Morgan McDermott

Morgan McDermott

3D Supervisor for Film, TV, and Realtime

3D Artist / Supervisor / Generalist / 23 yrs

Ann Arbor, MI, United States

Hire Me

CG Supervisor

The Portal - Bleacher Report (2021)

Visual Effects Artist

Kaiden's Cargo (2018)

3D Texturing

Next (2018)

CG Supervisor

Me Him Her (2016)

The Wedding Ringer (2015)

CG Supervisor

No Good Deed (2014)

CG Supervisor

Deliver Us from Evil (2014)

CG Supervisor

Think Like a Man Too (2014)

Matte Painter

The Fault in Our Stars (2014)

Visual Effects

Jabbawockeez: Regenerate (2014)

2D/3D Supervisor

About Last Night... (2014)

Gods Behaving Badly (2013)

CG Supervisor

Bless Me, Ultima (2012)

Premium Rush (2012)

CG Supervisor

Larry Crowne (2011)

Matte Painter

Priest (2011)

2-D Artist

Country Strong (2011)

Digital Compositor

Devil (2010)

Digital Compositor

Piranha 3D (2010)

Digital Compositor

Crazy on the Outside (2010)

The Pacific (2010)

Digital Compositor

According to Greta (2009)

Compositor

Old Dogs (2009)

Digital Compositor

The Canyon (2009)

Visual Effects

Amusement (2008)

Digital Compositor

City of Ember (2008)

Matte Painter

Nim's Island (2008)

Digital Compositor

The Mist (2007)

Compositor

Rush Hour 3 (2007)

Compositor

Wild Hogs (2007)

Compositor

The Nativity Story (2006)

I am a VES award winning 3D artist and supervisor with 10 years of film / tv VFX experience. Five of those years spent owning and running a successful bi-coastal VFX company. Currently I'm freelancing on film projects and realtime VR content.
Work History
  • CG Supervisor

    InfiniteWorld

    December 2021 - Present
    Ann Arbor, Michigan, United States

    Working closely with Art Department to realize the creative vision, oversee every aspect of production, and plan a pragmatic way to deliver projects on time and with the budget
    Assisting in all technical aspects of animation production including rigging, animation, lighting, and FX
    Designing and implementing the technical, artistic pipeline and workflow
    Leading development of an Unreal Pipeline for Linear Media Production
    Training artists
    Designing and supervising the creation of CG imagery
    Verifies technical solutions proposed by other crew members
    Keeping up on current technology trends and tools that best suits future productions
    Assisting and supervising the artist in achieving the artistic goals of the production
    Working with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists

  • 3D Artist Film/TV/Unreal/Unity/VR

    Freelance

    November 2014 - Present
    Ann Arbor, MI

    3D artist and supervisor with a background in film VFX currently working with game engines and VR.

  • Lead Look Dev Artist

    Dreamview Studios California USA

    September 2020 - November 2022
    Remote
  • CG Supervisor

    DreamView Inc.

    March 2021 - December 2021

    Working closely with Art Department to realize the creative vision, oversee every aspect of production, and plan a pragmatic way to deliver projects on time and with the budget
    Assisting in all technical aspects of animation production including rigging, animation, lighting, and FX
    Designing and implementing the technical, artistic pipeline and workflow
    Leading development of an Unreal Pipeline for Linear Media Production
    Training artists
    Designing and supervising the creation of CG imagery
    Verifies technical solutions proposed by other crew members
    Keeping up on current technology trends and tools that best suits future productions
    Assisting and supervising the artist in achieving the artistic goals of the production
    Working with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists

  • Contract Senior 3D Artist Unreal, VR, Film

    Freelance

    January 2015 - September 2020
    Ann Arbor, MI

    Curiosity Stream - The History of Home. Supplementary animation for documentary series
    Dev101 - Not My Car! Battle Royale car combat game
    Three One Zero - Unreleased Unreal VR game
    Fusion Media Group - Mars 2030 Unreal VR Experience
    Labrodex Studios - Scraper Unreal VR Shooter.
    Smorpheous Game Lab - Various small Unity VR projects
    Model / sculpt AAA quality HighPoly Hard Surface game props and environment assets
    Bake Normal and utility maps
    Create PBR compliant photoreal textures
    Setup assets and material networks in Unreal Engine 4
    Optimize LowPoly assets and LODs for in engine use.

    Various Film and Television projects
    3D modeling, texturing, animation
    2D compositing and matte painting

  • Lead 3D Artist

    Saganworks

    November 2017 - January 2020

    Develop 3D environments to be implemented in a future information storage and retrieval application running on multiple platforms including VR and AR.
    Design custom modular asset and material workflows to meet unique application needs.
    Hire and manage outsource artists to ensure production of quality assets delivered within budget and schedule constraints.

  • Senior 3D / Unreal Engine Artist

    Labrodex

    April 2017 - September 2017
    Ann Arbor, MI

    Texture AAA quality environment and character assets for unannounced VR game.

  • Senior 3D / Unreal Engine Artist

    FusionVR

    December 2016 - April 2017

    Model and Texture AAA quality environment assets for Mars 2030 exploration VR game.
    Work with NASA to create realistic future accurate models.

  • 3D / Unreal Engine Artist

    Three One Zero

    February 2016 - December 2016

    Model / sculpt AAA quality highpoly game props and environment assets
    Bake Normal and utility maps
    Create PBR compliant photoreal textures
    Setup assets and material networks in Unreal Engine 4
    Optimize lowpoly assets and LODs for in engine use.

  • 3D Generalist

    (self employed)

    December 2014 - March 2015
  • 3D Supervisor / Partner

    Scoundrel Inc.

    November 2009 - October 2014
    Santa Monica, CA


    Use Autodesk Maya to create photo-real 3D models, environments, animation, and dynamic effects according to client specifications.

    Use Photoshop, ZBrush, and Mari to paint photoreal textures that comply with physically based shading techniques and render engines.

    Use Photoshop and Nuke to composite multipass renders into final quality elements for shot integration.

    Transfer high-poly model details via normal maps to low-poly models for scene optimization without loss of quality for real-time and non-real-time render efficiency.

    Design artist and project pipelines, standards, and workflows to assure quality work while minimizing QA overhead.

    Work closely with clients to define element and shot looks that maintain narrative and technical continuity.

    Present 3D elements and composited shots to clients for iteration notes and final review.

    Supervise and lead a teams of 3D / 2D artists and producers to maintain creative and technical direction while delivering final effects within time and budget constraints.

    Create client bids and schedules based on scripts and shot breakdowns while assessing artist and overhead costs.

  • 3D artist

    Digital Dream VFX

    August 2006 - November 2009
    Greater Los Angeles Area


    Created technically and historically accurate 3D models of World War II Pacific Theater airplanes, ships, landing craft, and tanks for HBO's The Pacific.

    Worked with military historians to assure correct color, camouflage, and insignia for texturing of American and Japanese military hardware and vehicles.

    Won a Visual Effects Society award for Outstanding Created Environment for the re-creation of the invasion of Iwo Jima as well as contributing to the Emmy award win for The Pacific series overall.

    Designed 'hero looks' for 3D and 2D elements to be used by other artists as guides to adhere to client direction and maintain continuity.

    Compositing and rendering of multi-pass 3D elements to produce final quality shots for client review.

  • Associate Art Director

    Future Network USA / Mobile magazine

    August 2004 - September 2005
    San Francisco, CA


    Design and layout for monthly mobile technology magazine
    Work with editorial staff to develop art concepts and designs for feature articles
    Art direct photography
    3D illustration
    Production work including photo clipping, color correction, and photo re-touching

  • Freelance Design and VFX work

    Self-employed

    September 2002 - August 2004

    Print publishing layout and design work, Advertising design, 3D illustration, 3D modeling and 2D compositing.

  • Lead 3D artist

    dvGarage

    March 2001 - September 2002

    Developed lessons and training content for 3D artists

Education
  • Art History, Criticism and Conservation

    Purchase College, SUNY

    ? - ?