Mikail Yazbeck

Mikail Yazbeck

Innovation oriented Game Systems Designer. No BS, No Ego

Senior Game Designer / 15 yrs

Horsham, United Kingdom

Hire Me
I come from and indie games development background, working primarily as game/level designer on a huge variety of projects.

I'm innovation and quality focused. A team player with a good attitude. I leave my ego at home and focus what's good for the end product.

I also have leadership experience from my producer/design roles as well as having been a teacher in my past life.
Work History
  • Principal Game Designer

    PUBG Corporation

    August 2023 - Present
    Amsterdam, North Holland, Netherlands · On-site

    Details to follow game announcement.

  • Core Game Designer

    The Creative Assembly

    October 2015 - Present
    United Kingdom

    Designing the skill trees, XP curves, and powers that the various commanders have in our upcoming PC/Console RTS, Halo Wars 2.

    I am also in charge of the meta systems, like profile XP, challenges, medals, and rewards.

  • Senior Game Designer

    Housemarque

    February 2022 - August 2023
    Helsinki, Uusimaa, Finland

    Lead the systems design on Housemarque's new secret project.
    More details about what I designed once the game is announced.

  • Lead Game Designer

    Ubisoft Mainz

    November 2021 - January 2022
    Mainz, Rhineland-Palatinate, Germany

    Unannounced project.

  • Senior Game Designer

    Housemarque

    December 2018 - September 2021
    Helsinki Area, Finland

    Senior Systems designer for Returnal.

    Responsible for the Malfunction system, Parasite system, items, Artifacts, consumables, loot & unlocks systems, devices/machines, & economy design.

    Could not have done it without my amazing systems team, thanks guys!

  • Senior Systems Designer

    Guerrilla Games

    August 2017 - August 2018
    Amsterdam Area, Netherlands

    Senior Systems Designer on Horizon 2: Forbidden West.
    Responsible for System Designs in a variety of areas.

    note: specific details to come after game previews.

  • Game Designer

    Massive Entertainment

    December 2014 - June 2015
    Malmo, Sweden

    Game design on economy and progression systems.

    Includes designing systems to support anything relating to player leveling/progression experience.

  • Producer & Designer

    Fatshark

    October 2011 - November 2014

    (PC/Xbox 360/Xbox One/PS3/PS4) Cobalt -- Design Consultant & Producer

    Fatshark has been contracted to do some design consultation and porting work for Mojang and Oxeye Studios' upcoming 2D action platforming game, Cobalt.

    - I advise on SP and MP mode design, balance, console considerations, UI, etc.
    - I also make SP and MP maps as part of our contract.

    - Handling the Fatshark and Oxeye teams' schedules, TCR and TRC checks, localization, and other such project management duties.

    ===============================================

    (XBLA/PSN/PC) Unannounce

  • Game Designer/Producer/PR & Marketing Manager/Business

    Taleworlds Entertainment

    2009 - September 2011
    Ankara, Turkey

    Mount & Blade: Napoleonic Wars -- Producer:
    Was the game's producer & handled the development team Flying Squirrel Entertainment.
    I also pitched & got approval for this successful project at Taleworlds & to Paradox.


    Mount & Blade: With Fire and Sword -- Producer & Designer:
    Was the project manager and did marketing, pr, game balancing, MP mode designing, and Steam achievements.

    ---
    Mount & Blade: Warband -- Design, Marketing/PR, Community:

    Level design, marketing/pr, random tasks like Steam achievements & organizing DLC updates & community events.

    PC Gamer had us write a Dev Article back in 2010 https://tinyurl.com/y74c2n8b , Thanks Evan!

    ---
    Mount & Blade 2 -- Designer:
    Was one of 3 main game designers on this hugely anticipated sprawling RPG.

    ---
    Unannounced Projects -- Designer:
    Can't talk about the unannounced project, but I worked on them as game designer.

    Other Duties at Taleworlds:
    - Handled communications w/business partners & publishers,
    - Contributions to overall business development.

Education
  • Full Sail University

    2007 - 2009