Art Director for Environments and Lighting, Warner Bros. Gam
Supervisor Art Director
/ 27 yrs
Montreal, Canada Area
Hire Me
18 years experience in the video game industry.
Extensive experience with modeling (environments and characters), texturing, lighting, rendering, SFX. Good technical knowledge of consoles
Work History
Teacher
Dawson College
January 2015 - Present
Illustration and design program
Art director, Environments and Lighting
Warner Bros. Games
September 2013 - Present
Senior artist
WB Games
June 2012 - Present
Art Director
Ubisoft
September 2010 - July 2012
PS3/X360 AAA undisclosed title
Teacher
Champlain College
September 2011 - December 2011
Montreal, Canada Area
Taught animation students advanced 3D course, which covered range of subjects from concept art techniques, reference gathering and project preparation, lighting basics, modeling (characters), zbrush.
Lead Artist
THQ Studios Australia
November 2008 - October 2010
art direction for whole project, task management of art team (9 artists), defined HUD functionality and style, oversaw work of all artists to ensure highest quality and best practices were respected. Team evaluations, recruitment and environment technical analysis
Lead Character Artist
Pandemic Studios Australia
July 2004 - October 2008
Oversaw character artists and ensured a high standard of quality and best practices respected by team members.
Senior Artist
Pandemic Studios Australia
July 2004 - January 2006
3D artist
level editor, senior environment artist
Lead Artist, lighting and rendering
Ubisoft Montréal
1998 - 2004
Oversaw the work of all the lighting and rendering artists, and defined the best practices and lighting style. Worked on technical solutions to improve rendering time and most efficient production methods.
Lead Artist
Ubisoft
1997 - 2004
lead artist on various projects from games to cinematics, modeling, texturing, lighting etc, including Splinter Cell and Myst Revelation.