I am a VES award winning 3D artist and supervisor with 10 years of film / tv VFX experience. Five of those years spent owning and running a successful bi-coastal VFX company. Currently I'm freelancing on film projects and realtime VR content.
Work History
CG Supervisor
InfiniteWorld
December 2021 - Present
Ann Arbor, Michigan, United States
Working closely with Art Department to realize the creative vision, oversee every aspect of production, and plan a pragmatic way to deliver projects on time and with the budget
Assisting in all technical aspects of animation production including rigging, animation, lighting, and FX
Designing and implementing the technical, artistic pipeline and workflow
Leading development of an Unreal Pipeline for Linear Media Production
Training artists
Designing and supervising the creation of CG imagery
Verifies technical solutions proposed by other crew members
Keeping up on current technology trends and tools that best suits future productions
Assisting and supervising the artist in achieving the artistic goals of the production
Working with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists
3D Artist Film/TV/Unreal/Unity/VR
Freelance
November 2014 - Present
Ann Arbor, MI
3D artist and supervisor with a background in film VFX currently working with game engines and VR.
Lead Look Dev Artist
Dreamview Studios California USA
September 2020 - November 2022
Remote
CG Supervisor
DreamView Inc.
March 2021 - December 2021
Working closely with Art Department to realize the creative vision, oversee every aspect of production, and plan a pragmatic way to deliver projects on time and with the budget
Assisting in all technical aspects of animation production including rigging, animation, lighting, and FX
Designing and implementing the technical, artistic pipeline and workflow
Leading development of an Unreal Pipeline for Linear Media Production
Training artists
Designing and supervising the creation of CG imagery
Verifies technical solutions proposed by other crew members
Keeping up on current technology trends and tools that best suits future productions
Assisting and supervising the artist in achieving the artistic goals of the production
Working with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists
Contract Senior 3D Artist Unreal, VR, Film
Freelance
January 2015 - September 2020
Ann Arbor, MI
Curiosity Stream - The History of Home. Supplementary animation for documentary series
Dev101 - Not My Car! Battle Royale car combat game
Three One Zero - Unreleased Unreal VR game
Fusion Media Group - Mars 2030 Unreal VR Experience
Labrodex Studios - Scraper Unreal VR Shooter.
Smorpheous Game Lab - Various small Unity VR projects
Model / sculpt AAA quality HighPoly Hard Surface game props and environment assets
Bake Normal and utility maps
Create PBR compliant photoreal textures
Setup assets and material networks in Unreal Engine 4
Optimize LowPoly assets and LODs for in engine use.
Various Film and Television projects
3D modeling, texturing, animation
2D compositing and matte painting
Lead 3D Artist
Saganworks
November 2017 - January 2020
Develop 3D environments to be implemented in a future information storage and retrieval application running on multiple platforms including VR and AR.
Design custom modular asset and material workflows to meet unique application needs.
Hire and manage outsource artists to ensure production of quality assets delivered within budget and schedule constraints.
Senior 3D / Unreal Engine Artist
Labrodex
April 2017 - September 2017
Ann Arbor, MI
Texture AAA quality environment and character assets for unannounced VR game.
Senior 3D / Unreal Engine Artist
FusionVR
December 2016 - April 2017
Model and Texture AAA quality environment assets for Mars 2030 exploration VR game.
Work with NASA to create realistic future accurate models.
3D / Unreal Engine Artist
Three One Zero
February 2016 - December 2016
Model / sculpt AAA quality highpoly game props and environment assets
Bake Normal and utility maps
Create PBR compliant photoreal textures
Setup assets and material networks in Unreal Engine 4
Optimize lowpoly assets and LODs for in engine use.
3D Generalist
(self employed)
December 2014 - March 2015
3D Supervisor / Partner
Scoundrel Inc.
November 2009 - October 2014
Santa Monica, CA
Use Autodesk Maya to create photo-real 3D models, environments, animation, and dynamic effects according to client specifications.
Use Photoshop, ZBrush, and Mari to paint photoreal textures that comply with physically based shading techniques and render engines.
Use Photoshop and Nuke to composite multipass renders into final quality elements for shot integration.
Transfer high-poly model details via normal maps to low-poly models for scene optimization without loss of quality for real-time and non-real-time render efficiency.
Design artist and project pipelines, standards, and workflows to assure quality work while minimizing QA overhead.
Work closely with clients to define element and shot looks that maintain narrative and technical continuity.
Present 3D elements and composited shots to clients for iteration notes and final review.
Supervise and lead a teams of 3D / 2D artists and producers to maintain creative and technical direction while delivering final effects within time and budget constraints.
Create client bids and schedules based on scripts and shot breakdowns while assessing artist and overhead costs.
3D artist
Digital Dream VFX
August 2006 - November 2009
Greater Los Angeles Area
Created technically and historically accurate 3D models of World War II Pacific Theater airplanes, ships, landing craft, and tanks for HBO's The Pacific.
Worked with military historians to assure correct color, camouflage, and insignia for texturing of American and Japanese military hardware and vehicles.
Won a Visual Effects Society award for Outstanding Created Environment for the re-creation of the invasion of Iwo Jima as well as contributing to the Emmy award win for The Pacific series overall.
Designed 'hero looks' for 3D and 2D elements to be used by other artists as guides to adhere to client direction and maintain continuity.
Compositing and rendering of multi-pass 3D elements to produce final quality shots for client review.
Associate Art Director
Future Network USA / Mobile magazine
August 2004 - September 2005
San Francisco, CA
Design and layout for monthly mobile technology magazine
Work with editorial staff to develop art concepts and designs for feature articles
Art direct photography
3D illustration
Production work including photo clipping, color correction, and photo re-touching
Freelance Design and VFX work
Self-employed
September 2002 - August 2004
Print publishing layout and design work, Advertising design, 3D illustration, 3D modeling and 2D compositing.
Lead 3D artist
dvGarage
March 2001 - September 2002
Developed lessons and training content for 3D artists