Brock is a creative innovator leader with a background as a computer graphics artist, specializing in Graphics, Visual Effects, and Mixed Reality. He leverages his experience in creating content for Hollywood movies to bring cutting-edge technology and enhanced user experiences to various industries. Brock has a proven track record of directing talented teams, implementing innovative solutions, and driving growth.
Work History
Senior ExoSphere Content Creator
Sphere Entertainment Co.
August 2023 - Present
Burbank, CA
Blending VFX and Motion Graphics to craft captivating content for the exterior of The Sphere in Las Vegas.
Sr. Post Visualization Artist
Lightstorm Entertainment
September 2019 - July 2023
Manhattan Beach, CA
• Built a skilled team of 20 full-time artists proficient in real-time engines, compositing, and camera solving, dedicated to Virtual Production.
• Collaborated closely with the head of studio and head of pipeline development to establish a long-term Post Visualization pipeline and strategy for the company.
• Decreased turnaround time, resulting in significant increase in output year-over-year.
• Significantly raised quality standards for PostVis products delivered to Editorial and Jim Cameron.
Immersive Design and Marketing Strategist (Consultant)
Hyperloop Transportation Technologies, Inc.
September 2018 - July 2019
Greater Los Angeles Area
• Provided guidance and leadership in exploring immersive technology, leveraging game engines, to visualize and communicate HyperloopTT's goals and vision.
• Managed cross-functional teams collaborating across multiple countries to ensure successful execution.
Sr. Lighting & Compositing Artist
Blur Studio
March 2019 - August 2019
Culver City, California
• Lighting and compositing for CG shots, encompassing both photo-realistic and stylized content.
Sr. Lighting & Compositing Artist
Duncan Studio
January 2019 - March 2019
Pasadena, California
• Lighting, final compositing of CG content, and integration of 2D drawn animated elements.
Sr. Lighting & Compositing Artist
Ayzenberg
October 2019 - November 2019
Pasadena, CA
Oculus trailer
Sr. Lighting & Compositing Artist
Blur Studio
April 2018 - September 2018
Culver City, CA
• Lighting and compositing for CG shots, encompassing both photo-realistic and stylized content.
Sr. Digital Compositor
Duncan Studio
February 2018 - April 2018
Pasadena, CA
• Lighting, final compositing of CG content, and integration of 2D drawn animated elements.
Director of Immersive Technology
Edmunds
July 2016 - December 2017
Santa Monica, CA
• Oversaw and managed multiple project teams across diverse software platforms, including real-time game engines, mobile platforms, and video software, ensuring successful delivery within budget.
• Spearheaded the development of a cutting-edge cloud-based GPU real-time car configurator.
• Pioneered the creation and implementation of "Can It Fit?", an AR feature that garnered extensive press coverage and drove a remarkable 700% increase in user acquisition.
• Created the Interactive 360° Pano product, generating over $2 million in sales revenue.
Senior CG Generalist
Bad Robot
April 2016 - June 2016
Santa Monica, CA
• Lit a CG replacement USS Enterprise hallway environment and props for a 6K delivery.
Digital Futurist
WET Design
February 2015 - April 2016
Sun Valley, CA
• Established and managed the Digital Innovation team comprising CGI and film artists, enabling rapid creation of mock-ups and proof of concepts in 3D and real-time game engines, including Unreal Engine and Unity.
• Produced VR visualizations, featuring 300 precise water shooter simulations aligned with physical products.
• Oversaw and mentored digital artists, optimized studio pipeline and set quality standards for CG content.
Head of CG
Absolute Post
January 2014 - December 2014
New York, NY
• Creative supervision of CG content, including project bidding and staffing.
• Junior Creative Director for multiple campaigns.
• Acted as the primary point of contact for clients, including on-site VFX supervision.
• Collaborated on the development of a new pipeline and rendering system between U.K. and U.S. offices.
• Participated in studio discussions to leverage tax incentives for episodic television projects.
Artistic and Technical Consultant
Moonbot Studios
September 2013 - November 2013
Shreveport, Louisiana Area
• Implemented new bidding and production models for the studio's Intellectual Properties.
• Presented future technology and software upgrade plans.
• Performed CG generalist work in lighting, compositing, look development, and modeling.
• Served as a mentor for junior artists.
Creative Consultant
Clinkle
August 2013 - September 2013
San Francisco Bay Area
Developed conceptual creative ideas for a future mobile application
Senior Lighting and Compositing Technical Director
Sony Pictures Imageworks
March 2013 - August 2013
Culver City, CA
Responsible for lighting and compositing shots in mono and stereo. Developed multiple sharable lighting and compositing rigs to improve overall team quota and reduce production time.
Lighting and Compositing Artist / Comp Lead
DreamWorks Animation
September 2009 - March 2013
Glendale, CA
• Implemented standardized compositing workflows across global studios and teams.
• Developed efficient 2.5D solutions in Nuke to reduce costs of 3D rendering.
• Oversaw the establishment of a comprehensive documentation system for the Lighting Department, adopted across all departments company wide.
• Led regular meetings with R&D to enhance lighting workflow and drive future development.
• Received multiple awards from DreamWorks Animation for outstanding achievements.
Lighting and Compositing Technical Director
ImageMovers
July 2009 - September 2009
Los Angeles, CA
• Created in Nuke a 3D replacement city block environment to deliver ahead of schedule for Disney's A Christmas Carol
Senior Lighting and Compositing Technical Director
Sony Pictures Imageworks
December 2008 - June 2009
Greater Los Angeles Area
Lighting and Compositing Shots to final for "Cloudy with a Chance of Meatballs"
Lighting Artist and Compositor
Walt Disney Animation Studios
February 2008 - October 2008
Greater Los Angeles Area
• Created content for shots, including building shareable templates for artists for Disney's Bolt
Lead Lighting Technical Director
Rhythm & Hues Studios
March 2007 - February 2008
Greater Los Angeles Area
Advanced to leadership role responsible for leading multiple lighting teams of 5-15 members consisting of lighters using off-the-shelf and/or proprietary studio software.
• Created hero shots for lighters to match in sequence for multiple multi-million-dollar films.
• Combined creative and technical skills to assist in the R&D and implementation of a new lighting pipeline using Houdini and VMantra mixed with proprietary software.
• Created a rigorous training program utilizing prior experience as an educator. Skills: Technical Leadership
Stereoscopic Artist
Digital Domain
November 2006 - February 2007
Greater Los Angeles Area
Stereoscopic Compositor on Meet the Robinsons
Lead Lighting Technical Director
Rhythm & Hues Studios
January 2006 - October 2006
Greater Los Angeles Area
Advanced to leadership role responsible for leading multiple lighting teams of 5-15 members consisting of lighters using off-the-shelf and/or proprietary studio software.
• Created hero shots for lighters to match in sequence for multiple multi-million-dollar films.
• Combining creative and technical skills to assist in the R&D and implementation of a new lighting pipeline using Houdini and VMantra mixed with proprietary software.
• Created a rigorous training program utilizing prior experience as an educator. Skills: Technical Leadership
Lead Lighting Technical Director
Rhythm & Hues Studios
March 2005 - January 2006
Scene Lighter for Cox Communication Commericals
Lighting Lead for Superman: Returns Skills: Technical Leadership
CG Artist
Brain Zoo Studios
January 2005 - February 2005
Greater Los Angeles Area
CG Generalist for a promotional trailer for Blitz: The League
CG Artist
CIS Hollywood
August 2004 - December 2004
Greater Los Angeles Area
Environment Modeler and Lighter for Ultraviolet
Modeler for Constantine
Lighting Technical Director
Rhythm & Hues Studios
September 2003 - May 2004
Greater Los Angeles Area
Sequence and Scene Lighting Technical Director for Scooby Doo 2: Monsters Unleashed and Garfield: The Movie