Marty Havran

Marty Havran

Digital Sculptor

Senior Modeler / 24 yrs

Portland, Oregon

Hire Me

Character Modeler

Run Totti Run (2022)

Modeler

How to Train Your Dragon: The Hidden World (2019)

CG Modeler

Contact (2018)

Modeler

Mr. Peabody & Sherman (2014)

Modeling

How to Train Your Dragon 2 (2014)

Modeler

Madagascar 3: Europe's Most Wanted (2012)

Modeler

Puss in Boots - Three Diablos (2012)

Modeler

Monsters vs Aliens Mutant Pumpkins From Outer Space (2009)

Modeling Supervisor

Monsters vs Aliens (2009)

3D Modeler

Kung Fu Panda: Legendary Warriors (2008)

Modeller

Kung Fu Panda (2008)

Modeler

First Flight (2006)

Modeler

Flushed Away (2006)

Modeling

Over The Hedge (2006)

3D Modeler

Pride (2004)

Modeler

Shark Tale (2004)

Model Effects

Sinbad: Legend of the Seven Seas (2003)

Modeling Supervisor

Spirit: Stallion Of The Cimarron (2002)

Lead Modeler

Hollow Man (2000)

Sr. 3D Modeler

Bicentennial Man (1999)

3D Modeler

Space Jam (1996)

3D Modeler

Species (1995)

Marty has been working in the industry since 1993. My Production company focuses on digital sculpting for concept design and production modeling for film, animation, medical visualization and production design.
Work History
  • Adjunct Professor

    University of Southern California

    August 2020 - Present
    Los Angeles, California, United States

    Pipeline and Character Modeling for Animation instructor. This course teaches 3D modeling and pipeline integration of 3D models for the use in production. Students will use modeling and texturing software to create and color their models while adhering to common standards used in production pipelines.

  • CG Environment Artist

    Netflix

    August 2020 - Present
    Los Angeles, California, United States
  • 3D Character Concept Artist

    Industrial Brothers

    June 2017 - Present
    Toronto, Canada Area

    Work with 2D concept designers to create 3d characters for television animation.

  • President

    Havran Productions

    June 2008 - Present
    Salem, OR

    Visual development, asset creation, teaching and mentoring and business operation. Clients include Dreamworks and Laika. Working remotely and in-house I handled marketing, client relations and asset design and creation. I supervised and out-sourced work to additional artists depending on the scale of the project. Created 15 minute instructional video where I modeled, textured, rigged, animated, light and rendered and edited the film. Traveled internationally to work on site in sensitive work environment and coordinated internationally with clients an

  • Paramount Animation

    February 2020 - May 2020
  • Visual Development Artist

    Paramount Pictures

    March 2020 - May 2020
    Salem, Oregon, United States

    Working with character designers, art directors, production designers and director to create 3D maquettes.

  • Visual Development Artist

    Netflix

    December 2019 - January 2020
    Salem, Oregon

    Visual Development artist creating 3D character models for Underground Uglies.

  • Visual Development Artist

    Huevocartoon

    November 2019 - January 2020
    Mexico City Area, Mexico

    Create 3D character concept models based on 2D design reference. Work interactively with Directors, Art Directors, CG and Rigging supervisors on design and troubleshooting.

  • vis dev artist

    Paramount Animation

    September 2019 - October 2019
    Portland Oregon

    Digitally sculpted coral reefs for SpongeBob Square pants.

  • Concept and Production Modeler

    Walt Disney Imagineering

    May 2018 - May 2019
    Glendale

    Creating 3D models for theme park attraction. Models are used for VR visualization and to build practical set environment. Created and helped design pre-visualization environments and characters.

  • Totti Animated Short

    Shad Bradbury

    December 2017 - June 2018
    Salem, Oregon

    Modeling supervisor overseeing the creation of characters and sets for the short. Modeling the main characters for the short.

  • Instructor/Content Creator

    CG Master Academy

    May 2014 - December 2017
    Salem, OR

    Created course content and then instructed a 6 week course on 'Production Modeling'. Course topics include design and aesthetics, topology, efficient and best technical modeling practices, showing your work. Course content included recording and editing demonstration videos, in class online instruction and review of student work. Currently reviewing and critiquing upcoming workshops for the school.

  • 3D Artist

    Walt Disney Imagineering

    July 2017 - October 2017
    Research and Development Glendale

    Created concept character models and character crowd system for theatrical interactive theme park experience. Supervised modelers working remotely creating models.

  • 3d Modeler

    Nike

    March 2017 - May 2017
    Beaverton

    Modeling digital doubles of Nike's top selling shoes. Quality control of agency created shoes.

  • 3D Modeler on How To Train Your Dragon 3

    DreamWorks Animation

    October 2015 - March 2017

    Creation of 3D models including props, character props, environment models and pre-viz models.

  • Instructor/Content Creator

    CG Master Academy

    May 2014 - March 2017

    Created course content and then instructed a 6 week course on 'Production Modeling'. Course topics include design and aesthetics, topology, efficient and best technical modeling practices, showing your work. Course content included recording and editing demonstration videos, in class online instruction and review of student work. Currently reviewing and critiquing upcoming workshops for the school.

  • 3D Modeler

    DreamWorks Animation

    November 2015 - June 2016
    Working Remotely

    Modeler creating character props, hair and clothing, environments and props. Created low res, textured pre-vis assets. Completed revisions on previous installed assets per artistic and technical changes.

  • Consultant

    Oriental DreamWorks

    September 2014 - December 2014

    Assist in development of pipeline for modeling department. This includes acquiring and developing modeling software and tools for efficiency for redundant tasks, workflow tools, quality assurance tools (UV's, naming etc). Developing best practices and standards with all other departments including art, texturing, rigging, pre-vis, layout, cfx and fx. Training modelers in 2d to 3d translation of art, best practices for digital sculpting, efficient modeling with topology, management expectations and working with other departments. Training modeling lea

  • Visiting Artist

    Willamette University

    September 2014 - November 2014

    Co-teaching an introductory animation course with Jenny Orr in the computer sciences department. Course includes understanding a character rig, basic animation principles and review of student animation tests.

  • AnimSchool

    Instructor

    June 2014 - September 2014

    Introduction to the principles of polygon/subdivision surface and other modeling formats, applied to simple objects and scenarios
    Topology layouts in theory and practice, achieving desirable shaping,modeling workflows, and the best rest state for rigging.
    Non-articulated prop and environment modeling along with instructing on modeling a character bust.

  • Instructor

    AnimSchool

    September 2011 - December 2011

    Advanced and Intermedite Modeling Course Instructor:
    Created course content and syllabus. Taught classes online through Adobe Connect. Reviewed and critiqued student work. Graded students.

  • 3D Modeler

    DreamWorks Animation

    1999 - 2008

    Projects:
    Kung Fu Panda (2008) Character Modeler Shi Fu
    Flushed Away (2006) Environment Modeler
    Father of the Pride (2004) Characters and Environment Modeler
    El Dorado (2000) Environment Modeler

  • 3D Modeling Supervisor

    DreamWorks Animation

    1999 - 2008

    Responsible for interpreting the creative designs of the Directors, Executives, Production Designers, Art Directors and Character Designers. Oversight of the technical specification, construction, modification and maintenance of 2500+ models used in a 3D Picture. This includes meeting the technical standards for models from different departments including Rigging, Texturing, FX and Layout. Managing the Modeling department which involves employee hiring, development, training and reviews. Working with Production management to create and maintain the de

  • Instructor

    Art Center College of Design

    January 2005 - 2007

    3D Modeling For Film
    Digital Media Department

  • Sr. 3D Modeler

    DreamQuest

    April 1999 - June 1999

    Modeled environments and set pieces.

    Projects:
    Bicentennial Man (1999)

  • Sr. 3D Modeler/Lead Modeler

    Sony Pictures Imageworks

    November 1996 - April 1999

    Created 3D photo-real human with interior anatomical structures in conjunction with Anatomist and Paleontologist, Stuart Sumida. Development work with computer generated cloth. Modeled a cat face used as face replacement for the lead-talking cat Snowbell. Created the model of the helicopter, taxicab, city streets objects and building debris. Generated and textured spaceships. Remodeled the spaceship in order to have variations of the original design. Created 3D geometry of Jodie Foster's eye for the transition from CG to live action in the opening shot s

  • 3D Modeler

    Viewpoint Datalabs

    April 1993 - September 1996

    Digitized data and converted it to 3D models. Worked remotely for clients building custom models. Created catalog generic models focusing on characters, anatomical models and random props.

    Projects:
    Space Jam (1996)
    Species (1995)
    Virtuosity (1995)

  • DreamWorks Animation

    ? - Present
Education
  • BFA Illustration

    Brigham Young University

    November 1991 - November 2008
  • BYU-Idaho

    1991 - 1992