Michael Sean Foley is an artist, photographer, lighting director, CG/VFX Supervisor and an optimization expert.
Work History
VFX Supervisor
Walt Disney Imagineering
February 2014 - Present
I help design and produce media for scenic illusions for the attractions in Disney theme parks. I organize and implement the installation of media into the attractions.
My last projects were for the “Pirates of the Caribbean” and “Tron” both in Disneyland Shanghai. Other projects have included updating “Rock 'n' Roller Coaster” Starring Aerosmith at Disney's Hollywood Studios at the Walt Disney World Resort in Florida. Also, internal projects, like “Safety Couture” a whimsically look at PPE(Personal Protection Equipment) in the work place. I am currently overseeing the update of “Star Tours” and “Pirates of the Caribbean” and “Space Mountain” for Disneyland Paris.
VFX/CG Supervisor
Michael Sean Foley
February 2008 - Present
CG Supervisor
Pixomondo
September 2013 - November 2013
Over saw the construction of all assets.
Designed and implemented tools and processes.
Scheduling.
Production: A promotional piece for the Wanda Group. Delivered piece was 4k stereo.
CG Supervisor
CIS Hollywood/Method Studios LA
August 2009 - May 2013
Supervised the construction of all assets.
Designed and implemented tools and processes.
Served as on set supervision as needed.
On set data acquisition.
Bidding and scheduling.
Productions included: Argo, MIB 3, Invictus, Green Hornet, Contagion, The Last Stand, Project X, The Rite, Warriors Way, Abduction, Apparition and The Odd Life Of Timothy Green
CG Supervisor
CafeFX
October 2008 - December 2009
Designed and implemented process for the stereo effects.
Supervised personnel while maintaining tight scheduling & budget constraints.
Worked closely with VFX supervisor to maintain image quality & consistency.
Production: Final Destination 4
CG Supervisor
CafeFX
2007 - December 2008
As CG Supervisor it was my job to over see all aspects of the 3d pipeline. I designed and implemented the process in which to complete the shows on time and with-in budget without sacrificing quality. I worked closely with the VFX supervisor making sure that his vision and that of the directors was met.
Production: Final Destination 4
Look Dev
The Jim Henson Company
March 2008 - April 2008
As look development I was tasked to design the most optimal and multifaceted lighting rigs for both characters and sets to satisfy both render time/resource constraints but also continuity and story.
Production: Sid The Science Kid
CG Supervisor
CafeFX
August 2007 - February 2008
Oversaw the transfer of data from all 3D departments making sure that 2D had the necessary elements to complete shots.
Implemented look development of character assets in multiple renderers.
Production: Nim's Island
Senior CG Supervisor / Pipline Consultant
DNA Productions
June 2005 - August 2006
Oversaw the day to day running of the production.
Prioritized sequences and shots to optimize throughput.
Redesigned the data flow from layout to lighting.
Designed new tools for the lighting department to help increase productivity.
Production: The Ant Bully
CG Supervisor / Ligthing Supervisor
Unit Eleven
November 2004 - May 2005
Designed and built a new studio for the production.
Tested new software and hardware.
Production: John Carter's Princess of Mars
Lighting Director
World of Tomorrow
June 2003 - 2005
Worked closer with director to design the look of the lighting.
Directed all matters concerning lighting both in-house and with all outsource companies.
Built and implemented tools to increase efficiency in rendering and tracking of elements and passes.
Production: Sky Captain and the World of Tomorrow
CG Lighting Director
Asylum SFX
April 2002 - June 2003
Lead Lighter on Master and Commander.
Designed and build the process/pipeline that was used for the production.
Production: Master and Commander
Lighting Artist
Square USA
June 1998 - November 2002
Lighting artist.
Production: Final Fantasy
CG Director of Photography/ SR. Lighting Artist
Will Vinton Studios
October 2001 - March 2002
Lighting TD
Designed and build a pipeline that would allow animators publish their work, render the new animation with the latest lighting and run those images through the latest comps and submit comps to editorial.
Production: Numerous commercials and animated shorts