CG supervisor, look development, lighting. Responsible for working with the director and lead designers on multiple projects.
Lighter / Compositor
DreamWorks Animation
October 2009 - April 2013
Lighting and Compositing
+ Key lighting of hero characters on Shrek 4, Megamind, Kung Fu Panda 2 and Puss in Boots.
+ First lighter on Guardians. Worked closely with supervisors with hero characters lighting rig setup.
+ Assisted and tested NextGen development pipeline, the latest proprietary lighting technology.
+ Built custom dependancy graphs and setup "one off" shots with custom lighting rigs.
+ Created custom documentation for the lighting department proprietary tools.
+ Worked closely with multiple departments and followed up on revision req
Lighter / Compositor
Sony Pictures Imageworks
October 2005 - June 2009
Lighting, Lookdev and Compositing Technical Director
+ Key lighting of hero characters in Oscar nominated Superman Returns and other blockbuster visual effects films.
+ Assisted look development in Katana for all hemocyte characters clothing and massive crowd simulation agents in I Am Legend.
+ Seamless compositing of complex live action green screen and photoreal CG body double characters, props and environments.
+ Compiled custom renderman utility shaders for matte passes.
+ Dr. Manhattan (Watchmen) and Venom (Spider-man 3) referenced by supervis
Research and Development
ICT Graphics Lab USC
December 2007 - March 2008
+ Siggraph paper collaboration with Dr. Paul Debevec at USC ICT Graphics Lab:
"Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps"
+ Implemented skin shading algorithms using Maya and Mental Ray, drew facial region maps for realtime skin shading model.
+ Recruited test subjects for light stage acquisition data.
Lead Technical Director
Pixel Liberation Front
May 2005 - October 2005
+ Supervised on set acquistion of HDR and texture map data in New Orleans for the feature film "Stay Alive".
+ Lead technical director on first film project at studio. Supported the entire character animation department with custom tools.
+ Collaborated with script supervisor and maintained a minimal footprint on set.
+ Generated custom hybrid quaternion IK/FK rigs for animators in Softimage XSI (rigging and enveloping).
+ Implemented RBD ragdoll simulation in XSI and generated several fluid simulations with Realflow.
Lead Technical Director
Psyop
May 2000 - May 2005
+ First employee hired and hand picked to lead animation and rendering for major AT&T Broadband campaign.
+ Worked closely with senior designers and helped bring their vision from paper to life in 3D using custom spline based deformations.
+ Acquired on set HDR data including reference photography of Adrien Brody and Kate Beckingsale for Diet Coke
commercial directed by Michel Gondry. (Used circular 8mm Sigma fisheye lens and Canon EOS 10D for acquisition.)
+ Implemented HDR environments using projection techniques on simple geometry.