Michiel Meesters

Michiel Meesters

Programmer at Massive Entertainment - A Ubisoft Studio

Mid-level Programmer / 16 yrs

Malmo, Sweden

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Worked on: and credited in:
Fable: The Journey
EXP: An IGF contribution
Delicious 5: Emily's Holiday Season
Campfire Legends

Honorable Mention with "EXP" in the IGF 2011 student competition

- Engines: Unreal Engine 3, CryEngine 3
- Platforms: PC / Xbox + Kinect / Android / PS3
- Languages: Lua / C / C++ / UnrealScript / Java / C#
- Tools: MS Visual studio 2008/2010 / Eclipse / SVN / Perforce

Treats
- Easy to adapt to new technology/engines
- Great at working in teams of any size
- OpenGL / MultiThreading / AI systems / Optimization / Game systems
Work History
  • Programmer

    Massive Entertainment

    January 2015 - Present
  • Programmer

    Crytek

    March 2013 - Present
  • Junior programmer

    Crytek

    ? - Present

    Responsibilities:
    - Support programming for CryEngine 3 SDK
    - Give trainings to learn the CryEngine
    - Expand and improve the CryEngine
    - Provide forum/licensee support.

  • Intern game programming

    Lionhead Studios

    ? - Present

    Programmer on Fable: The Journey
    Working on:
    - Gesture detection
    - Gameplay
    - Interactions

  • Student game programming

    NHTV

    ? - Present

    Graduate student game programming
    Courses contain:
    - AI
    - Graphics
    - Audio
    - Gameplay

  • Intern game programming

    GameHouse

    ? - Present

    - Created level editing tool for players
    - Created gameplay for award winning casual game
    - Lua
    - C++

  • Intern Engine/Game Programmer

    Eximion

    ? - Present

    Worked on gameplay, AI and Core code for engine and released games.
    - Lua
    - C++

  • Programmer

    Crytek

    ? - Present
  • Programmer

    Massive Entertainment

    ? - Present