Proven track record of completing high quality projects on-time and on-budget. Deep understanding of game industry, game design/development/publishing.
Specialties: Certified Scrum Product Owner, SDLC Expert, Consumer & Client Facing Software, CRM, SaaS, Free-to-Play, Mobile/social, Console, PC, Internal & External Development, Unity, Digital Distribution, Business Strategy & Development
- Seasoned Product/Project Manager
- Create, maintain, and manage project milestone schedules to release games and content updates on time and within budget
- Manage the flow of assets and information between internal and external teams
- Drive all phases of product development cycle from design through implementation,
including programming, legal, marketing, creative services, and QA
- Develop and maintain micro-transaction sales plans to increase paying rate and maximize ARPU
Work History
Producer
Glu Mobile
October 2015 - Present
Interactive Producer
Daqri
January 2015 - October 2015
Collaborate with clients and internal teams to define the product vision and strategy
Define product requirements and feature prioritization.
Compose requirements documentation
Plan and manage production process which includes developing schedules, managing assets, and coordinating with Design and Development teams to meet deadlines and exceed client expectations.
Develop custom AR projects spanning mobile, print, digital and experiential marketing channels.
Contribute the evolution of Daqri's process and best practice knowledge base.
Drive the Daqri team to meet all deadlines and exceed all expectations.
Technical Project Manager
NuORDER Inc.
June 2014 - January 2015
Oversaw development efforts on multiple projects acting as both Project & QA Manager
Planning and managing multiple large-scale technology and service development projects.
Keeping the stakeholders, customers, and team members informed on project statuses and in-sync with the latest development schedules and priorities
Facilitating seamless collaboration across multiple technical and non-technical teams, and identifying and breaking through blockers to improve process and communication.
Working directly with Customer Service to identify and solve technical problems being reported by our client base as well as keeping them informed of new and upcoming features, improvements, and bug fixes.
Evaluating existing methods and driving continuous process improvements.
Managed the QA team across multiple platforms while facilitating test case management, planning, and execution.
Senior Producer, Mobile
Kung Fu Factory
March 2013 - January 2014
Collaborated with clients and internal teams to define the product vision and strategy
Defined product requirements and feature prioritization. Compose requirements documentation
Maintain and prioritize the product backlog
Collaborate with clients to define strategy and planning for KPI goals
Lead report generation that focused on analytics, feature tuning and overall product improvements
Drove all phases of product development cycle from design through implementation
Create, maintain, and manage project deliverables and goals through Agile development practices
Direct liaison for publisher relations
Manage the flow of assets and information between internal and external teams
Develop and maintain micro-transaction plans to increase paying rate and maximize ARPU
Develop and maintain retention plans to maximize the player base for Day 1, 7, and beyond
Managed R&D and concept prototyping
Free-to-Play Producer
Square Enix
August 2011 - March 2013
Lead the definition and delivery of new products, working collaboratively with a cross-functional team.
Defined product requirements and feature prioritization. Compose requirements documentation.
Define, plan, and execute project goals and KPI’s
Effectively communicate and advocate the overall product strategy and vision, as well as goals and objectives for specific initiatives
Gather stakeholder requirements, conduct data analysis
Develop strong working relationships with Engineering, QA and Design, as well as Marketing, Merchandising, Production, Community, and Customer Service
Owned the product roadmap, and drove those product initiatives from ideation and strategy through development, launch and future iteration
Maintain and prioritize the product backlog
Owned the project P&L
Oversaw all live operations for titles managed
Drove all phases of product development cycle from design through implementation, including programming, legal, marketing, creative services, and QA
Develop and maintain micro-transaction sales plans to increase paying rate and maximize ARPU
Create and manage in-game events for live MMO services
Collaborate with team leads, team members and management to establish realistic expectations for timelines, budgets and project deliverables
Facilitate and drive external and internal project team communication
Facilitated meetings with the project team to discuss status, resolve issues and creatively propose win-win solutions when needed
Communicate with first parties and other external partners
Review and provide production feedback on concepts, designs as well as competitive products
Review developer milestones, providing feedback and suggestions to the team to ensure the highest possible quality game
Ensure the final product is appropriate for the target audience
Identify all task interdependencies and coordinate effective use of staff to ensure timely and accurate asset flow
Provide comprehensive analysis of development tasks
Producer
Atari
May 2010 - August 2011
Managing Producer for development of Atari's license on Console Dungeons & Dragons Projects
Primary duties include scheduling, tracking development, and coordinating cross-functional departments and external developers to ensure that deliverables for a game product are met in a timely manner
Manage development teams to make sure projects meet both quality and design standards throughout development process.
Evaluate potential licensing deals for product distribution
Evaluate product pitches facilitate the green light process and contract negotiations for potential projects
Manage milestone definitions, development scheduling, staffing plans, and hardware resources for projects in development
Manage the daily tracking of all bugs and quality assurance issues
Responsible for tracking all hardware the company has on loan for development
Primary duties include scheduling, tracking development, coordinating cross-functional departments and external developers to ensure that deliverables for a game product are met in a timely manner.
Associate Producer
Sierra Online | Vivendi Games
January 2007 - September 2008
Drove the completion of project goals and facilitate communication, organization, and accountability across all departments. This includes working with both internal and external development studios as well as working with other groups such as Marketing, Legal, any outsourced resources, and PR on a day-to-day basis.
QA Project Lead
Vivendi Games
May 2004 - January 2007
Lead test teams in carrying out game testing through all cycles of development.
Project Lead on frontline titles such as Scarface: The World is Yours
Ability to lead multi-sku projects in simultaneous test. (Microsoft, Sony, Nintendo, PC)
Lead large teams of 30 or more testers
Worked closely with development and production staff to resolve game play issues and bugs as well as provide additional support and design suggestions to improve game experience
Additional production support as required by each project
QA Tester
Vivendi Games
September 2003 - May 2004
Helped test and ensure the quality of products by seeking out and reporting bugs and game play issues throughout development
Production Supervisor
Travidia
March 2001 - July 2003
Facilitated day to day project management and set the work load and goals for my team.