Surfacer for Dinotrux, Puss in Boots, King Julien, Voltron, and more coming soon!
Surface Artist
Reel FX
August 2012 - January 2015
Responsible for UVing, texturing, shader work, and materials on projects
including Free Birds and Book of Life.
Contract Environment Artist
Junction Point Studios
November 2011 - August 2012
Responsible for creating environment collision, modeling “toon” shapes,
vertex blending, editing textures, fixing models, and extensive problem solving for
eliminating bugs on Epic Mickey 2.
Texture Artist
Reel FX
January 2011 - June 2011
UVed and created texture maps for props and set terrain for Ice Age: A Christmas Special. Work involved becoming familiar with shader networks inside of maya and being able to create procedural textures as well as hand painted and photo manipulated texture maps.
Associate Artist
InstantAction
September 2009 - November 2010
Responsible for concepting and creating high quality assets for Instant Jam, a console-quality music rhythm game on Facebook. Specific tasks included concepting various notes, fretboards, guitars, and vignettes as well as modeling, texturing, and occasionally animating many of these assets.
3D Artist Intern
GarageGames
June 2009 - September 2009
Concepted Demo level and props for Torque, created sprites for TGB demos, and concepted character for Torque demos as well as created high-res character in Zbrush.
Texture Artist Intern
Motus Digital
February 2009 - March 2009
Responsible for designing scene layouts, creating hand painted textures, and laying out scenes for Ryan Laird's music video “Luv Me”.