- Developed a fully modular asset rigging pipeline for cross-studio use.
- Developed framework to handle complex inter-asset interaction in downstream departments.
- Helped establish asset creation and development workflows that accommodate varying show requirements.
- Planning for and on-boarding new development titles or episodic shows.
- Continually working with all members of the rigging team to find areas of interest for their own development. Finding and/or creating opportunities to allow team members to pursue these.
- Teaching programming principles within, and fostering development on the department's core toolset.
Lead Rigger
Digital Domain
July 2014 - May 2016
X-Men: Apocalypse
Deadpool
PIXELS
- Managed scheduling, resourcing and development of a multi-faceted approach (PSD and Simulation) to solving Colossus' anatomical muscle deformation for the Deadpool movie.
- Oversaw facial motion capture transfer for Deadpool (Colossus) and Pixels (Max Headroom)
- Developed processes to improve facial and body rig integration.
- Provided development support for core rigging toolset.
- Developed show asset rigs
Lead Tech Anim and Rigging TD
MPC
February 2013 - July 2014
Vancouver
The Hunger Games - Mockingjay
Guardians of the Galaxy
Edge of Tomorrow
Maleficent
* Managed artists responsible for fur simulation, cloth simulation and technical animation.
* Developed asset rigs, flexible enough for use in both hero and crowd simulation contexts.
* Deformation corrections, anatomical feature sculpting.
* Developed tools for use by various departments.
* Cloth simulation.
Technical Animator / Animation TD
Image Engine
March 2012 - January 2013
Vancouver, Canada Area
R.I.P.D.
* Substantially expanded in-house Animation and Matchmove toolsets. Integrated
Shotgun, RV and Pipeline API functionality.
* Provided front-end support for in-house pipeline and character rigs for a team of 20
animators. Debugged caching, simulation and render issues.
* Researched simplified dynamics systems for use in early stages of production.
* Expanded scope of existing tools for continued use across projects.
* Consolidated and converted motion capture data for use in crowd systems.
* Assisted animators in optimizing their animation for muscle and cloth simulation.
* Produced technical documentation for ongoing use and development of tools.
Creature TD
Rainmaker Entertainment
August 2011 - March 2012
Vancouver
Escape From Planet Earth
* Assisted in the development of a character skinning pipeline suitable for cross-studio use.
* Developed and implemented procedurally generated anatomical deformation rigs.
* Provided classroom instruction on linear deformation theory and workflow improvement.
* Assisted in the development of custom deformation plug-ins.
* Rigged interactive character props.
Rigger
Nitrogen Studios
January 2008 - August 2011
* Setup deformations for 250+ human characters, quadrupeds and birds using various deformation techniques.
* Rigged dozens of mechanical assets including cranes, vehicles and heavy machinery.
* Collaborated with animators to develop efficient creature, prop and machinery rigs.
* Automated rig build for vehicles of varying proportions and axle configurations.
* Developed tools in MEL and Python for Rigging, Skinning and Animation.
* Evaluated model construction and topology to ensure optimal deformation efficiency and quality.
* Created foreground and background nCloth simulations.
* Addressed rig issues and managed downstream compatibility of republished assets.
* Trained and assisted other rigging staff.
VFX Artist / Coordinator
Vanguard Animation :SpaceChimps
August 2007 - January 2008
* Simulated, rendered and composited cryogenic ice and steam effects for high profile launch sequence.
* Performed vfx compositing cleanup passes.
* Collaborated with VFX supervisor to establish shot priorities and deadlines.
* Organized reviews and track shot approval.
* Arranged software and equipment order requests.
Script Coordinator
Vanguard Animation :SpaceChimps
October 2006 - August 2007
* Attended recording sessions to ensure all necessary takes were recorded in-session.
* Collaborated with Associate Producer and casting agencies to arrange review, selection and hiring of voice talent.
* Tracked distribution of scripts to internal and external recipients.
* Scheduled newly drafted lines for scratch recording sessions.