Michele Severgnini

Michele Severgnini

Character & Asset Artist

Mid-level Character Artist / 10 yrs

London, United Kingdom

Hire Me

CG Artist

Red Tails (2012)

Animator

Dawn of Darkness

Game Modeler – Character Artist

software
Zbrush, Autodesk Maya, 3ds Max, Photoshop, Topogun, UV Layout, Substance Painter, xNormal, Crazy Bump, Keyshot, Marmoset Tollbag, Adobe Premiere

Organic and Hard Surface Modelling, High and Low Poly, props and characters, UVs, maps creation
and export for PBR materials, mesh-ready for UE4
Work History
  • Character Artist

    ArtForge Ltd.

    September 2020 - Present

    Responsible for High and Low Poly character modelling - mainly stylized creatures and humanoids.
    Anticipate and fix Anatomy and gesture problems that may come when concept translates to 3D. UVs, maps creation and export for PBR materials, mesh-ready for UE4.

  • Character Artist

    GetDeadEntertainment

    January 2019 - March 2020
    Vancouver, Canada Area

    Responsible of High and Low Poly modelling characters mainly humans and animals realistc style, UVs, maps creation and export for PBR materials, mesh-ready for UE4

  • Modeller

    Virtual Impulse Game Studio

    September 2013 - December 2018
    London, United Kingdom

    Responsible for low poly modelling of props, weapons and character, UV

  • 3D Modeler

    Vibram Group

    October 2016 - December 2016
    London, United Kingdom

    Design and presentation for the Vibram glove challenge

    Software: ZBrush, Keyshot, Photoshop

  • motion graphics artist

    LR Wonder Company

    January 2015 - April 2015
    London, United Kingdom

    Concepting and Creating the Company’s Logo Animation based on the Original Logo.
    Responsible all Cg aspects, concept, modelling, dynamic simulation, texturing, lighting, rendering and compositing

  • Character Artist

    Mountainwheel Games

    January 2013 - September 2013
    London, United Kingdom

    Craeting High Res sclupt for maps extrapolation, Modelling Low Poly models, texturing of Characters

  • Modeller

    Universal Production Partners

    April 2011 - May 2011
    Prague, The Capital, Czech Republic

    Responsible for the airplanes cockpit modelling and UV's.
    Airplanes: P-40, P-41 Mustang, Messerschmitt

  • Freelance generalist

    Blackmamba3D

    November 2010 - March 2011
    Milan Area, Italy

    Assisting The Cg Supervisor during the scenes set up, lighting and rendering.

  • Animator freelance

    Blinding Films

    December 2008 - July 2010
    Greater Los Angeles Area

    For more than 1 year that I'm doing a freelance
    Animator, with Maya 2008,
    For the show "Dawn of Darkness"(LARFF 2010 Best Digital Effects and Honorable Mention as Best Narrative Short) .
    My part in the show is creating a full CG
    Character and props Animation based on
    A real live Shooting for the replacement
    Of the real actors with the CG character.
    I'm also responsible for the lighting, rendering and compositing
    For some scenes.

  • Freelancing

    cgchannel.com

    October 2009 - June 2010
  • waiter

    Accor

    2006 - 2007
    Reading, United Kingdom

    I've been doing the waiter job for supporting my english language study in Reading (UK), also this experience became helpfull in term of time and team management

  • 3D Animator

    studioBase2

    May 2006 - October 2006
    Cremona Area, Italy

    I did an interneship like animator for the game "Noa e la gola di Olduvai" (free dowloadable from https://www.noagame.org/noa_new/), my job was to make blend shape, cycle animations, animals animation (like fish, flying birds).
    All this was made in Softimage XSI.

Education
  • Online ZBrush Sculpting Course

    GameArtInstitute

    September 2016 - January 2017
  • Character Sculpting in Zbrush

    Online Zbrush Course of Digital Sculpting

    2016 - 2017
  • High End Certificate in Visual Effects

    Gnomon School of Visual Effects

    March 2008 - January 2010
  • Istituto Europeo di Design

    2003 - 2006
  • Impact International College

    ? - ?