shoichi shimizu

shoichi shimizu

Senior Generalist / 30 yrs

vancouver

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Work History
  • senior charactor modeler

    Electronic Arts

    December 2005 - January 2007

    "Need for Speed: Carbon"
    Responsibilities included:
    • Modeling and texturing 5 main in-game characters.
    • Modeling and texturing same 5 characters in middle resolution for advertising.
    • Modeling and texturing a high resolution character for advertising of "Syndicate"
    • Softwares: Maya ,ZBrush ,and CySlice(for retopologization of 3D scanned human model)

  • 3D CGI Designer

    Bandai Namco Games

    September 1999 - October 2005

    Responsibilities included:
    • Character animation, Modeling, Painting textures ,Lighting, Compositing, and Storyboarding

    Credits include:
    PlayStation2 Game "Tekken4"(2001-2002)
    PlayStation2 Game "Tekken5"(2002-2004)
    Chief Modeler for advertising images

    PlayStation2 Game "Tekken Dark Resurrection"(2004-2005)
    Chief Modeler for advertising images
    PlayStation2 Game "Soul Caliber 3"(2004-2005)

    PlayStation2 Game "R:Racing Evolution"(2002)
    GameCube Game "Star Fox 2"(2003)

    --------------------------------------------

  • rigging

    Image Engine

    June 2010 - December 2010

    rigging of creatures in feature film"TheThing"
    https://www.imdb.com/title/tt0905372/fullcredits#cast

    Responsibilities included:
    • As one of 5 riggers , rigging all types of monsters for a feature film "The Thing".
    • Rigging an air plane and a snow vehicle with tread for "The Thing".
    • Rigging 2 characters for a trailer“SSX: Deadly Descents” (publisher EA)
    • In the process of rigging, writing new python scripts and updating already existing python scripts to deal with thousands of nodes used for studio’s in-house rigging system in Maya.

  • modeler

    Goldtooth Creative

    May 2011 - July 2011

    • Uprezing in-game models of characters and vehicles into high resolution models for a trailer
    “Prototype 3 “(publisher Activision , client Radical Entertainment)

  • Lead CG Artist

    ICON Creative Studio

    January 2014 - July 2014
  • Modeler

    ICON Creative Studio

    September 2013 - December 2013

    Trailer : PS4 game "Basement Crawl"
    Trailer is available to watch at following link.
    https://www.youtube.com/watch?v=5Z4rhBKzZ9M
    https://ca.ign.com/videos/2013/10/30/basement-crawl-teaser-trailer

    • Modeling background assets of all shots except alley shot.
    • Lighting all shots. Making all render passes of all shots.

    Studio demo reel
    •Shading ,Lighting,Animation,and Comp

  • senior CG artist

    Renown Entertainment

    April 2013 - July 2013

    Responsibilities included:
    • Modeling and texturing 3 characters (Asian ,African, and Caucasian athletes)for a mobile game.
    Game title is to be announced.
    • Optimizing those characters for pushing data to mobile devices.
    • Softwares: Maya, ZBrush ,and 3DCoat

  • instructor of rigging and dynamics course

    ACTIMAGE Centre for Digital Arts

    August 2012 - October 2012

    teaching Maya for rigging and dynamics course through 10 classes.

  • Senior Modeler

    waterproofstudio

    June 2012 - September 2012

    Responsibilities included:
    • Modeling and texturing characters for the in-game cinematics of “Assassins Creed III“ (publisher Ubisoft)
    • Setting up rigging of 3 characters in Maya and Unity3D for an i-Pad game “Journals of Mama Mae“ (publisher Bento Box Interactive)
    • Modeling and texturing characters’ costume for Hockey Moments – 3D animated historic hockey moments “Hockey Hall of Fame“
    • Softwares: Maya, Mentalcore, ZBrush ,and Unity3D

  • Senior Modeler

    Rainmaker Entertainment

    October 2011 - April 2012

    Responsibilities included:
    • Modeling and texturing main characters and background assets for “MaxSteel: Monster Alliance “ (publisher Mattel)
    • Softwares: XSI ,ZBrush, and Roadkill UV Tool

  • Lead Rigger

    Flaming Parrot

    August 2011 - August 2011

    helping my friend's cg animation company for his character just one month

  • senior charactor modeler

    Blue Castle Games

    June 2008 - December 2009

    PlayStation3 & Xbox360 Game "DeadRising2"
    Responsibilities included:
    • Modeling ,texturing ,and rigging 14 characters including main characters
    • Retopologizing 3D scanned human models into in-game models
    • Optimizing those characters for pushing data to Xbox 360 and PS3
    • Softwares: Maya ,and ZBrush

  • EnvironmentModeler,ShadingArtist,LightingArtist

    Vanguard Films & Animation

    2007 - 2008

    Feature Film "Space Chimps"
    Responsibilities included:
    • Modeling environment asset with Maya, Texturing and shading with Deep paint 3D and Slim(Renderman studio), Compositing render passes in Shake ,and render wrangling with Qube.
    • Vanguard animation hired me as a modeler at the early stage of production. After modeling environment was done, Vanguard Animation assigned me to texture and shading team. After the completion of shading, they kept me for lighting, then compositing and render wrangling. I worked and enjoyed the project to the last momen

  • 3D artist

    Visual Science Laboratory (current name is Dynamo

    1997 - 1999

    Feature Film "GAMERA 3: The Revenge of Irys"(1999)
    Responsibilities included:
    • Character animation, Modeling, Shading, Lighting, and Compositing.

    "GAMERA 3: The Revenge of Irys" at IMDB https://www.imdb.com/title/tt0184503/

Education
  • Musasino Art University

    1993 - 1997