Monika Sawyer

Monika Sawyer

CFX Supervisor - Current Project in Development at Reel FX

Senior CFX Artist / 19 yrs

Dallas/Fort Worth Area

Hire Me

Groom Artist / Texture Artist

SOAR: A Salesforce Philanthropy Film (2021)

Sr. Groom Artist

Rumble (2021)

Texture Artist

Rocket League® Free to Play Cinematic (2020)

Cfx Supervisor - Development

Scooby (2020)

Character Effects Supervisor

Rock Dog (2017)

Additional Character Effects Development Artist

The Book of Life (2014)

Fur and Feather Supervisor - Free Birds

Free Birds (2013)

Senior Fur Technical Director

Epic (2013)

Fur Technical Director

Ice Age: Continental Drift (2012)

Technical Director

Rio (2011)

Fur Technical Director/Lighting Technical Director

Ice Age: Dawn of the Dinosaurs (2009)

Fur Technical Director / Lighting Technical Director

Horton Hears a Who! (2008)

Effects Technical Director

Ice Age: The Meltdown (2006)

Experienced in groom creation and design, including fur, hair, and feather as well as various environmental grooming including grass, trees, moss and other procedural elements. Also fluent with Maya shader networks, have a solid grasp working in nCloth, and have created films in various rendering packages including Renderman, Arnold, and Studio.

Specialties: Specializing in Fur, prodecural Environment Assets and Cloth
Work History
  • Environment Texture Artist - Rocket League Cinematic Game Trailer

    Cloud 10 Studios

    August 2020 - August 2020
    Dallas, Texas, United States

    Worked as an Environment Texture Artist on Rocket League's cinematic trailer. Updated and created high resolution textures for Champion's Field stadium and grounds in UE4. Textured Hero asset, Trophy Monument.

  • Professor of Instruction in Animation

    The University of Texas at Dallas

    August 2017 - May 2020
    Richardson, TX

    I'm very excited to take on a full-time teaching roll at UT-Dallas in Arts, Technology, and Emerging Communication. I teach students CFX grooming and simulation with xGen and nCloth and Surfacing with Mari! I am hoping to include some more advanced Grooming and Simulation classes in the near future.

  • Sr. CFX Artist - RUMBLE

    Reel FX

    May 2019 - January 2020
    Dallas/Fort Worth Area

    Groomed beautifully designed characters for Paramount's Animated Feature RUMBLE coming out January 2021! Created cloth and hair simulation rigs for characters to prepare for per-shot simulation.

  • Groom Artist - Paramount Animation’s Star Skipper

    ATK PLN

    June 2019 - August 2019
    Dallas, TX
  • Groom Artist - Arli and the World of Wonderful

    ATK PLN

    December 2018 - January 2019
    Dallas, TX
  • CFX Supervisor - Scooby Doo (Development)

    Reel FX

    August 2015 - August 2017
    Dallas/Fort Worth Area

    I'm ready to take on the CFX Supervisor role again for Reel FX's latest development project, Scooby Doo! As CFX Supervisor for this show, I will be working with my expanded team to take cloth and fur simulation here at Reel FX to the next level and we couldn't be more ready! On top of the new advances in simulation for the studio, we have also been tasked with continuing to create great feature quality fur grooms using Maya's xGen system, as well as detailed clothing for sim with Marvelous Designer. Couldn't be more excited!

  • CFX Development Artist - Book of Life

    Reel FX

    September 2014 - July 2015
    Dallas/Fort Worth Area

    I had the chance to work with my fellow CFX Supervisor to help develop the simulation process for Maria's skirt and Joaquin's cape. I also had the opportunity to work on shots later on in the film, creating cloth simulations for various characters for shot production.

  • CFX Supervisor - RockDog

    Reel FX

    September 2013 - July 2015
    Dallas/Fort Worth Area

    For Reel FX's project for Mandoo Pictures, my department took on not only fur, feathers, trees, grass, and all other vegetation, but Cloth and Fur simulation as well. Using Maya's new release of xGen and the latest of nCloth, along with all the options that Arnold and MtoA had to offer.
    It was great to finally take groom creation and simulation back into a single department so my artists had the opportunity to see their creature creations from static assets through to final frames. This department structure worked so well, we are going to continue this setup for our next few films.

  • Fur and Feather Supervisor - Free Birds

    Reel FX

    December 2011 - September 2013
    Dallas/Fort Worth Area

    Designed and helped develop the current proprietary Feather system (Avian) for ReelFX's upcoming movie, "Free Birds", formerly "Turkeys", which came out Nov 1st, 2013.
    Worked with CG Sups and TD Sups to create and integrate a newly born Fur Department into their current CG pipeline.
    I was responsible for hiring and training new Fur Artists as well as helped with the development of seasoned Artists in creating Feature Film quality Fur, Feathers and Hair on a vast variety of characters for the film.
    Integrated into my daily tasks, I was also responsible for character bids, time management of the team and communication with my Production Management team to make sure that my team and I delivered our assets in a time-efficient manner.

  • Senior Fur Technical Director

    Blue Sky Studios

    April 2006 - December 2011

    Responsible for grooming and maintaining characters and environmental Fur assets for several films as well as Environment Lead for Ice Age: Continental Drift.

  • Lighting Technical Director - Temp

    Blue Sky Studios

    January 2007 - June 2009
    Greater New York City Area

    I have had the opportunity throughout my 6 years at Blue Sky to work with the Blue Sky lighting team as a temp Lighting TD for many of their productions and was able to utilize my lighting skills to light shots for Ice Age 2: The Meltdown, Horton Hears a Who, and Ice Age 3: Dawn of the Dinosaurs.

  • Lighting TA

    Blue Sky Studios

    August 2005 - April 2006
    Greater New York City Area

    Responsible for technical problem solving for all movie shots when shot is in lighting, test render and final render.

  • Assistant Shader Writer - Superman

    Electronic Arts

    March 2005 - August 2005
    Altamonte Springs, FL

    Assisted in writing, developing, and updating HLSL shaders for all aspects of the games including enviroment and character.

  • Lighting Intern - NCAA Football

    EA Sports

    January 2005 - March 2005

    Assisted the NCAA team with lighting and updating cinema shots as well as texture work on stadium environments.

  • Graphic Designer/Web Development

    Team Schierl Companies

    May 2000 - August 2002

    Responsible for designing and writing copy for radio and newspaper ads, billboards, posters, and in-store displays for locally owned Subway Restaurants, TCBY and Cousins Subs restaurants, and Goodyear Schierl Tire and Automotive stores. Also responsible for creating and maintaining company website.

  • Graphic Designer

    Portage County Gazette

    May 1999 - May 2000

    Created copy and newspaper advertising for locally owned companies.

  • Promotions Coordinator

    Centertainment Productions

    August 1998 - May 2000
    Stevens Point, WI

    Designed promotional materials for various entertainment venues for entertainers including Bill Cosby, Lone Star, and Live. Also created T-Shirt designs, displays, flyers, entertainment menus, etc. Was also responsible for printing and promotions budget management.

Education
  • MFA in Computer Art

    Savannah College of Art and Design

    2002 - 2004
  • BA in Communication - Public Relations Writing

    University of Wisconsin-Stevens Point

    1997 - 2000