Matti Grüner

Matti Grüner

Technical Director

Stuttgart, Germany

Hire Me

R&D

Diner (2019)

Pipeline / R&D

John Wick: Chapter 3 (2019)

Technical Support

It Comes (2018)

R&D

Out of the Cradle (2018)

R&D Artist

Kin (2017)

Iron Man 3 (2013)

Journey 2: The Mysterious Island (2012)

Junior Shader Writer

Lilly the Witch: The Journey to Mandolan (2011)

Junior Technical Director

Harry Potter and the Deathly Hallows: Part 1 (2010)

Pipeline Developer

Percy Jackson & the Olympians: The Lightning Thief (2010)

Technical Direction Intern

Iron Man 2 (2010)

Work History
  • R&D Developer

    Image Engine

    May 2016 - Present
  • Universität Stuttgart

    April 2013 - May 2016
  • Lead Pipeline TD

    Imagestorm

    September 2013 - March 2015

    I designed and implemented pipeline solutions for a growing computer animation department. Additionally I did oversee the efforts of a small team of engineers.

  • Pipeline TD

    Imagestorm

    March 2013 - March 2013

    I designed and implemented pipeline solutions for a growing computer animation department.

  • Pipeline TD

    Eder GmbH

    November 2012 - February 2013

    I designed and implemented pipeline solutions that were used to create visualizations for the automotive industry.

  • Freelance Render TD

    TRIXTER

    January 2012 - July 2012

    I worked on some improvements of the rendering pipeline (slim templates, RIB export, caches) and lit shots for the Iron Man 3 ComicCon Trailer.

  • Shaderwriter

    Rising Sun Pictures

    February 2011 - September 2011

    Developed and maintained the shaders used on the creatures we did for J2.
    Designed a pipeline for pointbased effects building on a proprietary asset-system.
    Wrote Python code for lighting TDs and character TDs. Taught RSL, Python and Emacs to interested people.
    Was contact person for rendering-related questions for lighters, pipeline developers and supervisors.

  • Junior Technical Director

    Rising Sun Pictures

    March 2010 - September 2010

    I wrote shaders and tools for the lighting pipeline. I also lit shots for HP7.

  • Freelance Render TD

    TRIXTER

    February 2010 - March 2010

    Worked on the rendering pipeline (RiFilters, Shaders, DSOs).

  • Technical Direction Intern

    TRIXTER

    August 2009 - January 2010

    I worked on the pipeline and extended it to track textures. I also developed a Nuke plugin that can apply and remove lens distortion. My focus was on rendering related problems like automated texture assignment and some research into pointbased solutions.

Education
  • Ma.Sc.

    Universität Stuttgart

    2013 - ?
  • Ba. Eng.

    Hochschule der Medien - Stuttgart

    January 2007 - September 2011
  • NIGE

    ? - 2007