Michael R Padilla

Michael R Padilla

Animator / 20 yrs

Los Angeles, CA

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Work History
  • Character Animator

    Insomniac Games

    June 2013 - Present

    Character Animator
    Animator on Ratchet & Clank
    Animator on Sunset Overdrive
    Animator on Ratchet & Clank: Into the Nexus

  • Professor

    California State University, Northridge

    July 2014 - Present

    Advanced Animation Class

  • Rough Layout Artist

    DreamWorks Animation

    October 2011 - October 2012

    How To Train Your Dragon: The Series
    Dragons: Riders of Berk

  • Layout Artist

    WildBrain

    October 2011 - March 2012

    Rough Layout for How To Train Your Dragon: The Series

  • Remote Freelance Animator

    Various

    2011 - 2012

    Character animation on several projects, working on my own projects and also available to work on other freelance projects.
    Project: Double Dragon Neon - Xbox 360 (XBLA), PlayStation 3 (PSN) Wayforward Technologies
    Project: Uannounced - Xbox 360 (XBLive), Inkling Games

  • Senior Animator

    High Impact Games

    January 2011 - October 2011

    Character Animator
    Project: Dreamworks SuperStar Karts - Wii, Xbox 360, PlayStation 3, Nintendo 3DS

  • Senior Animator / Technical Artist

    Institute for Creative Technologies at USC

    March 2010 - February 2011

    Character Animator / Technical Artist
    Responsible for keyframe animation for virtual human simulation research and game development. Create animation lists and estimates for animation. Additional storyboarding, character rigging and skinning.

  • Senior Animator

    High Impact Games

    2009 - 2010

    Character Animator
    additional modeling and rigging for other characters and props
    Project: Phineas and Ferb Across The 2nd Dimension

  • Senior Animator

    Bionic Games, Inc.

    2008 - 2009

    Character Animator- Animated in game and cinematics
    additional storyboarding and layout
    Project: Spyborgs
    Consoles: Wii

  • Animator / Previs Animator

    Spark Unlimited

    June 2004 - May 2008

    Project: Legendary: The Box PS3, XBOX 360
    • Responsible for animation - creature,character, vehicles and object
    gameplay and cinematic animation, pre planning animatics
    • Implemented scripted scene animations

    Project: Turning Point: Fall of Liberty PS3, XBOX 360
    • Responsible for animation - character, vehicles and object
    gameplay and cinematic animation, pre planning animatics
    • Implemented scripted scene animations into game

  • Animator / Fix Artist

    Turbine Entertainment Software

    January 2004 - June 2004

    Project: Asheron’s Call: Throne of Destiny
    Consoles: PC
    • Responsible for animation - character, touchup animations and texture fix

  • Animator

    Spark Unlimited

    January 2003 - January 2004

    Project: Call of Duty Finest Hour PS2, XBOX, GameCube
    • Responsible for animation gameplay and cinematic animation - character, vehicles and object
    • Implemented scripted scene animations into game

  • Animator / Modeler / Artist

    Nueart Pictures

    2000 - 2002

    Project: CG Animated Film: AeroTroopers
    • Responsible for all aspects of production
    Modeling, Texturing, Animation, and compositing

Education
  • iAnimate

    2011 - 2012
  • Loyola Marymount University

    1998 - 2000