A 3D Generalist with a background in Architectural Studies and Planning. A particular interest in enhancing the visual narrative with the latest content sensitive techniques.
Work History
Character Technical Director
Walt Disney Animation Studios
September 2013 - Present
As a Character TD, I rig digital characters to deform in anatomically and artistically appealing ways and create intuitive control interfaces to facilitate efficient animation of such characters. I also participate in the tailoring and simulation of cloth and clothing assets to be used in production.
CG Generalist
Axyz
May 2013 - September 2013
I was part of a five man team of generalists using Houdini as our main work horse. While working at AXYZ I contributed to various commercials and research projects. specific jobs included:
-creation of viscous fluid simulations interacting with procedural soft RBD objects.
-Head and muzzle replacement of filmed animals. I tracked, aided rig creation, and reanimated digital replacements.
-creation of weather FX for winter environments
Student
Sheridan College
September 2012 - April 2013
Oakville
Digital Visual Effects. Producing an independent live action short film. Gaining experience with VFX pipeline. Digesting new tool-sets in Houdini, Nuke, and Maya including basic programming with MEL and Renderman.
Modeler/Rigger
Arc Productions
October 2011 - July 2012
Modeling/Rigging. Created sets, props, and some secondary character assets for "Matt Hatter", "Thomas and Friends" and "Halo 4: Forward Unto Dawn".
Research Assistant
Carleton University
January 2009 - September 2009
Ottawa, Canada Area
Assisted in the research and development of a Dynamic Modular Construction System under Professor Manuel Baez.
Computer visualization and fabrication of proposed configurations.
Physical modeling of components at various scales and levels of complexity ranging from rigid origami sets to 3d-printed modular assemblies.
Tinkering and tinkering...
Intern
Farrow Partnership Architects
April 2008 - August 2008
As a student intern I was fortunate to work on various educational and institutional projects.
Produced working drawings with AutoCAD and Revit with interior visualizations done in 3dsmax.
Created various graphic document packages. Promotional pamphlets, competition submission packages etc...
Compiled site analysis boards and documentation for renovation projects.
Made a superior cream of lemon pie which was way better than than the other interns during our "Student Cookoff"... yum
Design Consultant / Laborer
Darrel Perron Construction
April 2007 - August 2007
Master-planning of a Cottage retreat center, site analysis and intervention studies.
General residential construction labor: Between myself and my supervisor, we cleared a lot, dug out and poured a foundation, framed, roofed and sided a new home.