I am a 3D texture and Look Development artist. My specialties include:
- creating photo-real textures and maps developed from scanned reference, projections, photographs, procedural textures
- hand painted textures
- developing sophisticated shaders for look development of a variety of materials
- hard surface modeling
- UV mapping
- lighting
- creating HDR images
Work History
Senior Surfacing Artist
Boulder Media
February 2018 - June 2019
Lead Texture Artist
Brown bag films
October 2016 - February 2018
Dublin, Ireland
Surfacing Artist
Illumination Mac Guff
May 2016 - October 2016
Paris Area, France
Despicable Me 3 Sets and Props Surfacing
Texture Artist
Brown bag films
May 2015 - March 2016
Dublin, Ireland
Texture Artist
Sony Pictures Imageworks
August 2014 - May 2015
Vancouver, Canada
Texture Artist
Universal Production Partners
September 2013 - June 2014
Prague, The Capital, Czech Republic
FILM WORK
-Blackhat (2015)
-Miasto 44 (2014)
TV WORK
-Houdini (2014)
-Last Ship (2014)
Texture Painter, Look Development and Lighting Artist
Hydraulx
August 2012 - August 2013
Vancouver, Canada Area
FILM WORK
-Into The Storm (2014)
-Escape Plan (2013)
-Machete Kills (2013)
-The Secret Life of Walter Mitty (2013)