Organic and Hard Surface Modelling, High and Low Poly, props and characters, UVs, maps creation
and export for PBR materials, mesh-ready for UE4
Work History
Character Artist
ArtForge Ltd.
September 2020 - Present
Responsible for High and Low Poly character modelling - mainly stylized creatures and humanoids.
Anticipate and fix Anatomy and gesture problems that may come when concept translates to 3D. UVs, maps creation and export for PBR materials, mesh-ready for UE4.
Character Artist
GetDeadEntertainment
January 2019 - March 2020
Vancouver, Canada Area
Responsible of High and Low Poly modelling characters mainly humans and animals realistc style, UVs, maps creation and export for PBR materials, mesh-ready for UE4
Modeller
Virtual Impulse Game Studio
September 2013 - December 2018
London, United Kingdom
Responsible for low poly modelling of props, weapons and character, UV
3D Modeler
Vibram Group
October 2016 - December 2016
London, United Kingdom
Design and presentation for the Vibram glove challenge
Software: ZBrush, Keyshot, Photoshop
motion graphics artist
LR Wonder Company
January 2015 - April 2015
London, United Kingdom
Concepting and Creating the Company’s Logo Animation based on the Original Logo.
Responsible all Cg aspects, concept, modelling, dynamic simulation, texturing, lighting, rendering and compositing
Character Artist
Mountainwheel Games
January 2013 - September 2013
London, United Kingdom
Craeting High Res sclupt for maps extrapolation, Modelling Low Poly models, texturing of Characters
Modeller
Universal Production Partners
April 2011 - May 2011
Prague, The Capital, Czech Republic
Responsible for the airplanes cockpit modelling and UV's.
Airplanes: P-40, P-41 Mustang, Messerschmitt
Freelance generalist
Blackmamba3D
November 2010 - March 2011
Milan Area, Italy
Assisting The Cg Supervisor during the scenes set up, lighting and rendering.
Animator freelance
Blinding Films
December 2008 - July 2010
Greater Los Angeles Area
For more than 1 year that I'm doing a freelance
Animator, with Maya 2008,
For the show "Dawn of Darkness"(LARFF 2010 Best Digital Effects and Honorable Mention as Best Narrative Short) .
My part in the show is creating a full CG
Character and props Animation based on
A real live Shooting for the replacement
Of the real actors with the CG character.
I'm also responsible for the lighting, rendering and compositing
For some scenes.
Freelancing
cgchannel.com
October 2009 - June 2010
waiter
Accor
2006 - 2007
Reading, United Kingdom
I've been doing the waiter job for supporting my english language study in Reading (UK), also this experience became helpfull in term of time and team management
3D Animator
studioBase2
May 2006 - October 2006
Cremona Area, Italy
I did an interneship like animator for the game "Noa e la gola di Olduvai" (free dowloadable from https://www.noagame.org/noa_new/), my job was to make blend shape, cycle animations, animals animation (like fish, flying birds).
All this was made in Softimage XSI.