Working under the direction of a Lead, on a 30+ pre-vis team, created various models, materials, and sets for James Cameron’s AVATAR sequels.
• Created and optimized models based off 2D and 3D concepts, both hard surface and organic.
• Dressed and optimized various sets including interior and exterior spaces.
• Created various materials in PBR based systems.
• Assisted stage operators for motion capture recording on stage.
Lead Instructor
iD Tech — Camps, Academies & Online
June 2015 - August 2016
Stanford University, Palo Alto, CA
Directed classes teaching game design, CG art, and robotics while also overseeing 7 other instructors during day and evening shifts.
Assisted planning and directing of camp procedure and events for groups of up to 90 teens aged 13-17
• Wrote and executed lesson plans for multiple subjects, altering weekly
• Taught industry standard programs such as Unreal 4, and Autodesk Maya to students aged 8-17
• Directed multiple showcases displaying student progress and my teaching process to parents and family.
Teacher
Morehouse School of Medicine
May 2015 - July 2015
Greater Atlanta Area
Directed classes teaching robotics to students ranging from the 4th to 8th grade
• Developed and directed a 4 week curriculum with the goal of a final, experiential project
• Taught LEGO Mindstorm robotics to young students, giving them the knowledge to complete the basic challenges set by the First LEGO League
• Managed multiple classes ranging from 10 to 16 students per group
Mobile Game Developer Intern
Dragon Army
June 2014 - August 2014
Atlanta, GA
As part of a 10 person team—comprised of game developers, artists, and designers—worked under the studio head and lead game designer as an intern on multiple different projects.
• Designed and balanced levels for their already existing game, Robots Love Ice Cream
• Developed and assisted with multiple game concepts during game jam sessions.
• Designed promotional images for various circumstances, such as new platform releases, and app updates.
• Play tested multiple games across various platforms for balance, enjoyment and bug feedback.
• Participated in meetings with the art and development teams, designers, and founders discussing future directions for the company
Graphic Artist
Georgia Institute of Technology
May 2013 - August 2014
Greater Atlanta Area
Working under Dr. Ayanna MacCalla Howard, created various artwork for multiple graduate student-made games and programs aimed at kids with motor impairment such as cerebral palsy or dopa responsive dystonia
• Created backgrounds and environments to fit different game settings
• Designed interface elements and other interactive components
• Concepted and pitched different characters
• Created models in both 2-D and 3-D
Director's Assistant
Morehouse School of Medicine
May 2013 - August 2013
Greater Atlanta Area
Worked alongside the program director for MSM's STEAM Academy, assisting with various tasks
• Organized and managed student events, such as leadership building, field trips, and parent showcases
• Completed a multitude of secretarial tasks
• Addressed and facilitated solutions to student and parental concerns.