With 23 years professional industry experience in Senior, Lead and Supervisor roles, I bring a passion for developing the look of CG characters, props and environments as a lifelong painter, sculptor and creator. My work as a Surfacing Artist spans feature films, commercials, episodics, animation, game and movie trailers, title sequences, music videos, VR, AR, print ads and 3D design. I've produced photoreal and highly stylized CG work including human and animal digital doubles, super heroes, monsters, insects, set extensions, vehicles and props, environments, clothing, hair, fur and feathers, iconic game, commercial and film characters, and award winning ad campaigns.
Work History
Sr. Texture and Look Development Artist
OnyxVFX
September 2024 - Present
Texture Look Dev Supervisor
Encore VFX
July 2020 - September 2023
Los Angeles, California, United States
Staff Senior Texture Artist
Framestore
April 2018 - July 2020
Texture Artist
Scholar
August 2017 - September 2017
Personal
August 2017 - August 2017
Texture Artist
Framestore
June 2017 - August 2017
Freelance texture artist and modeler
Framestore
June 2013 - April 2017
Los Angeles, CA
Senior Texture Artist
A52
June 2015 - January 2017
Freelance Texture Artist & Modeler
Digital Domain
July 2014 - August 2014
Greater Los Angeles Area
Freelance texture artist & modeler
Psyop
November 2008 - January 2014
Venice, CA
Freelance Texture Artist & Modeler
Wolf & Crow
February 2012 - May 2013
Greater Los Angeles Area
Freelance Texture Artist
Scholar
September 2011 - October 2011
Greater Los Angeles Area
Freelance Texture Artist
The Mill
August 2011 - October 2011
Los Angeles
Freelance Texture Artist & Modeler
Buck
January 2008 - November 2008
Greater Los Angeles Area
VFX Generalist
Luma Pictures
May 2003 - April 2007
Santa Monica, CA
Staff artist specializing in CG modeling and texturing, matte painting, set integration and compositing