Melissa Altobello

Melissa Altobello

Associate Environment Art Director on Perfect Dark

Lead Associate Environment Art Director / 16 yrs

Seattle

Hire Me
I'm an experienced and passionate Senior/Lead in the AAA game industry. I'm excited about creating awesome user experiences and the problem solving needed to get there!
Work History
  • Lead Artist

    Crystal Dynamics

    December 2019 - Present
  • Senior Environment Artist

    Sucker Punch Productions

    May 2016 - November 2019

    Modeling, texturing, and everything in between on a currently unannounced title!
    Responsibilities also include:
    Assisting with the Hiring pipeline
    -Review portfolios and resumes
    -Review tests
    -Interview Candidates
    Look Dev on various elements
    Block-in support for design team
    Have led several "strike teams"

  • Environment Artist

    Naughty Dog

    February 2009 - May 2016

    In this role I created textures using Zbrush, Photoshop, and Substance Designer, created and applied shaders using proprietary software, UV'd and textured environment models, and guided outsourced assets through production and integrated them with in house art. I was also given the opportunity to learn our water tools to create water for several levels in Uncharted 3, The Last of us, and Uncharted 4. I worked closely with designers, leads, art direction and other artists to create spaces that are fun to look at but also fun to play. At Naughty Dog we all collaborate to really combine the needs of design with the vision of art direction as seamlessly as possible.

    Projects include:
    •Uncharted 4: A Thief's End
    •The Last of Us
    •Uncharted 3: Drake's Deception
    •Uncharted 2: Among Thieves



  • Gnomon/ Sil Van Der Woerd

    September 2008 - May 2009

    Lead the texture team in creation of file textures and procedural shaders for the White Swan production as well as contributed to the creation of organic models.

  • CG Intern

    Gentle Giant Studios

    April 2008 - June 2008

    Hard surface modeling and scan data clean up for film and video games.

Education
  • High End CG Certificate in Visual EffectsHigh End CG Certificate, Visu

    Gnomon School of Visual Effects

    2007 - 2008
  • Bachelor of Fine Arts (BFA) in Digital ArtsBachelor of Fine Arts (BFA)

    University of Michigan

    2001 - 2005