Character Animator
Animator on Ratchet & Clank
Animator on Sunset Overdrive
Animator on Ratchet & Clank: Into the Nexus
Professor
California State University, Northridge
July 2014 - Present
Advanced Animation Class
Rough Layout Artist
DreamWorks Animation
October 2011 - October 2012
How To Train Your Dragon: The Series
Dragons: Riders of Berk
Layout Artist
WildBrain
October 2011 - March 2012
Rough Layout for How To Train Your Dragon: The Series
Remote Freelance Animator
Various
2011 - 2012
Character animation on several projects, working on my own projects and also available to work on other freelance projects.
Project: Double Dragon Neon - Xbox 360 (XBLA), PlayStation 3 (PSN) Wayforward Technologies
Project: Uannounced - Xbox 360 (XBLive), Inkling Games
Senior Animator
High Impact Games
January 2011 - October 2011
Character Animator
Project: Dreamworks SuperStar Karts - Wii, Xbox 360, PlayStation 3, Nintendo 3DS
Senior Animator / Technical Artist
Institute for Creative Technologies at USC
March 2010 - February 2011
Character Animator / Technical Artist
Responsible for keyframe animation for virtual human simulation research and game development. Create animation lists and estimates for animation. Additional storyboarding, character rigging and skinning.
Senior Animator
High Impact Games
2009 - 2010
Character Animator
additional modeling and rigging for other characters and props
Project: Phineas and Ferb Across The 2nd Dimension
Senior Animator
Bionic Games, Inc.
2008 - 2009
Character Animator- Animated in game and cinematics
additional storyboarding and layout
Project: Spyborgs
Consoles: Wii
Animator / Previs Animator
Spark Unlimited
June 2004 - May 2008
Project: Legendary: The Box PS3, XBOX 360
• Responsible for animation - creature,character, vehicles and object
gameplay and cinematic animation, pre planning animatics
• Implemented scripted scene animations
Project: Turning Point: Fall of Liberty PS3, XBOX 360
• Responsible for animation - character, vehicles and object
gameplay and cinematic animation, pre planning animatics
• Implemented scripted scene animations into game
Animator / Fix Artist
Turbine Entertainment Software
January 2004 - June 2004
Project: Asheron’s Call: Throne of Destiny
Consoles: PC
• Responsible for animation - character, touchup animations and texture fix
Animator
Spark Unlimited
January 2003 - January 2004
Project: Call of Duty Finest Hour PS2, XBOX, GameCube
• Responsible for animation gameplay and cinematic animation - character, vehicles and object
• Implemented scripted scene animations into game
Animator / Modeler / Artist
Nueart Pictures
2000 - 2002
Project: CG Animated Film: AeroTroopers
• Responsible for all aspects of production
Modeling, Texturing, Animation, and compositing