I designed and implemented pipeline solutions for a growing computer animation department. Additionally I did oversee the efforts of a small team of engineers.
Pipeline TD
Imagestorm
March 2013 - March 2013
I designed and implemented pipeline solutions for a growing computer animation department.
Pipeline TD
Eder GmbH
November 2012 - February 2013
I designed and implemented pipeline solutions that were used to create visualizations for the automotive industry.
Freelance Render TD
TRIXTER
January 2012 - July 2012
I worked on some improvements of the rendering pipeline (slim templates, RIB export, caches) and lit shots for the Iron Man 3 ComicCon Trailer.
Shaderwriter
Rising Sun Pictures
February 2011 - September 2011
Developed and maintained the shaders used on the creatures we did for J2.
Designed a pipeline for pointbased effects building on a proprietary asset-system.
Wrote Python code for lighting TDs and character TDs. Taught RSL, Python and Emacs to interested people.
Was contact person for rendering-related questions for lighters, pipeline developers and supervisors.
Junior Technical Director
Rising Sun Pictures
March 2010 - September 2010
I wrote shaders and tools for the lighting pipeline. I also lit shots for HP7.
Freelance Render TD
TRIXTER
February 2010 - March 2010
Worked on the rendering pipeline (RiFilters, Shaders, DSOs).
Technical Direction Intern
TRIXTER
August 2009 - January 2010
I worked on the pipeline and extended it to track textures. I also developed a Nuke plugin that can apply and remove lens distortion. My focus was on rendering related problems like automated texture assignment and some research into pointbased solutions.