Meg Higginbotham

Meg Higginbotham

Senior Surfacing Artist / 16 yrs

Los Angeles, CA

Hire Me
Work History
  • Surfacing Artist

    Laika

    May 2024 - Present
  • Surfacing Artist

    Blizzard Entertainment

    April 2021 - March 2024
    Irvine, CA
  • look dev

    FuseFX

    January 2021 - April 2021
    Sherman Oaks, CA
  • Surfacing Artist

    Blizzard Entertainment

    November 2019 - November 2020
    Irvine, CA
  • Surfacing Artist

    Blizzard Entertainment

    May 2019 - August 2019
    Irvine, CA

    Surfacing on the Cinematics team

  • Surface Artist for TV

    DreamWorks Animation

    February 2015 - June 2018
    Glendale, California

    Surfacer for Dinotrux, Puss in Boots, King Julien, Voltron, and more coming soon!

  • Surface Artist

    Reel FX

    August 2012 - January 2015

    Responsible for UVing, texturing, shader work, and materials on projects
    including Free Birds and Book of Life.

  • Contract Environment Artist

    Junction Point Studios

    November 2011 - August 2012

    Responsible for creating environment collision, modeling “toon” shapes,
    vertex blending, editing textures, fixing models, and extensive problem solving for
    eliminating bugs on Epic Mickey 2.

  • Texture Artist

    Reel FX

    January 2011 - June 2011

    UVed and created texture maps for props and set terrain for Ice Age: A Christmas Special. Work involved becoming familiar with shader networks inside of maya and being able to create procedural textures as well as hand painted and photo manipulated texture maps.

  • Associate Artist

    InstantAction

    September 2009 - November 2010

    Responsible for concepting and creating high quality assets for Instant Jam, a console-quality music rhythm game on Facebook. Specific tasks included concepting various notes, fretboards, guitars, and vignettes as well as modeling, texturing, and occasionally animating many of these assets.

  • 3D Artist Intern

    GarageGames

    June 2009 - September 2009

    Concepted Demo level and props for Torque, created sprites for TGB demos, and concepted character for Torque demos as well as created high-res character in Zbrush.

  • Texture Artist Intern

    Motus Digital

    February 2009 - March 2009

    Responsible for designing scene layouts, creating hand painted textures, and laying out scenes for Ryan Laird's music video “Luv Me”.

Education
  • The University of Texas at Dallas

    2005 - 2009