I'm an experienced and passionate Senior/Lead in the AAA game industry. I'm excited about creating awesome user experiences and the problem solving needed to get there!
Work History
Lead Artist
Crystal Dynamics
December 2019 - Present
Senior Environment Artist
Sucker Punch Productions
May 2016 - November 2019
Modeling, texturing, and everything in between on a currently unannounced title!
Responsibilities also include:
Assisting with the Hiring pipeline
-Review portfolios and resumes
-Review tests
-Interview Candidates
Look Dev on various elements
Block-in support for design team
Have led several "strike teams"
Environment Artist
Naughty Dog
February 2009 - May 2016
In this role I created textures using Zbrush, Photoshop, and Substance Designer, created and applied shaders using proprietary software, UV'd and textured environment models, and guided outsourced assets through production and integrated them with in house art. I was also given the opportunity to learn our water tools to create water for several levels in Uncharted 3, The Last of us, and Uncharted 4. I worked closely with designers, leads, art direction and other artists to create spaces that are fun to look at but also fun to play. At Naughty Dog we all collaborate to really combine the needs of design with the vision of art direction as seamlessly as possible.
Projects include:
•Uncharted 4: A Thief's End
•The Last of Us
•Uncharted 3: Drake's Deception
•Uncharted 2: Among Thieves
Gnomon/ Sil Van Der Woerd
September 2008 - May 2009
Lead the texture team in creation of file textures and procedural shaders for the White Swan production as well as contributed to the creation of organic models.
CG Intern
Gentle Giant Studios
April 2008 - June 2008
Hard surface modeling and scan data clean up for film and video games.