Mauro Gentile

Mauro Gentile

Lead Gameplay Programmer presso Ubisoft

Lead Gameplay Programmer / 17 yrs

Milan Area, Italy

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Game Programmer, Application Developer and Interaction Designer, Multimedia Designer and Programmer, Webmaster, Website manteiner, Mobile game programmer.
Work History
  • Lead Gameplay Programmer

    Ubisoft

    November 2011 - Present

    Working on:
    - Ghost Recon: Wildlands, Ubisoft Milan, Italy

    Stopped:
    - [PC, PS3, X360, Wii, WiiU, PS4, XBoxOne project], Ubiso­ft Milan­, Italy
    - [Mobile project], Ubiso­ft Milan­, Italy

  • Programmer

    Ubisoft

    May 2007 - November 2011

    Published:
    My Secret World by Imagine [Nintendo DS], Ubisoft Milan, Italy
    We Dare [Nintendo Wii & Sony PS3], Ubisoft Milan, Italy
    Motion Sports [Microsoft Xbox360 and Kinect], Ubisoft Milan, Italy
    Raving Rabbids: Alive & Kicking [Microsoft Xbox360 and Kinect], Ubisoft Milan, Italy

    Stopped:
    [WiiWare Project], Ubisoft Milan, Italy
    [WiiU Project], Ubisoft Milan, Italy

  • Mobile Game Programmer Lead

    RMGConnect

    May 2007 - May 2007

    I've worked on a mobile J2ME game. I've done game porting from webgame "Mr Pops" - Maxibon Motta. It's a simple game with only 4 levels, using sound, good graphics and no other else than mobile joystick. You've to move tha charachter on the screen and using a pointer you've to steel somecandies from people walking around. I've made it completely on my own in just two weeks.

  • Research And Development

    NextMedia Lab

    December 2005 - May 2007

    I've worked on a lot of multimedia projects for top brands as Coca Cola, Sector, Bang&Olufsen, Barilla, Atahotels, Zurich, Viaggi del Ventaglio, Costa Crociere, Banca Intesa – San Paolo, Banca Etruria, H3G, Prada, Armani, Valentino, Toys’r’us, ABB, TIM, Mediaset, Sky and other TV channels.
    I was the leader of a 5-6 person team. We've worked on interactive projects lika hyperwebs, websites, web and mobile games, interactive cd-rom and dvd, skinkers for PC and development of innovative concepts for technological gadgets or other cross-media products.
    One of our works is visible here: https://www.sectorsportwatches.net

  • Stage

    AISoftware

    2005 - 2005

    I've done my thesis following AISoftware President Francesco Garding useful guidelines. I've created a 3D mobile game using Symbian C++ and OpenGL ES. The game realized was a Virtual Pet game based on Pokemon charachters Pichu and Pickachu. You've to feed it, wash it, use medick kit to aid it and make it sleep. Each actions modify some values until it reach it's ability to evolve from Pichu to Pikachu. That's all folks!
    It was my first 3D mobile game, and I enjoy a lot in doing it. You could find it in my website. Enjoy!

Education
  • Rational Level Design and Rational Game Design

    Ubisoft Design Academy

    2010 - 2010
  • Bachelor of Applied Science (B.A.Sc.) in Information Technology

    Università degli Studi di Milano

    2005 - 2010
  • 95 in Computer science

    Università degli Studi di Milano-Bicocca

    2002 - 2005