Roberto Gracia

Roberto Gracia

Senior Generalist / 19 yrs

Vancouver, Canada

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Visual Effects Artist

Sonic The Hedgehog (2020)

Visual Effects Artist

Ad Astra (2019)

Digital Artist

Pokémon Detective Pikachu (2019)

Visual Effects Artist

Skyscraper (2018)

CG Generalist

King Arthur: Legend of the Sword (2017)

Generalist

Batman v Superman: Dawn of Justice Ultimate Edition (2016)

lighting artist

R.I.P.D. (2013)

Blade Runner 2049 (2017)

cg generalist

The Mummy (2017)

Generalist

Batman v Superman: Dawn of Justice (2016)

Visual Effects Artist

Captain America: The Winter Soldier (2014)

Lighting TD

Sin City: A Dame to Kill For (2014)

Visualization Artist

Warcraft: The Beginning (2016)

Lighting & Rendering Technical Director

Santa Paws 2: The Santa Pups (2012)

Visual Effects

J. Edgar (2011)

Work History
  • 3D Generalist

    Double Negative

    November 2016 - August 2017
  • Generalist

    ScanlineVFX

    August 2014 - May 2016
    Vancouver

    3D Generalist. Look Development, Ligting, Texture projections for the US Capitol sequence, Lighting and Rendering on Superman vs Batman. Plate Projections for Superman digi-double transition. Hair Look Dev. and Grooming for Lois Lane and Superman done in Hairfarm.

  • Lighting TD

    Prime Focus World

    March 2014 - June 2014
    Vancouver, Canada

    Lighting and rendering for Sin City, A Dame to Kill For.

  • Post-Viz Artist

    The Third Floor

    January 2014 - March 2014
    Burnaby, Canada

    Leading the way into post-viz work alongside pre-viz artists. Compositing freshly created plates into previous pre-viz assets to validate the vision of the Director and Editorial.

  • 3D Generalist

    Industrial Light & Magic

    June 2013 - January 2014
    Vancouver, Canada Area

    Generalist working on the final stages of production lighting rendering and also further improving the assets being handed from previous tasks to enhance the final images.

  • Generalist

    Zoic Studios

    March 2013 - April 2013
    Vancouver

    Work done on TV series pilot. Texture work and Lighting / LookDev using VRay and Maya.

  • Lighting TD

    Image Engine

    July 2012 - February 2013
    Vancouver BC Canada

    Lighting and Rendering using 3DLight and Maya for film. Creating python scripts to automate
    various aspects of shot history and asset continuation.

  • Light / Fur / Render TD

    Keystone Entertainment

    December 2011 - June 2012
    Vancouver, BC, Canada

    Creating fur solutions for film. Lighting and Rendering using Mentalray and
    Maya. Fur Grooming using Shave and Haircut.

  • CG Generalist Artist

    Method Studios

    February 2011 - August 2011
    Vancouver, Canada Area

    Worked on film doing cloth simulations, fur rendering, lighting and some scripting.
    Making everything look great one pixel at a time.

  • Character TD

    United Front Games

    2009 - 2011
  • Senior 3D Artist

    Taylor James

    2008 - 2009
  • Senior Lead Artist

    Taylor James

    2008 - 2009
Education
  • Universidad de La Laguna

    1991 - 1995