• Oversee Art, R&D, Cinematics, Outsourcing, Mocap/Scanning and Studio teams
• Evolve creative process for level design, environments, characters
• Expand franchises into eSports, VR/AR, LBE, prototype experiences
• Creative Director for eSports watchability
• Enhance brand across internal and external developers and vendors
Director of Virtual Production
Industrial Light & Magic
September 1997 - November 2014
•Research, design and implement new practices for production and computer graphics
•Virtual production innovation, augmented reality, immersion experiences
•Pitchviz and previsualization, cinematics, performance capture, digital photography and HDR imaging, 3D set extraction, virtual set and digital integration with live action
•Direct performances for digital characters and stunt doubles for film vfx, games, animated features and commercial productions
•Work comprised of bidding, R&D, preproduction, look development, creative direction, studio and location photography, and post production
•Roles held: TD, Engineer, Artist, Lead, Mocap Supervisor, Virtual Production Supervisor, Digital Supervisor
Advanced Development Group
Lucasfilm
April 2013 - October 2014
•Build foundation of ILMxLAB creative technology and VR experiences
•Integrate realtime game engine technology with live action production
•Explore new content creation and distribution paradigms
•Virtual production and immersion creative direction
•In-depth knowledge of motion capture and camera technologies
•Utilize performance capture within all animation packages, in-house software development, character development and rigging
•3D digitizing, tracking, compositing, animating, modeling, surveying
VFX Engineer
Boss Film Studios
June 1995 - September 1995
•Designed and fabricated zero gravity suspension and animatronics
•Conceptualized custom optics and system components for film digitizers
•Location shooting, assistance with motion control, audio, video