Melvin Rice

Melvin Rice

Mid-level Environment Artist / 9 yrs

Atlanta, GA

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Work History
  • Lab Artist

    Lightstorm Entertainment

    July 2017 - Present

    Working under the direction of a Lead, on a 30+ pre-vis team, created various models, materials, and sets for James Cameron’s AVATAR sequels.
    • Created and optimized models based off 2D and 3D concepts, both hard surface and organic.
    • Dressed and optimized various sets including interior and exterior spaces.
    • Created various materials in PBR based systems.
    • Assisted stage operators for motion capture recording on stage.

  • Lead Instructor

    iD Tech — Camps, Academies & Online

    June 2015 - August 2016
    Stanford University, Palo Alto, CA

    Directed classes teaching game design, CG art, and robotics while also overseeing 7 other instructors during day and evening shifts.
    Assisted planning and directing of camp procedure and events for groups of up to 90 teens aged 13-17
    • Wrote and executed lesson plans for multiple subjects, altering weekly
    • Taught industry standard programs such as Unreal 4, and Autodesk Maya to students aged 8-17
    • Directed multiple showcases displaying student progress and my teaching process to parents and family.

  • Teacher

    Morehouse School of Medicine

    May 2015 - July 2015
    Greater Atlanta Area

    Directed classes teaching robotics to students ranging from the 4th to 8th grade

    • Developed and directed a 4 week curriculum with the goal of a final, experiential project

    • Taught LEGO Mindstorm robotics to young students, giving them the knowledge to complete the basic challenges set by the First LEGO League

    • Managed multiple classes ranging from 10 to 16 students per group

  • Mobile Game Developer Intern

    Dragon Army

    June 2014 - August 2014
    Atlanta, GA

    As part of a 10 person team—comprised of game developers, artists, and designers—worked under the studio head and lead game designer as an intern on multiple different projects.

    • Designed and balanced levels for their already existing game, Robots Love Ice Cream

    • Developed and assisted with multiple game concepts during game jam sessions.

    • Designed promotional images for various circumstances, such as new platform releases, and app updates.

    • Play tested multiple games across various platforms for balance, enjoyment and bug feedback.

    • Participated in meetings with the art and development teams, designers, and founders discussing future directions for the company

  • Graphic Artist

    Georgia Institute of Technology

    May 2013 - August 2014
    Greater Atlanta Area

    Working under Dr. Ayanna MacCalla Howard, created various artwork for multiple graduate student-made games and programs aimed at kids with motor impairment such as cerebral palsy or dopa responsive dystonia

    • Created backgrounds and environments to fit different game settings

    • Designed interface elements and other interactive components

    • Concepted and pitched different characters

    • Created models in both 2-D and 3-D

  • Director's Assistant

    Morehouse School of Medicine

    May 2013 - August 2013
    Greater Atlanta Area

    Worked alongside the program director for MSM's STEAM Academy, assisting with various tasks

    • Organized and managed student events, such as leadership building, field trips, and parent showcases

    • Completed a multitude of secretarial tasks

    • Addressed and facilitated solutions to student and parental concerns.

Education
  • Bachelor of Fine Arts (BFA) in Game Art & Design

    Ringling College of Art and Design

    2013 - 2017