content
    ○ 2D designs for controller layouts for projects
    ○ Motion graphics for the company’s logo
    ● Provided creative expertise, artistic design, and general consultation on
    various video games and projects
    ● Managed junior artists and their daily tasks

  • Technical Director and Studio Manager

    Hyper RPG

    October 2017 - January 2019
    Los Angeles, CA

    • Monitored the technical quality and accuracy of incoming and outgoing on-air programming from master control room
    • Managed programming for live streaming on both Twitch and Youtube platforms
    • Curated shows for the platforms
    • Set up of the stage of the shows
    • Ran diagnostic tests on equipment as well as
    operated cameras on site

  • Compositor

    Freelance

    January 2018 - June 2018
  • Rotoscope Artist

    Freelance

    October 2017 - October 2017
  • Compositor

    Freelance

    May 2017 - October 2017
  • Freelance Artist

    Pocket Gems

    April 2017 - April 2017
    Los Angeles, CA

    Developed concept illustrations for a new dragon that was put into the game

  • Nuke Compositor

    Ingenuity Studios

    February 2017 - April 2017
    Los Angeles, CA

    Worked on several different TV shows doign various beauty and roto cleanups,green screen extractions, etc:

    -Blackish
    -Modern Family
    -Brooklyn 99
    -Fresh off the boat

  • Compositor

    Locktix Visual Effects

    August 2015 - January 2017
    Los Angeles, California

    • 2D/3D Compositing
    • Green/blue screen keying, Paint & Roto
    • Color matching/CG integration/Object Removal, Matte Painting
    • Clean Plate and camera projections
    • Tracking and set extensions

  • Roto/Paint Artist

    Lola Visual Effects

    August 2016 - November 2016
    Los Angeles, CA
  • Compositing Intern

    Zoic Studios

    August 2015 - December 2015
    Culver City, California

    -Completed various administrative tasks and client runs.

    -Completed several rotoscoping clean ups

  • Depth Artist/Stereo Compositor

    Stereo D

    January 2015 - June 2015
    Burbank, CA

    -Complete stereo depth passes for assigned shots to established quality standards.

    -Together with stereo supervisor or the project’s lead stereo artists, evaluate the creative and
    technical approach for assigned shots.

    -Complete stereo depth passes with the use of proprietary tools within Nuke.

    -Create supplemental stereo elements in Nuke using various conversion techniques such as
    projection and displacement.

    -Tracking and rotoscoping duties.

  • Student Volunteer

    Vancouver ACM SIGGRAPH

    August 2014 - August 2014

    -Working with fellow global student volunteers for 2014 SIGGRAPH convention
    -Assisted contributors/ exhibiters running 3D printing/ scanning production, including model clean- up, product demonstration and file management
    -Helped attendees to participate 3D visualization process and ensured exhibition quality.

  • Student

    Savannah College of Art and Design

    September 2008 - May 2014

    I majored in Visual Effects at SCAD with a focus in Compositing and Lighting.

Education
  • Fine Arts

    Savannah College of Art and Design

    September 2008 - May 2014