-Worked directly with shader writers and game engineers to production test and develop non-photorealistic rendering techniques for the immersive VR experience, The Wolves in the Walls (unreleased). Also developed procedural materials and material functions to streamline production processes.
-Collaborated directly with the Production Design team to translate highly stylized concept art to a VR space.
-Established studio pipeline standards and production tested new software to determine departmental needs.
Shading Technical Director
Pixar
March 2015 - January 2017
Emeryville, CA
-Helped refine and set new departmental pipeline standards for the studio-wide adoption of Katana.
-Developed flexible multi-use global library materials used by both sets and characters. departments.
-Worked closely with modeling and set dressing teams to deliver assets to the layout and lighting departments.
**2017 VES Award Nomination** -- Outstanding Created Environment in an Animated Feature - Cars 3 "Thomasville"
Surfacing Artist
DreamWorks Animation
September 2012 - February 2015
San Francisco Bay Area
-Led and contributed to multiple task forces whose goals were to diversify the Surfacing department's skills and responsibilities.
-Production tested new workflows and third-party software for possible inclusion in current studio pipeline and for the new Shanghai studio.
-Responsible for both shading and texturing props, sets, and characters to meet a variety of looks from highly stylized to photorealistic.
-Provided software demonstrations and training sessions for multiple departments.
-Worked on feature related promotional and consumer product driven
Generalist/Lighting Artist
The Mill
June 2012 - August 2012
New York, New York
-Worked in all areas of the CG pipeline from shading and texturing to lighting and compositing fully integrated shots for high end commercials.
Technical Director Intern - Shading
Pixar
September 2011 - December 2011
Emeryville, CA
-Responsible for shading and texturing a variety of assets as a member of the Sets Team.
-Developed global library materials for the sets shading department.
*Monsters University (2013)*
Texturing Intern
LAIKA/house
June 2011 - September 2011
Portland, Oregon Area
*Toys R Us Holiday 2011 Campaign*
-Responsible for surfacing a variety of assets across multiple commercials.
-Responsible for look development and grooming of fur on multiple assets.
-Responsible for shot lighting and compositing of multiple layers and passes in Nuke to achieve a congruous look.