Megan Goldbeck

Megan Goldbeck

Mid-level Previs/Layout Artist / 15 yrs

Los Angeles, CA

Hire Me

Previs Artist

The Angry Birds Movie (2016)

Previs Animator

Night at the Museum: Secret of the Tomb (2014)

Motion Editor

Resistance: Burning Skies (2012)

Motion Editor

Uncharted: Golden Abyss (2012)

Motion Editor

Killzone 3 (2011)

Render wrangler/Stereoscopic Assistant

Avatar (2009)

Previsualization Animator

W. (2008)

Work History
  • Lab Artist

    Lightstorm Entertainment

    November 2017 - November 2020
  • Cinematic Camera Layout Artist

    Santa Monica Studio

    March 2016 - November 2017

    Camera cleanup, shot planning and previz, virtual camera operations

    Project: God of War

  • Cinematics Animator

    Sony Interactive Entertainment

    September 2015 - February 2016
    San Diego

    Final character animation- brought mocapped body and face animation to a final polished state for cinematic sequences.

    Project: Uncharted 4

  • Previs Animator

    Rovio Animation Company

    July 2014 - November 2015
    los angeles, california

    Previs character and camera animation, based on storyboards and director's notes.

    Maya

    Angry Birds: The Movie

  • Animator

    Yuke's LA, Inc.

    May 2014 - June 2014
    Greater Los Angeles Area

    Updated character and camera animation for conversion to new/updated systems. Responsibilities included:

    Adjusting existing or creating new cameras to improve shot flow
    Hand animation
    Body animation clean-up
    Facial animation clean-up

    Maya

    Project: WWE 2K15

  • Camera Layout

    Sony Computer Entertainment America

    February 2014 - April 2014
    san diego, california

    Virtual camera operator- creating shots based on the script and director's notes using the virtual camera system, or else assisting with operating the system while a team member is creating shots.

    Scene reconstruction- Condensing scene elements to match the finalized edit for the next stage of production

    Motion Builder

    Project: The Order 1886

  • Previs Animator

    Proof Inc

    December 2013 - February 2014
    Los Angeles, California


    Previs character and camera animation. Based off storyboards and director's notes.

    Maya

    Project: Night at the Museum: Secret of the Tomb

  • 3D Animator

    Mammoth Vision, Inc

    June 2013 - October 2013
    Burbank


    Animated visuals for the Pinball Wizard section of The Who: Freemont Experience, Las Vegas. Created some basic modeling, texturing, lighting, and effects as well.

    Maya

  • Camera Layout

    Sony Computer Entertainment America

    February 2013 - June 2013

    Camera layout and animation, based on script, storyboards, and director's notes.

    Motion Builder

    Project: Knack

  • Animator

    Treyarch

    January 2012 - September 2012
    Santa Monica


    Animator/Layout Artist/Motion Editor for game title:

    Call of Duty: Black Ops 2

    Completed the following tasks for the loading movies group in the single player campaign:

    -Animatics: Interpreted and created shot design and hand key animation from script and
    occasional storyboards. Created preliminary cameras, previz lighting and vfx.
    -Scene Assembly: Compiled character, set, motion, and audio assets into a complete scene.
    -Mocap Shoot: Set up stage props according to scene assembly. Directed actors according to
    script and animatics.
    -Final Motion Edit: Motion capture cleanup. Cleaned up character interactions with sets,
    props, vehicles, and other characters. Corrected facial mocap.
    -Final Hand Key Animation: Created final hand key animation for character body and face
    when motion capture data was insufficient or missing.

    Motion Builder, Maya

  • Motion Editor

    Sony Computer Entertainment America

    July 2010 - January 2012
    San Diego


    Layout Artist/Motion Editor for game titles:

    Resistance: Burning Skies
    Uncharted: Golden Abyss
    Infamous 2
    Killzone 3

    Responsibilities included full correction for character interactions with sets, props, and other characters. Animated props and finger poses, corrected awkward poses and eye lines

  • Layout TD

    Image Movers Digital

    February 2010 - July 2010
    Novato


    Layout TD for the project "Yellow Submarine"

    Assembled set builds, performance integration, stage lighting, correction for character interactions with sets, props, and other characters

  • 3D Generalist

    Freelance

    December 2009 - March 2010
    Los Angeles


    Generalist for Oliver Stone's documentary series development "A Secret History"

    Responsible for creating a globe with a variety of stylized map textures to represent various periods of WWII. Animated assets and cameras. Finalized shots for delivery to client

  • Director's Layout TD

    ImageMovers

    April 2009 - October 2009
    Los Angeles


    Director's Layout for "Mars Needs Moms"

    Assembled set builds, performance integration, stage lighting, basic camera for scene layout, UV mapping and texturing for some layout environment assets

  • Render wrangler/Stereoscopic Assistant

    Lightstorm Entertainment

    October 2008 - April 2009
    Los Angeles


    "Avatar"

    Responsible for Quality Check for outgoing renders, investigating and fixing problematic files, and monitoring the render queue for errors.

    Assisted with setting stereo convergence to left and right eye cameras.

  • 3D Generalist

    Proof Inc

    April 2008 - September 2008
    Los Angeles


    Pre-vis animator, 3D generalist for various projects:

    Mortal Kombat vs DC Universe (Midway Games)
    Tanglewood, feature film concept
    W, feature film (Lionsgate)

    Previs animation, layout, lighting, texturing, compositing

Education
  • Art Institute of California- Los Angeles

    2001 - 2006