Michel Satorra

Michel Satorra

Senior CFX Artist / 14 yrs

Montréal, Canada

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Work History
  • CFX Artist

    Double Negative

    November 2019 - Present
    Montreal, Canada Area

    Cloth, hair, muscles, fat and skin rigs and simulations - Ziva and Vellum solvers

    Tools development for Maya, Houdini and Linux - Python, PyQt and VEX

    Team training and wiki documentation for tools and how to build rigs.

    Shows:
    - Spy Kids: Armageddon
    - American Born Chinese
    - Tuesday
    - RRR
    - Brahmāstra
    - Rock Dog 2

  • Creature Effects Technical Director

    Framestore

    June 2017 - October 2019
    Région de Montréal, Canada

    Cloth, fur, muscles, flesh simulations - Qualoth, nCloth, Framestore's solver

    Tool dev - Python, PyQt

    Shows:
    - His Dark Material
    - Detective Pikachu
    - Christopher Robin
    - Deadpool 2
    - Mowgli
    - Paddington 2

  • Framestore

    May 2018 - September 2018
  • CFX Artist

    Illumination Mac Guff

    May 2016 - March 2017
    Paris

    Cloth, hair & fur simulations - nCloth, nHair

    Shows:
    - Despicable Me 3
    - Sing

  • Technical Artist

    Quantic Dream

    July 2012 - March 2016
    Paris Area, France

    Video game "Detroit: Become Human":
    - Havok rigs for hair and clothes real-time simulations.
    - Character body skinning.
    - Props creation with Marvelous Designer (pillows, sheets...).
    - Character's LOD management.
    - Convert melscripts to Python, tools scripting for LOD generation and simulations setups.
    - Skin/rig props.


    Video game "Beyond : Two Souls" :
    Setup Havok Cloth.

  • Quantic Dream

    July 2012 - August 2013
  • Compositing

    Mac Guff

    March 2012 - April 2012

    Compositing - After Effects
    - Advertisement "Coyote"

  • CFX Artist

    Illumination Mac Guff

    August 2011 - February 2012
    Paris, France
  • Illumination Mac Guff

    August 2011 - February 2012
  • Layout Artist

    Onyx Lux 3D

    August 2010 - August 2011
    Luxembourg

    Average of 40-60 shots over 50 episodes.
    - TV Serie "Little Nick" Season 2



Education
  • VFX - Compositing

    CinéCréatis

    2009 - 2010
  • CG 3D

    Graphicréatis

    2006 - 2009