I specialise in physically grounded and emotionally authentic character and creature performance. With 9 years of experience in the animation industry, I provide high-end animation services across feature film, VFX, AAA game cinematics, and television.
Operating out of my base in London, I act as a trusted partner to global powerhouses including Framestore, Digic Pictures, and Agora Studios. My priority on every project is simple: delivering technically rigorous, production-ready animation directly into your pipeline.
Selected Production Credits:
Feature, VFX Films & VFX Episodic: Jurassic World: Rebirth (VFX Film) | Ant-Man and the Wasp: Quantumania (Marvel) | Fantastic Beasts: The Secrets of Dumbledore (Warner Bros) | True Detective (HBO) | TED (Framestore), Blades of the Guardians (Animated Feature)
Game Trailer & Cinematics: Assassin’s Creed: Shadows | Rainbow Six Siege
Technical Capabilities: My absolute core expertise is high-end, hand-keyed creature and character animation. While I am fully fluent in advanced motion capture cleanup, previs, and postvis workflows to support large-scale studio pipelines, my primary focus and greatest strength lie in crafting bespoke, meticulously hand-keyed performances from the ground up. My studio infrastructure is anchored by Autodesk Maya and Keyframe Pro 2, backed by deep technical proficiency in ShotGrid, Advanced Skeleton, HumanIK, and complex proprietary creature mechanics.
Logistics & Engagement: My dedicated studio setup is fully equipped with 1000 Mbps fibre and high-end RTX processing for immediate remote integration.
While I am actively seeking to transition into a permanent, hybrid Senior staff role within a top-tier London VFX house, I remain available for high-value freelance contracts (Inside or Outside IR35) and can deploy immediately.
Recruited to provide premium remote pipeline support, engineering animation delivery across a distributed global pipeline (New York, London, Istanbul) with complete autonomy.
Core Contributions:
Mocap & Keyframe Enhancement: Executed advanced motion capture cleanup, targeting, and heavy keyframe polish.
Physical Realism: Consistently anchored kinetic weight and expressive clarity for high-fidelity interactive character performances.
The animated future film "Blades of the Guardians" is a fully key-frame action film.
https://agora.studio/
Previs animation for McDonald's Canada Commercial
To Watch: https://youtu.be/0abWFJVSxPQ?si=yT8w_gfsmbg0cerg
Jurassic World Rebirth (2025, Feature Film)
Authored high-end keyframe animation for heavy dinosaur sequences, ensuring absolute physical realism, precise weight distribution, and continuity within the postvis pipeline. Engineered complex cinematic shot layouts and seamlessly integrated proprietary ILM rigs. Collaborated directly with ILM Animation Supervisors to drive visual continuity, accurate spatial design, and narrative flow across key action sequences.
Skills: Pure Keyframe Animation · Creature Mechanics & Weight · Cinematic Camera Layout · Proprietary ILM Rigs · Postvis · High-End VFX Production
Worked on the NBA / Nike Paris Olympics AR Project, delivering high-quality character animation for augmented reality content. Responsibilities included 3D animation, performance polish, and asset integration using Autodesk Maya.
Project: TED (VFX Episodic Series, Peacock)
Recruited by Agora Studio to work on Seth MacFarlane’s 'Ted' series for Peacock. Contributed to mocap cleanup, keyframe animation, and shot refinement—enhancing comedic timing and performance clarity in a VFX episodic pipeline.
Skills: Mocap Cleanup · Keyframe Animation · Character Performance · VFX Episodic · Shot Polish