Magnus Yu

Magnus Yu

Senior Animator / Mid-level Motion Editor / 14 yrs

New Zealand

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Work History
  • Technical Animator

    MPC

    November 2021 - Present
    Toronto, Ontario, Canada

    I am helping to establish an efficient motion capture pipeline through better tools for Maya and Motionbuilder that support animators going back and forth between packages.

    Moreover supporting on animation for shows like Halo the Series.

  • Team Lead Animator

    Ubisoft Toronto

    April 2019 - November 2021
    Toronto
  • Animator

    Ubisoft Toronto

    February 2018 - March 2019
    Toronto, Canada
  • Motion Editor

    Wētā FX

    August 2016 - January 2018
    New Zealand

    Work consist on editing motion capture data, enhancing performance, making sure contacts on ground and characters work. All for final delivery body animation

  • Animator

    Ubisoft Singapore

    November 2009 - August 2016
    Singapore

    Animator on titles such as
    - Assassin’s Creed Rogue
    - Assassin’s Creed IV Black Flag
    - Assassin’s Creed III
    - Assassin's Creed Revelations
    - Ghost Recon Phantoms
    - Assassin's Creed Brotherhood
    - Prince of Persia: The Forgotten Sands

  • Senior Animator

    Ubisoft

    April 2016 - August 2016

    Skull and Bones

    I worked closely with the Realization Director to help define the game during the early stages through pre-visualization of concepts and pitches to other directors. Together with the Technical Director, we researched on developing new systems that simplifies cinematic creation. Then I focus on establishing the benchmark quality requirements for cinematics.

  • Freelance Artist

    Freelance

    January 2009 - October 2009

    I created a variety of graphic designs projects that supported promoting products. I took in other projects that need animation support.

  • JuMP Animator

    Lucasfilm Animation

    June 2008 - November 2008

    Jedi Masters Program: Animation Apprentice on Star Wars Clone Wars

  • 3d Artist

    Kinematic Studios

    April 2005 - September 2007

    Work in a team to help developed designs, models, textures, and animation for projects.

  • Team Lead Animator

    Ubisoft Toronto

    ? - Present
    Toron
Education
  • Certificate in Animals and Creatures Masterclass

    Animation Mentor

    January 2011 - ?
  • Diploma in Advanced Character Animation Studies

    Animation Mentor

    January 2006 - December 2007
  • Bachelor of Arts, Major in Multimedia Arts

    Prince of Persia: The Forgotten Sands,

    April 2001 - December 2004
  • Bachelor of Arts (B.A.) in Multimedia Arts

    De La Salle-College of Saint Benilde

    2001 - 2004