Cinematic Character Animator, SONY (SCEA) San Diego, CA — 2011-2013
Work in a fast paced, demanding environment with tough deadlines and time constraints. Work together with other animators and lead animators to ensure quality animation/acting choices are made. Help other animators problem solve when issues arise. Work intense hours as project demands. Hit hard deadlines. Communicate openly and awesomely with everyone.
Titles that have shipped
Uncharted 3 (Nov. 2011), Facial Animation Team
Resistance: Burning Skies (May 2012), Facial Animation Team
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