"Need for Speed: Carbon"
Responsibilities included:
• Modeling and texturing 5 main in-game characters.
• Modeling and texturing same 5 characters in middle resolution for advertising.
• Modeling and texturing a high resolution character for advertising of "Syndicate"
• Softwares: Maya ,ZBrush ,and CySlice(for retopologization of 3D scanned human model)
3D CGI Designer
Bandai Namco Games
September 1999 - October 2005
Responsibilities included:
• Character animation, Modeling, Painting textures ,Lighting, Compositing, and Storyboarding
Credits include:
PlayStation2 Game "Tekken4"(2001-2002)
PlayStation2 Game "Tekken5"(2002-2004)
Chief Modeler for advertising images
PlayStation2 Game "Tekken Dark Resurrection"(2004-2005)
Chief Modeler for advertising images
PlayStation2 Game "Soul Caliber 3"(2004-2005)
PlayStation2 Game "R:Racing Evolution"(2002)
GameCube Game "Star Fox 2"(2003)
--------------------------------------------
rigging
Image Engine
June 2010 - December 2010
rigging of creatures in feature film"TheThing"
https://www.imdb.com/title/tt0905372/fullcredits#cast
Responsibilities included:
• As one of 5 riggers , rigging all types of monsters for a feature film "The Thing".
• Rigging an air plane and a snow vehicle with tread for "The Thing".
• Rigging 2 characters for a trailer“SSX: Deadly Descents” (publisher EA)
• In the process of rigging, writing new python scripts and updating already existing python scripts to deal with thousands of nodes used for studio’s in-house rigging system in Maya.
modeler
Goldtooth Creative
May 2011 - July 2011
• Uprezing in-game models of characters and vehicles into high resolution models for a trailer
“Prototype 3 “(publisher Activision , client Radical Entertainment)
Lead CG Artist
ICON Creative Studio
January 2014 - July 2014
Modeler
ICON Creative Studio
September 2013 - December 2013
Trailer : PS4 game "Basement Crawl"
Trailer is available to watch at following link.
https://www.youtube.com/watch?v=5Z4rhBKzZ9M
https://ca.ign.com/videos/2013/10/30/basement-crawl-teaser-trailer
• Modeling background assets of all shots except alley shot.
• Lighting all shots. Making all render passes of all shots.
Studio demo reel
•Shading ,Lighting,Animation,and Comp
senior CG artist
Renown Entertainment
April 2013 - July 2013
Responsibilities included:
• Modeling and texturing 3 characters (Asian ,African, and Caucasian athletes)for a mobile game.
Game title is to be announced.
• Optimizing those characters for pushing data to mobile devices.
• Softwares: Maya, ZBrush ,and 3DCoat
instructor of rigging and dynamics course
ACTIMAGE Centre for Digital Arts
August 2012 - October 2012
teaching Maya for rigging and dynamics course through 10 classes.
Senior Modeler
waterproofstudio
June 2012 - September 2012
Responsibilities included:
• Modeling and texturing characters for the in-game cinematics of “Assassins Creed III“ (publisher Ubisoft)
• Setting up rigging of 3 characters in Maya and Unity3D for an i-Pad game “Journals of Mama Mae“ (publisher Bento Box Interactive)
• Modeling and texturing characters’ costume for Hockey Moments – 3D animated historic hockey moments “Hockey Hall of Fame“
• Softwares: Maya, Mentalcore, ZBrush ,and Unity3D
Senior Modeler
Rainmaker Entertainment
October 2011 - April 2012
Responsibilities included:
• Modeling and texturing main characters and background assets for “MaxSteel: Monster Alliance “ (publisher Mattel)
• Softwares: XSI ,ZBrush, and Roadkill UV Tool
Lead Rigger
Flaming Parrot
August 2011 - August 2011
helping my friend's cg animation company for his character just one month
senior charactor modeler
Blue Castle Games
June 2008 - December 2009
PlayStation3 & Xbox360 Game "DeadRising2"
Responsibilities included:
• Modeling ,texturing ,and rigging 14 characters including main characters
• Retopologizing 3D scanned human models into in-game models
• Optimizing those characters for pushing data to Xbox 360 and PS3
• Softwares: Maya ,and ZBrush
EnvironmentModeler,ShadingArtist,LightingArtist
Vanguard Films & Animation
2007 - 2008
Feature Film "Space Chimps"
Responsibilities included:
• Modeling environment asset with Maya, Texturing and shading with Deep paint 3D and Slim(Renderman studio), Compositing render passes in Shake ,and render wrangling with Qube.
• Vanguard animation hired me as a modeler at the early stage of production. After modeling environment was done, Vanguard Animation assigned me to texture and shading team. After the completion of shading, they kept me for lighting, then compositing and render wrangling. I worked and enjoyed the project to the last momen
3D artist
Visual Science Laboratory (current name is Dynamo
1997 - 1999
Feature Film "GAMERA 3: The Revenge of Irys"(1999)
Responsibilities included:
• Character animation, Modeling, Shading, Lighting, and Compositing.
"GAMERA 3: The Revenge of Irys" at IMDB https://www.imdb.com/title/tt0184503/