Marko Vukovic

Marko Vukovic

Senior Lighting Artist / 24 yrs

Los Angeles, CA

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Work History
  • Senior Lighting TD

    Industrial Light & Magic

    May 2014 - April 2015
  • Lead Lighter

    Framestore

    October 2013 - April 2014

    Arnold shaders. Look development.

  • CG Supervisor

    Psyop

    April 2013 - January 2014

    CG supervisor, look development, lighting. Responsible for working with the director and lead designers on multiple projects.

  • Lighter / Compositor

    DreamWorks Animation

    October 2009 - April 2013

    Lighting and Compositing

    + Key lighting of hero characters on Shrek 4, Megamind, Kung Fu Panda 2 and Puss in Boots.
    + First lighter on Guardians. Worked closely with supervisors with hero characters lighting rig setup.
    + Assisted and tested NextGen development pipeline, the latest proprietary lighting technology.
    + Built custom dependancy graphs and setup "one off" shots with custom lighting rigs.
    + Created custom documentation for the lighting department proprietary tools.
    + Worked closely with multiple departments and followed up on revision req

  • Lighter / Compositor

    Sony Pictures Imageworks

    October 2005 - June 2009

    Lighting, Lookdev and Compositing Technical Director

    + Key lighting of hero characters in Oscar nominated Superman Returns and other blockbuster visual effects films.
    + Assisted look development in Katana for all hemocyte characters clothing and massive crowd simulation agents in I Am Legend.
    + Seamless compositing of complex live action green screen and photoreal CG body double characters, props and environments.
    + Compiled custom renderman utility shaders for matte passes.
    + Dr. Manhattan (Watchmen) and Venom (Spider-man 3) referenced by supervis

  • Research and Development

    ICT Graphics Lab USC

    December 2007 - March 2008

    + Siggraph paper collaboration with Dr. Paul Debevec at USC ICT Graphics Lab:
    "Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps"
    + Implemented skin shading algorithms using Maya and Mental Ray, drew facial region maps for realtime skin shading model.
    + Recruited test subjects for light stage acquisition data.

  • Lead Technical Director

    Pixel Liberation Front

    May 2005 - October 2005

    + Supervised on set acquistion of HDR and texture map data in New Orleans for the feature film "Stay Alive".
    + Lead technical director on first film project at studio. Supported the entire character animation department with custom tools.
    + Collaborated with script supervisor and maintained a minimal footprint on set.
    + Generated custom hybrid quaternion IK/FK rigs for animators in Softimage XSI (rigging and enveloping).
    + Implemented RBD ragdoll simulation in XSI and generated several fluid simulations with Realflow.

  • Lead Technical Director

    Psyop

    May 2000 - May 2005

    + First employee hired and hand picked to lead animation and rendering for major AT&T Broadband campaign.
    + Worked closely with senior designers and helped bring their vision from paper to life in 3D using custom spline based deformations.
    + Acquired on set HDR data including reference photography of Adrien Brody and Kate Beckingsale for Diet Coke
    commercial directed by Michel Gondry. (Used circular 8mm Sigma fisheye lens and Canon EOS 10D for acquisition.)
    + Implemented HDR environments using projection techniques on simple geometry.

  • Lighter / Compositor / Technical Director

    Nickelodeon

    1998 - 2000
Education
  • School of Visual Arts

    1994 - 1998