Mark Thielen

Mark Thielen

Supervisor Crowds / 25 yrs

Santa Monica, CA, United States

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Crowd Artist

Minuscule (2015)

Big Hero 6 (2014)

Flocking Artist

Ender's Game (2013)

Layout Artist

Transfer: Take Your Medicine (2011)

Massive Crowd Animator

Leatherheads (2008)

3-D Animator

Mr. Magorium's Wonder Emporium (2007)

Massive Development

Blades of Glory (2007)

Crowd Animation Supervisor

The Ant Bully (2006)

Animator

Jimmy Neutron: Attack of the Twonkies (2005)

Animator

The Jimmy Timmy Power Hour (2004)

Animator

Jimmy Neutron: Boy Genius (2002)

Character Animator

Jimmy Neutron: Boy Genius (2001)

Work History
  • Product Support Specialist and Trainer

    Walt Disney Imagineering

    February 2018 - Present
    Glendale, California

    Expanding the use of Shotgun Software for integration. Shotgun Software training pertaining to the specific use cases with in Walt Disney Imagineering.

  • Product Support Specialist

    Autodesk

    May 2017 - February 2018
    Los Angeles, California

    Supporting clients using Shotgun Software.

  • Massive Artist

    Method Studios

    January 2017 - January 2017
    Santa Monica, California
  • Guest Lecturer

    USC School of Cinematic Arts

    2017 - January 2017
    Los Angeles, California

    Teaching Generative Animation using artificial intelligence from Massive Software.

  • Animation Director

    Hanson Robotics

    May 2015 - August 2016
    Santa Monica, CA

    Bringing life to our robot Sophia through the animation of emotions, gestures, and performances.
    Working closely with the mechanical and AI team to bring all the pieces together to have a believable performance for the people interacting with Sophia.
    Present Sophia for demos and high profile interviews for places such as CNBC.

  • Pipeline TD

    Big Block

    March 2015 - March 2015

    Max to Maya tools

  • Lighter

    Zoic Studios

    February 2015 - February 2015

    Lighter on TV show, Arrow

  • Walt Disney Animation Studios

    June 2013 - September 2014
  • Crowd Artist

    Walt Disney Animation Studios

    June 2013 - September 2014

    Designing crowd animation pipeline for future films using Massive. Creating agents to interact in the films. Writing python scripts to support the pipeline.

  • Crowd TD

    NOZON / VFX-3D Animation

    February 2013 - April 2013

    Create crowd animation using Massive Software for the animated film Minuscule.
    Design and implement python scripts to automate the workflow of the Massive assets, rendering, and comp in Nuke.

  • Crowd Lead

    Digital Domain

    October 2011 - January 2013

    Recreated crowd pipeline for all shows using Massive Software. Wrote python scripts to interface with the old pipeline tools and integrate into the new pipeline.
    Research and development of crowd systems for Paradise Lost and Ender's Game.

  • Rig/Pipeline

    WemoMedia

    2011 - December 2011
  • CG Generalist/CG Supervisor

    Zoic Studios

    September 2011 - October 2011
  • CG Supervisor

    Radium

    February 2007 - June 2011
  • MassiveSpecialist/Maya Generalist - Commercial Division

    Reel FX

    January 2007 - June 2011
  • CG Generalist/Massive Specialist

    Reel FX

    January 2007 - June 2011
  • CG Generalist/Massive Specialist

    Reel FX

    January 2007 - June 2011
  • CG Supervisor

    Radium/Reelfx

    January 2007 - June 2011
  • CG Supervisor

    Radium

    January 2007 - June 2011

    -Worked with producers and artists to establish estimates and bid on new projects.
    -On set supervision for live action shoots used for VFX and CG incorporation.
    -Managed and led the commercial team of up to 20 CG artists.
    -Developed and consulted international multi-million dollar business deal with Animation Lab.
    -Redesigned and integrated the commercial pipeline with the entertainment pipeline.
    -Spearheaded the implementation and simplification of the Maya pipeline tool for artists working together on shared assets.
    -Guided the commercial TD team for t

  • Massive Specialist/Animator

    Hanson Robotics

    June 2007 - January 2008

    Building brains for robotics.
    Animating robots.

  • Crowd Animation Supervisor - Massive

    Rainmaker Entertainment

    June 2006 - January 2007

    Establish a new department to accommodate crowds.
    Work with Motion Builder to bring in motion capture data.
    Plan for motion capture sessions and help direct the actors for the needs of the projects.
    Developing tools and scripts for streamlining production workflow for Massive and Maya.
    Planning for the workflow, timing, and preparation necessary to deliver the director's needs.

  • Crowd Supervisor

    Rainmaker Digital Pictures (now CIS Vancouver)

    2006 - 2007
  • Crowd Animation Supervisor - Massive

    DNA Productions

    September 2004 - June 2006

    Establish a new department to accommodate crowds of ants, wasps, and beetles for The Ant Bully.
    Managing a team of 4 Massive artists, 7 animators, 3 script writers and programmers.
    Working with the director throughout the project to discuss the requirements of the crowds of characters.
    Leading the 7 animators for the specifics necessary for the keyframed animation used within Massive.
    Developing tools and scripts for streamlining production workflow for Massive and Maya.
    Giving direction to massive artists for shots and sequences.
    Planning for the

  • Instructor

    Texas A&M - Commerce

    August 2002 - December 2004

    Guide students using Maya for animation, technical direction, texture and lighting
    Raise the level of expectations of the students to prepare them for the industry

  • Animator

    DNA Productions

    January 2002 - September 2004

    Character animation for all characters in shots completed for the TV series of The Adventures of Jimmy Neutron.
    Expected to complete 850-1100 frames per week for the television series.

  • Character Rigger

    DNA Productions

    September 2001 - January 2002

    Presented Maya as the best software package for the new animation pipeline.
    Transition studio from using Lightwave to Maya for the animation and rigging pipeline.
    Setup chatacters for Maya animation pipeline and teach others how to take over the tasks.

  • Animator

    DNA Productions

    January 2001 - September 2001

    Character animation for primary characters for the feature film Jimmy Neutron: Boy Genius.

  • Instructor

    Ex'pression

    2000 - 2000
Education
  • Academy of Art University

    1998 - 2000
  • Ball State University

    1992 - 1998