Mike Yeomans

Mike Yeomans

Art Director for Environments and Lighting, Warner Bros. Gam

Supervisor Art Director / 26 yrs

Montreal, Canada Area

Hire Me
18 years experience in the video game industry.
Extensive experience with modeling (environments and characters), texturing, lighting, rendering, SFX. Good technical knowledge of consoles
Work History
  • Teacher

    Dawson College

    January 2015 - Present

    Illustration and design program

  • Art director, Environments and Lighting

    Warner Bros. Games

    September 2013 - Present
  • Senior artist

    WB Games

    June 2012 - Present
  • Art Director

    Ubisoft

    September 2010 - July 2012

    PS3/X360 AAA undisclosed title

  • Teacher

    Champlain College

    September 2011 - December 2011
    Montreal, Canada Area

    Taught animation students advanced 3D course, which covered range of subjects from concept art techniques, reference gathering and project preparation, lighting basics, modeling (characters), zbrush.

  • Lead Artist

    THQ Studios Australia

    November 2008 - October 2010


    art direction for whole project, task management of art team (9 artists), defined HUD functionality and style, oversaw work of all artists to ensure highest quality and best practices were respected. Team evaluations, recruitment and environment technical analysis

  • Lead Character Artist

    Pandemic Studios Australia

    July 2004 - October 2008


    Oversaw character artists and ensured a high standard of quality and best practices respected by team members.

  • Senior Artist

    Pandemic Studios Australia

    July 2004 - January 2006


    3D artist
    level editor, senior environment artist

  • Lead Artist, lighting and rendering

    Ubisoft Montréal

    1998 - 2004


    Oversaw the work of all the lighting and rendering artists, and defined the best practices and lighting style. Worked on technical solutions to improve rendering time and most efficient production methods.

  • Lead Artist

    Ubisoft

    1997 - 2004


    lead artist on various projects from games to cinematics, modeling, texturing, lighting etc, including Splinter Cell and Myst Revelation.

Education
  • Classical painting

    Bohemiarte Classical Art School

    2004 - 2004
  • DEC in Illustration and Design (commercial illustration)

    Dawson College

    1993 - 1996
  • lachine high school

    ? - ?
  • lachine high school

    ? - ?
  • lachine high school

    ? - ?