Camera cleanup, shot planning and previz, virtual camera operations
Project: God of War
Cinematics Animator
Sony Interactive Entertainment
September 2015 - February 2016
San Diego
Final character animation- brought mocapped body and face animation to a final polished state for cinematic sequences.
Project: Uncharted 4
Previs Animator
Rovio Animation Company
July 2014 - November 2015
los angeles, california
Previs character and camera animation, based on storyboards and director's notes.
Maya
Angry Birds: The Movie
Animator
Yuke's LA, Inc.
May 2014 - June 2014
Greater Los Angeles Area
Updated character and camera animation for conversion to new/updated systems. Responsibilities included:
Adjusting existing or creating new cameras to improve shot flow
Hand animation
Body animation clean-up
Facial animation clean-up
Maya
Project: WWE 2K15
Camera Layout
Sony Computer Entertainment America
February 2014 - April 2014
san diego, california
Virtual camera operator- creating shots based on the script and director's notes using the virtual camera system, or else assisting with operating the system while a team member is creating shots.
Scene reconstruction- Condensing scene elements to match the finalized edit for the next stage of production
Motion Builder
Project: The Order 1886
Previs Animator
Proof Inc
December 2013 - February 2014
Los Angeles, California
Previs character and camera animation. Based off storyboards and director's notes.
Maya
Project: Night at the Museum: Secret of the Tomb
3D Animator
Mammoth Vision, Inc
June 2013 - October 2013
Burbank
Animated visuals for the Pinball Wizard section of The Who: Freemont Experience, Las Vegas. Created some basic modeling, texturing, lighting, and effects as well.
Maya
Camera Layout
Sony Computer Entertainment America
February 2013 - June 2013
Camera layout and animation, based on script, storyboards, and director's notes.
Motion Builder
Project: Knack
Animator
Treyarch
January 2012 - September 2012
Santa Monica
Animator/Layout Artist/Motion Editor for game title:
Call of Duty: Black Ops 2
Completed the following tasks for the loading movies group in the single player campaign:
-Animatics: Interpreted and created shot design and hand key animation from script and
occasional storyboards. Created preliminary cameras, previz lighting and vfx.
-Scene Assembly: Compiled character, set, motion, and audio assets into a complete scene.
-Mocap Shoot: Set up stage props according to scene assembly. Directed actors according to
script and animatics.
-Final Motion Edit: Motion capture cleanup. Cleaned up character interactions with sets,
props, vehicles, and other characters. Corrected facial mocap.
-Final Hand Key Animation: Created final hand key animation for character body and face
when motion capture data was insufficient or missing.
Motion Builder, Maya
Motion Editor
Sony Computer Entertainment America
July 2010 - January 2012
San Diego
Layout Artist/Motion Editor for game titles:
Resistance: Burning Skies
Uncharted: Golden Abyss
Infamous 2
Killzone 3
Responsibilities included full correction for character interactions with sets, props, and other characters. Animated props and finger poses, corrected awkward poses and eye lines
Layout TD
Image Movers Digital
February 2010 - July 2010
Novato
Layout TD for the project "Yellow Submarine"
Assembled set builds, performance integration, stage lighting, correction for character interactions with sets, props, and other characters
3D Generalist
Freelance
December 2009 - March 2010
Los Angeles
Generalist for Oliver Stone's documentary series development "A Secret History"
Responsible for creating a globe with a variety of stylized map textures to represent various periods of WWII. Animated assets and cameras. Finalized shots for delivery to client
Director's Layout TD
ImageMovers
April 2009 - October 2009
Los Angeles
Director's Layout for "Mars Needs Moms"
Assembled set builds, performance integration, stage lighting, basic camera for scene layout, UV mapping and texturing for some layout environment assets
Render wrangler/Stereoscopic Assistant
Lightstorm Entertainment
October 2008 - April 2009
Los Angeles
"Avatar"
Responsible for Quality Check for outgoing renders, investigating and fixing problematic files, and monitoring the render queue for errors.
Assisted with setting stereo convergence to left and right eye cameras.
3D Generalist
Proof Inc
April 2008 - September 2008
Los Angeles
Pre-vis animator, 3D generalist for various projects:
Mortal Kombat vs DC Universe (Midway Games)
Tanglewood, feature film concept
W, feature film (Lionsgate)