Olivier Leeman

Olivier Leeman

Senior vfx animator / 23 yrs

Seattle, WA

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Visual Effects Artist

Medal of Honor: European Assault (2005)

Layout Artist

Shark Tale (2004)

3-D Effects Animator

Sinbad: Legend of the Seven Seas (2003)

Work History
  • Lead VFX artist

    Respawn Entertainment

    September 2018 - Present
    Chatsworth, ca
  • EA

    March 2016 - Present
  • Senior VFX artist

    Studio Wildcard

    February 2016 - May 2018
    Kirkland, wa

    ARK: Survival Evolved + Expansions
    Responsible for all aspect of visual effects including, particle system for characters and environment. Post processes and materials. Defining visual language for new creatures VFX and working closely with gameplay programmers for implementation.

  • Senior FX artist

    343 Industries

    February 2015 - September 2015
    redmond, wa

    Halo 5
    Create VFX for weapon, environment and in game cinematics.

  • Senior FX artist

    Warner Bros. Games

    2008 - November 2014
    kirkland, wa

    LOTR: Shadow of mordor
    LOTR: Guardians of middle Earth
    Concept and create visual effects animation and textures for all levels and characters of the game.


  • Senior FX animator

    Snowblind Studios

    March 2008 - April 2009

    LOTR: War in The North
    Concept and create visual effects animation and textures for all levels and characters of the game

  • contracting senior vfx animator

    Pacific Title & Art Studio

    June 2007 - January 2008

    Realflow simulation of waterfall for 3D imax documentary.
    various FX work on various feature film.

  • contracting animator-compositor

    Duncan Studio

    April 2007 - January 2008

    R&D for in house project, animation for compositing work on Disney rides.

  • Unreal game engine teacher

    Gnomon School of Visual Effects

    2006 - March 2007

    Teach Unreal engine introduction class.

  • VFX Lead

    Delirious Games

    2006 - 2007

    Visual development and shader research for "the pacific", game project (cancelled)

  • vfx animator

    EALA

    2004 - 2006

    FX animation (in-game, in-game cinematic)
    golden eye: rogue agent (ps2, xbox)
    Medal of honor: european assault (ps2, xbox)
    Medal of honor: Airborne (xbox 360)

    Helped programmer in developing proprietary FX tools (feedback and testing)

  • vfx animator

    EALA

    2004 - 2006

    in game and cinematic fx for, "golden eyes 2", "Medal of honor european assault", research and development for "MOH: airborne", helped engineer to development in house tools.

  • vfx animator

    DreamWorks Animation

    2002 - 2004

    FX animator (all natural phenomenon simulations)
    Sinbad
    Layout artist (camera position and Animation and prop rigging)
    Sharktale

  • fx animator

    Pacific Title & Art Studio

    2001 - 2002

    Responsible for everything related to 3d.
    Mainly particle systems and dynamics

Education
  • FX & dynamics ,Lighthing and rendering, animation

    Gnomon School of Visual Effects, Games + Animation

    1999 - 2000
  • Bachelor of Arts (B.A.) in Architecture

    Institut supérieur d'Architecture 'Saint-Luc' de Bruxelles

    1995 - 1998