My name is Sébastien Camrrubi.
I'm a Character Artist specialized in character body and facial rigging.
For almost 10 years I worked on feature animation (Hotel Transylvania 3, Despicable Me 3), VFX (Free Guy, Wandavision) or real time (Gears 5).
The core and the main goal of my work, is to develop the personality of each character, and convey them through their expressions and shapes, to bring all the aspects of a concept into a believable character on screen.
Work History
Rigging Artist
The Coalition
February 2024 - October 2024
Vancouver, Canada
Character Artist/TD
Animal Logic
July 2022 - December 2023
Character rigging
Character Rigging
The Coalition
October 2020 - June 2021
- Character Rigger on Gears of war 5. (Unreal Engine)
Character Rigging
Digital Domain
August 2019 - September 2020
Vancouver
- WandaVision (Disney+): Character facial/body rigging.
- Free Guy: Character body/facial and props rigging.
- The March (VR) : Character body rigging for Unreal Engine.
Character Rigging
ICON Creative Studio
February 2019 - August 2019
Vancouver
- Rocketeer (Disney) : Character body and facial rigging
- T.O.T.S. (Disney) : Character body and facial rigging (Season 2)
- Character body and facial rigging R&D
Senior Rigging Artist
Rainmaker Entertainment
July 2018 - February 2019
Vancouver, Canada
- Made By Maddie : Facial rigging development, body rigging.
- Barbie (Netflix) : Character body, facial and props rigging.
- Ratchet & Clank TV show (pilot) : Character body, facial and props rigging.
Character FX
Sony Pictures Imageworks
February 2018 - April 2018
Région de Vancouver, Canada
- Hotel Transylvania 3 : cloth and fur simulation.
Character Rigging
Sony Pictures Imageworks
January 2017 - June 2018
Vancouver, British Columbia, Canada
- Hotel Transylvania 3 : character body/facial and props rigging.
- Hotel Transylvania 3 : cloth and fur simulation.
3D Modeler
Troublemakers.TV
October 2016 - November 2016
Région de Paris, France
- Lanvin Advertising : character and background modeling.
Character Modeling
Illumination Mac Guff
January 2016 - October 2016
Paris, France
- Dr. Seuss’ How the Grinch Stole Christmas: early character modeling.
- Despicable Me 3: character modeling.
- Sing: character modeling (short movies and marketing).
Character Artist
Ubisoft
January 2015 - November 2015
Région de Montpellier, France
- Rayman Adventures : character modeling, rigging, texturing, shading, rendering/illustration .
- Assassin's Creed Syndicate Jack the ripper : rendering/illustration .
- Space Junkies : early prototype modeling.
- Raving Rabbids and other brands : marketing artist
3D Modeler
Cyber Group Studios
November 2013 - June 2014
Paris, France
- Zorro The Chronicles : background and props modeling/sculping.
Internship - CG Generalist
Ubisoft
July 2012 - September 2012
- Raving Rabbids:
Update of the Rabbid character. Rigging, texturing, create new expressions and tools.
Creating an illustration for the Rabbid brand .
Co-director /Character Artist
Ecole supérieure des métiers Artistiques (ESMA)
September 2012 - September 2013
- La vie en vert, student short movie: In charge of the storyboard, layout and facial rigging. I also made set and character modeling, set lighting/rendering and compositing (nuke).
Student/ Co Director
ESMA Montpellier
May 2009 - September 2013
Montpellier, France
- La vie en vert, student short movie: In charge of the storyboard, layout and facial rigging. I also made set and character modeling, set lighting/rendering and compositing (nuke).