I am helping to establish an efficient motion capture pipeline through better tools for Maya and Motionbuilder that support animators going back and forth between packages.
Moreover supporting on animation for shows like Halo the Series.
Team Lead Animator
Ubisoft Toronto
April 2019 - November 2021
Toronto
Animator
Ubisoft Toronto
February 2018 - March 2019
Toronto, Canada
Motion Editor
Wētā FX
August 2016 - January 2018
New Zealand
Work consist on editing motion capture data, enhancing performance, making sure contacts on ground and characters work. All for final delivery body animation
Animator
Ubisoft Singapore
November 2009 - August 2016
Singapore
Animator on titles such as
- Assassin’s Creed Rogue
- Assassin’s Creed IV Black Flag
- Assassin’s Creed III
- Assassin's Creed Revelations
- Ghost Recon Phantoms
- Assassin's Creed Brotherhood
- Prince of Persia: The Forgotten Sands
Senior Animator
Ubisoft
April 2016 - August 2016
Skull and Bones
I worked closely with the Realization Director to help define the game during the early stages through pre-visualization of concepts and pitches to other directors. Together with the Technical Director, we researched on developing new systems that simplifies cinematic creation. Then I focus on establishing the benchmark quality requirements for cinematics.
Freelance Artist
Freelance
January 2009 - October 2009
I created a variety of graphic designs projects that supported promoting products. I took in other projects that need animation support.
JuMP Animator
Lucasfilm Animation
June 2008 - November 2008
Jedi Masters Program: Animation Apprentice on Star Wars Clone Wars
3d Artist
Kinematic Studios
April 2005 - September 2007
Work in a team to help developed designs, models, textures, and animation for projects.