Morgan Strong

Morgan Strong

Mid-level Technical Director / 12 yrs

Dallas, TX

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technical director

Home (2015)

Production Engineer Intern

Rio 2 (2014)

Work History
  • Engineering Manager

    Redfin

    February 2023 - Present
    Frisco, Texas, United States · Hybrid
  • Engineering Team Lead

    Redfin

    May 2021 - February 2023
    Frisco, Texas, United States

    Leading the Appointment Scheduling Team!

  • Senior Software Developer

    Redfin

    August 2019 - May 2021
    Frisco, TX

    Full-Stack development for both internal and external facing features using Java, JavaScript, React, Spring, Hibernate, and PostgreSQL.

  • Senior Software Engineer

    Collins Aerospace

    September 2018 - August 2019

    Serve as Certified Scrum Master / Team Lead for a new cross-functional team of 8-10 people while still actively engaged in all full-stack software engineering activities (design, implementation, code review, testing). Work with other teams, Project Managers, and Product Owners to balance backlogs and ensure on-time customer deliveries. Provide initial Git/Bitbucket training to 20+ engineers and assist in zero-downtime transition of source code. Interview software engineering candidates as needed to augment engineering capacity.

  • Software Engineer

    Collins Aerospace

    February 2017 - September 2018

    Develop and support proprietary C, C#, and C++ applications for the Critical Infrastructure group. Provide expertise and develop transition plan from legacy version control system to Git and Atlassian products (Jira, Bitbucket, Confluence). Redesign and implement core data replication mechanism of the legacy system after multiple client failures occurred. Develop highly-available WCF services and client-side DLL to provide a secure, modern client-facing API on top of the legacy system. Provide customer support and high-priority analysis of system anomalies and outages.

  • Department Technical Director

    DreamWorks Animation

    April 2014 - January 2015
    Redwood City, CA

    Support feature film production and develop tools for the Image Finaling (Compositing) Department. Developed "Production Tracker" - Single-Page Web App (ExtJS), Asynchronous Python Server (Tornado), and MongoDB.

  • Software Engineering Resident

    Pixar

    September 2013 - April 2014

    Working on the Universal Scene Description (USD) Project featured here: https://graphics.pixar.com/usd

  • Production Engineering Intern

    Blue Sky Studios

    June 2013 - August 2013
    Greenwich, CT

    Feature film production support using Python, Maya, Shotgun, proprietary packages and package-management. Created pipeline tools used for QC and debugging. Work includes:
    Detecting differences between Production Level Maya files (assets, rigs, animations, etc.)
    Custom commands for searching Blue Sky’s extensive tool set.

  • Research Assistant / Student

    Brigham Young University

    January 2012 - April 2013
    Provo, Utah Area

    Work for Seth Holladay on research to increase the efficiency and realism of Granule Simulations.

    Responsibilities for 2013 BYU Animated Short - "Chasm"
    • Producer - Manage project timeline, resources, and pick up any slack!
    • FX Lead - Ensure quality visual effects and help solve any technical issues in doing so.
    • Technical Director - Solve or delegate any problem that is critical to meeting deadlines and finishing the film.

    Undergraduate studies focused on:
    • Visual Effects, including the simulation of fluids, rigid bodies, volumes and particles.
    • Shading and Rendering with quality and efficiency.
    • Pipeline and Tool development.

Education
  • Bachelor of Science (B.S.) in Computer Science - Animation Emphasis

    Brigham Young University

    2007 - 2013