ARK: Survival Evolved + Expansions
Responsible for all aspect of visual effects including, particle system for characters and environment. Post processes and materials. Defining visual language for new creatures VFX and working closely with gameplay programmers for implementation.
Senior FX artist
343 Industries
February 2015 - September 2015
redmond, wa
Halo 5
Create VFX for weapon, environment and in game cinematics.
Senior FX artist
Warner Bros. Games
2008 - November 2014
kirkland, wa
LOTR: Shadow of mordor
LOTR: Guardians of middle Earth
Concept and create visual effects animation and textures for all levels and characters of the game.
Senior FX animator
Snowblind Studios
March 2008 - April 2009
LOTR: War in The North
Concept and create visual effects animation and textures for all levels and characters of the game
contracting senior vfx animator
Pacific Title & Art Studio
June 2007 - January 2008
Realflow simulation of waterfall for 3D imax documentary.
various FX work on various feature film.
contracting animator-compositor
Duncan Studio
April 2007 - January 2008
R&D for in house project, animation for compositing work on Disney rides.
Unreal game engine teacher
Gnomon School of Visual Effects
2006 - March 2007
Teach Unreal engine introduction class.
VFX Lead
Delirious Games
2006 - 2007
Visual development and shader research for "the pacific", game project (cancelled)
vfx animator
EALA
2004 - 2006
FX animation (in-game, in-game cinematic)
golden eye: rogue agent (ps2, xbox)
Medal of honor: european assault (ps2, xbox)
Medal of honor: Airborne (xbox 360)
Helped programmer in developing proprietary FX tools (feedback and testing)
vfx animator
EALA
2004 - 2006
in game and cinematic fx for, "golden eyes 2", "Medal of honor european assault", research and development for "MOH: airborne", helped engineer to development in house tools.
vfx animator
DreamWorks Animation
2002 - 2004
FX animator (all natural phenomenon simulations)
Sinbad
Layout artist (camera position and Animation and prop rigging)
Sharktale
fx animator
Pacific Title & Art Studio
2001 - 2002
Responsible for everything related to 3d.
Mainly particle systems and dynamics