Marc English

Marc English

Senior Rigging Artist / 19 yrs

Digital Domain

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Lead Tech Anim and Rigging TD

Guardians of the Galaxy (2014)

Lead Tech Anim and Rigging TD

Edge of Tomorrow (2014)

Lead Tech Anim and Rigging TD

Maleficent (2014)

Lead Tech Anim and Rigging TD

The Hunger Games: Catching Fire (2013)

Animation TD

R.I.P.D. (2013)

Work History
  • Rigging Supervisor

    Atomic Cartoons

    May 2016 - Present
    Vancouver, Canada Area

    - Developed a fully modular asset rigging pipeline for cross-studio use.
    - Developed framework to handle complex inter-asset interaction in downstream departments.
    - Helped establish asset creation and development workflows that accommodate varying show requirements.
    - Planning for and on-boarding new development titles or episodic shows.
    - Continually working with all members of the rigging team to find areas of interest for their own development. Finding and/or creating opportunities to allow team members to pursue these.
    - Teaching programming principles within, and fostering development on the department's core toolset.

  • Lead Rigger

    Digital Domain

    July 2014 - May 2016

    X-Men: Apocalypse
    Deadpool
    PIXELS

    - Managed scheduling, resourcing and development of a multi-faceted approach (PSD and Simulation) to solving Colossus' anatomical muscle deformation for the Deadpool movie.
    - Oversaw facial motion capture transfer for Deadpool (Colossus) and Pixels (Max Headroom)
    - Developed processes to improve facial and body rig integration.
    - Provided development support for core rigging toolset.
    - Developed show asset rigs

  • Lead Tech Anim and Rigging TD

    MPC

    February 2013 - July 2014
    Vancouver

    The Hunger Games - Mockingjay
    Guardians of the Galaxy
    Edge of Tomorrow
    Maleficent

    * Managed artists responsible for fur simulation, cloth simulation and technical animation.
    * Developed asset rigs, flexible enough for use in both hero and crowd simulation contexts.
    * Deformation corrections, anatomical feature sculpting.
    * Developed tools for use by various departments.
    * Cloth simulation.

  • Technical Animator / Animation TD

    Image Engine

    March 2012 - January 2013
    Vancouver, Canada Area

    R.I.P.D.

    * Substantially expanded in-house Animation and Matchmove toolsets. Integrated
    Shotgun, RV and Pipeline API functionality.
    * Provided front-end support for in-house pipeline and character rigs for a team of 20
    animators. Debugged caching, simulation and render issues.
    * Researched simplified dynamics systems for use in early stages of production.
    * Expanded scope of existing tools for continued use across projects.
    * Consolidated and converted motion capture data for use in crowd systems.
    * Assisted animators in optimizing their animation for muscle and cloth simulation.
    * Produced technical documentation for ongoing use and development of tools.

  • Creature TD

    Rainmaker Entertainment

    August 2011 - March 2012
    Vancouver

    Escape From Planet Earth

    * Assisted in the development of a character skinning pipeline suitable for cross-studio use.
    * Developed and implemented procedurally generated anatomical deformation rigs.
    * Provided classroom instruction on linear deformation theory and workflow improvement.
    * Assisted in the development of custom deformation plug-ins.
    * Rigged interactive character props.

  • Rigger

    Nitrogen Studios

    January 2008 - August 2011


    * Setup deformations for 250+ human characters, quadrupeds and birds using various deformation techniques.
    * Rigged dozens of mechanical assets including cranes, vehicles and heavy machinery.
    * Collaborated with animators to develop efficient creature, prop and machinery rigs.
    * Automated rig build for vehicles of varying proportions and axle configurations.
    * Developed tools in MEL and Python for Rigging, Skinning and Animation.
    * Evaluated model construction and topology to ensure optimal deformation efficiency and quality.
    * Created foreground and background nCloth simulations.
    * Addressed rig issues and managed downstream compatibility of republished assets.
    * Trained and assisted other rigging staff.

  • VFX Artist / Coordinator

    Vanguard Animation :SpaceChimps

    August 2007 - January 2008


    * Simulated, rendered and composited cryogenic ice and steam effects for high profile launch sequence.
    * Performed vfx compositing cleanup passes.
    * Collaborated with VFX supervisor to establish shot priorities and deadlines.
    * Organized reviews and track shot approval.
    * Arranged software and equipment order requests.

  • Script Coordinator

    Vanguard Animation :SpaceChimps

    October 2006 - August 2007


    * Attended recording sessions to ensure all necessary takes were recorded in-session.
    * Collaborated with Associate Producer and casting agencies to arrange review, selection and hiring of voice talent.
    * Tracked distribution of scripts to internal and external recipients.
    * Scheduled newly drafted lines for scratch recording sessions.

Education
  • York University

    2000 - 2006
  • Humber College

    1996 - 1998