• Developed mobile/social games in a common Unity project in a rapid-paced team environment.
• Responsible for look and feel of many game aspects including UI, animation, effects & layouts.
• Optimized & reduced the game size w hile pushing the visuals & raising the quality.
• Created systems for managing game art, screen orientations/aspect ratios, scene transitions, color themes, texture atlases, custom
editor scripts & more.
• Gameplay & UI implementation for Word Bound, Word Search Addict, and our w ord game engine.
• Some of slots games available on Android/iOS/Facebook: Slots Casino, Hot Vegas Slots, No Limit Slots, Shakespeare Slots, Slots Heaven,
Bible Slots, Slots Romance, LilWayne Slots, Obama Slots, Slots Fairytale and many more
Lead Technical Artist
n-Space
January 2003 - December 2010
Orlando, FL, USA
I worked on a variety of exciting projects with from publishers such as Nintendo, Activision, Lucasarts & Disney.
3D Artist
n-Space
February 2003 - October 2010
- Lead Technical Artist on Tron Evolution: Battle Grids (Wii)
- Technical Artist on Hannah Montanna (Wii, 360 & PS3)
- Lead Technical Artist on Hue: Pixel Painter (Nintendo DS)
- Lead Technical Artist on Star Wars: The Force Unleashed (Nintendo DS)
- Lead Technical Artist on Call of Duty 4: Modern Warfare (Nintendo DS)
- Lead Artist on GoldenEye: Rogue Agent (Nintendo DS)
- Worldbuilder on Geist (Gamecube)
Graphics Artist
Samuel Berkowitz, DDS
August 1998 - August 2001
- Digitized and surfaced palate casts into 3D, using CADKEY.
- Created morphed sequences from images for presentations.
- Responsible for all computer-related projects and research.
Web Designer / Programmer
Connected Distortions
January 1996 - August 2001
- Created several award-winning shareware programs.
- Freelance web and graphics design.
- Created, maintained and publicized company website.