Dedicated creative & experienced game designer and post-production specialist with over nine years of combined industry experience within video games and VFX, working within production workflows using various top software platforms and practices. Also known for having a deep seated passion for collaborating with diverse teams, managing artists within teams, organizing and managing projects, problem solver, and exemplary time management skills.
Work History
Lead Level Designer
Turn Me Up Games
January 2021 - June 2024
● Collaborated with other teams to make sure environments created
contribute to and enhance the gameplay and game narrative
● Created blueprints within Unreal that enhances the player's experience
● Established quality benchmarks within Unreal/ Unity and driving the team in
reaching them
● Conducted asset integration within the Unreal and Unity engines from 3D
programs in collaboration with other departments
● Created level layouts, hot spots, and points of interest (POIs) for players to
explore in Unreal according to the themes and lore of the game
● Prototyped the environment and suggested ways of using the interactive and non-interactive elements to create the desired emotions for the player to
experience
● Developed solid design documentation for level progression (flow), layouts, and 3D block-outs for in-engine playtesting within Unreal including designing and editing breakdown and tutorial videos on how the tools created worked for learning purposes
Lead Environment Artist
Turn Me Up Games
April 2020 - January 2022
● Provided artistic leadership and built a diverse team within the environment
department to drive the overall vision of the assigned projects
● Created a learning environment within the art team and implemented
processes of artistic research
● Collaborated with other teams on a weekly basis in order to keep the
unification of the project's vision intact
● Created the artistic vision for the assigned project
● Conducted asset integration within the Unreal Engine from various programs
such as Maya, 3DS Max, and ZBrush
● Contributed to the environment art pipeline definition and developed
milestones for the environment art team
● Managed the artists of the department with constructive feedback and artistic
development inline with the requirements of the project(s) including
performance and salary reviews
● Led the art department remotely away from the main office during the
entirety of the global pandemic
Assistant Art Director
Turn Me Up Games
May 2019 - April 2020
Burbank, CA
● Created and implemented a variety of multimedia assets into various video
game projects including incorporating visual elements that aided in
enhancing accessibility for disabled viewers of the content
○ 2D designs for controller layouts for projects
○ Motion graphics for the company’s logo
● Provided creative expertise, artistic design, and general consultation on
various video games and projects
● Managed junior artists and their daily tasks
Technical Director and Studio Manager
Hyper RPG
October 2017 - January 2019
Los Angeles, CA
• Monitored the technical quality and accuracy of incoming and outgoing on-air programming from master control room
• Managed programming for live streaming on both Twitch and Youtube platforms
• Curated shows for the platforms
• Set up of the stage of the shows
• Ran diagnostic tests on equipment as well as
operated cameras on site
Compositor
Freelance
January 2018 - June 2018
Rotoscope Artist
Freelance
October 2017 - October 2017
Compositor
Freelance
May 2017 - October 2017
Freelance Artist
Pocket Gems
April 2017 - April 2017
Los Angeles, CA
Developed concept illustrations for a new dragon that was put into the game
Nuke Compositor
Ingenuity Studios
February 2017 - April 2017
Los Angeles, CA
Worked on several different TV shows doign various beauty and roto cleanups,green screen extractions, etc:
-Blackish
-Modern Family
-Brooklyn 99
-Fresh off the boat
Compositor
Locktix Visual Effects
August 2015 - January 2017
Los Angeles, California
• 2D/3D Compositing
• Green/blue screen keying, Paint & Roto
• Color matching/CG integration/Object Removal, Matte Painting
• Clean Plate and camera projections
• Tracking and set extensions
Roto/Paint Artist
Lola Visual Effects
August 2016 - November 2016
Los Angeles, CA
Compositing Intern
Zoic Studios
August 2015 - December 2015
Culver City, California
-Completed various administrative tasks and client runs.
-Completed several rotoscoping clean ups
Depth Artist/Stereo Compositor
Stereo D
January 2015 - June 2015
Burbank, CA
-Complete stereo depth passes for assigned shots to established quality standards.
-Together with stereo supervisor or the project’s lead stereo artists, evaluate the creative and
technical approach for assigned shots.
-Complete stereo depth passes with the use of proprietary tools within Nuke.
-Create supplemental stereo elements in Nuke using various conversion techniques such as
projection and displacement.
-Tracking and rotoscoping duties.
Student Volunteer
Vancouver ACM SIGGRAPH
August 2014 - August 2014
-Working with fellow global student volunteers for 2014 SIGGRAPH convention
-Assisted contributors/ exhibiters running 3D printing/ scanning production, including model clean- up, product demonstration and file management
-Helped attendees to participate 3D visualization process and ensured exhibition quality.
Student
Savannah College of Art and Design
September 2008 - May 2014
I majored in Visual Effects at SCAD with a focus in Compositing and Lighting.