matthew choy

matthew choy

Senior Lighting/Lookdev TD / 15 yrs

Vancouver, Canada

Hire Me

Lighting / Lookdev Artist

Spider-Man: Far From Home (2019)

3D Generalist / Lighting / Lookdev Artist

X-MEN Dark Phoenix (2019)

Look Development Artist

Fantastic Beasts: The Crimes of Grindelwald (2018)

Lead Look Development Artist

Ant-Man and the Wasp (2018)

Look Development Artist

Avengers: Infinity War (2018)

Lighting Artist

Thor: Ragnarok (2017)

Lighting / Lookdev Artist

Spider-Man: Homecoming (2017)

Lighting / Lookdev Artist

Power Rangers (2017)

Lighting And Lookdev Artist

Aquaman (2016)

Look Development Artist

Ben-Hur (2016)

Lighting TD

Ghostbusters (2016)

Generalist

Batman v Superman: Dawn of Justice (2016)

Generalist

Batman v Superman: Dawn of Justice Ultimate Edition (2016)

Lighting TD

Goosebumps (2015)

Look Development Artist

San Andreas (2015)

Visual Effects Artist

Furious 7 (2015)

Visual Effects Artist

X-Men: Days of Future Past (2014)

Visual Effects Artist

Falling Skies: 2nd Watch (2012)

Digital Effects Artist

The Crossing (2010)

Work History
  • Lighting, Look Dev, Texture Generalist

    John Gajdecki Visual Effects Team

    June 2013 - November 2013
    Vancouver, Canada Area

    Look Development,Lighting, Texturing,

    Toolkit : Maya, Zbrush, VRay,Mari, Nuke

  • Texture/LookDev Artist

    Rhythm & Hues Studios

    March 2014 - August 2014
    Vancouver

    Texture artist/LookDev

    Toolkit: Mari, Photoshop, Mudbox, Zbrus, Maya, Unix

    Characters, Environment and Props

  • Senior LookDev/Lighting

    Digital Domain

    September 2018 - October 2018
    Vancouver, British Columbia, Canada

    Lookdev and Lighting Artist
    Environment LookDev and Lighting
    Toolkit: Vray, Maya, Nuke
    Show: Aquaman(short contract)

  • Senior Generalist: texture, lookdev, lighting

    ScanlineVFX

    October 2018 - January 2019
    Vancouver

    Texture, Lookdev, Lighting
    Toolkit: Mari, Vray, 3DSMax, Nuke
    Show: Spiderman: Far from Home, Dark Phoenix

  • Vfx Artist: Senior Lighting/LookDev

    The Mill

    February 2019 - October 2022
    Greater Los Angeles Area

    Lighting, LookDev and Vfx Artist

    Toolkit: Maya, Houdini, Arnold, Unreal, Nuke, Mari, Substance Painter, PTGui, Photoshop, Zbrush

  • Senior Lookdev and Lighting

    Imagendary Studios

    October 2022 - Present
    California, United States · Remote

    Cinematic/VFX Film: Character Beauty Lighting, Sequence Lighting, Lookdev, Texture Painting, Compositing

    Responsible for lighting 2 sequences on all teaser shots

  • Freelance CG Artist

    Freelance CG Artist

    January 2005 - May 2007
    Greater New York City Area

    TV Commercials:

    Lighting and Look Dev, Texturing, Modeling/Sculpting (Organic & HardSurface)

    Toolkit: Maya, 3DSMax, Photoshop, Zbrush, Mental Ray, Vray

  • Lighting/LookDev and Texture Generalist

    MFX Design and Production, Kuala Lumpur City, Malaysia

    March 2009 - August 2009
    Kuala Lumpur, Malaysia

    Lighting andLook development, Texture painting

    Toolkit: Maya 2008, Mental Ray, ZBrush, Photoshop, After Effects

    https://mfx.st/mfx/

  • Modeling Instructor

    The Art Institute of Vancouver

    October 2012 - December 2012
    Renfrew

    Nurbs, Poly, Organic, Hard Surface, UV Surfacing,
    Lighting and Shading, Texture Painting, Rendering, Camera Projection

    Toolkit: Maya 2012, ZBrush, Photoshop

  • Senior LookDev/Lighting TD

    Method Studios

    October 2017 - September 2018
    Vancouver, British Columbia, Canada

    Lookdev and Lighting

    Toolkit: Vray, Maya, Mari, Nuke

    Project: Antman
    Lead Lookdev
    Lookdev Asset: Antman, Wasp, Giant Ant, Rover creature

    Project: Fantastic Beast 2
    Senior Lookdev
    Lookdev: Creatures, Props and Environment

  • Lighting/LookDev Artist

    Digital Domain

    September 2016 - June 2017

    Lighting , LookDev, Texture
    Toolkit: Vray, Maya, Mari, Nuke
    Project: Power Rangers, Spiderman Homecoming

  • Lighting Technical Director

    Sony Pictures Imageworks

    October 2015 - September 2016
    Vancouver, Canada Area

    Lighting & LookDev
    Comp
    Toolkit: Katana, Arnold, Nuke
    Project: Ghostbusters, Storks

  • Generalist: Lighting Look Dev

    ScanlineVFX

    January 2015 - September 2015
    vancouver, canada

    Generalist: Lighting and Look Dev

    Toolkit: 3DS Max, Maya, Mari, Nuke, Vray

    Project: Batman VS Superman, Dawn of Justice, Ben Hur

  • Lighting TD

    Lighting TD

    November 2014 - January 2015
    vancouver, canada

    Lighting and Look Development

    Toolkit: Katana, Renderman, Maya

    Project: Goosebumps, Monster Trucks

  • Integration Artist

    Digital Domain

    August 2014 - November 2015
    vancouver, canada

    Toolkit: Maya, Nuke, Track, PFtrack

    Project: Fast and Furious 7

  • Guest Tutor

    Digital-Tutors

    September 2014 - October 2014
    Remote in Vancouver

    Environment, Camera Projection, Mattepainting, Texture Painting

  • Texture Artist

    Rhythm & Hues Studios

    June 2014 - August 2014
    vancouver, canada

    Toolkit: Mari, Photoshop, Mudbox, Zbrus, Maya, Unix

  • Integration Artist

    Digital Domain

    November 2013 - March 2014
    vancouver, canada

    Toolkit: Maya, Nuke, Track, PFtrack

    Project: Fast and Furious 7, Xmen : Days of Future Past

  • CG Generalist/Lighting/Compositing

    Gajdecki VFX

    June 2013 - September 2013
    vancouver, canada

    Look Development, Modeling, Lighting, Shading, Texturing,
    Animation, Rigging, Matchmove, Tracking, Layout,

    Toolkit : Maya, Zbrush, Mari, Syntheyes, PFTrack, Nuke

  • Matchmove/Layout and 2D Artist

    Zoic Studios

    November 2012 - March 2013
    vancouver, canada

    Camera Tracking, Matchmove, Undistort Plates, Paint

    Worked on: Falling Skies, Grown Ups 2,

    Toolkit : Syntheyes, PFTrack, Nuke, Maya

  • VFX Artist/Compositor (Freelance Remote)

    Loaded Dice Films

    September 2012 - October 2012
    Los Angeles

    Integrating CG Lights with CG Plate, Plate clean up, Noise, Distortion

    Toolkit: Nuke 6, Maya 2012, Photoshop

  • Lighter/CG Artist

    TigerTigerPost

    August 2010 - April 2011
    Kuala Lumpur, Malaysia

    Modeling asset for TV Commercials, Texturing
    Lighitng and Shading, Look Development, Fluid Simulation

    Toolkit: Maya 2010, Zbrush, Mudbox, Mental Ray, Vray, Topogun,
    Photoshop, Nuke, After Effects

  • Lighter/CG Artist

    Pixelpost

    September 2009 - March 2010
    Kuala Lumpur, Malaysia

    Lighting for TV Commercials, Shading, Look Development, Texture painting.
    Compositing. Color correction, Grading

    Toolit: Maya 2009, Mental Ray, After Effects

  • CG Generalist

    MFX

    March 2009 - August 2009

    Modeling for TV Commercials, Lighting, Shading, Look development, Texture painting, Fluid Simulation
    Toolkit: Maya 2008, Mental Ray, ZBrush, Photoshop, After Effects

  • 3D Animator/Modeler

    Fox Entertainment Group

    June 2007 - June 2008

    Modeling and animate assets for dailies, UV Surfacing, Texture Painting, Lighting and Shading
    Precomp rendered passes

    Toolkit: Maya, Photoshop, Combustion, After Effects

Education
  • Modeling Instructor

    The Art Institute of Vancouver

    October 2012 - December 2012
  • 3D Animation and Digital Arts

    Pratt Institute

    August 2005 - May 2007
  • Bachelor of Science (BS) in Management Information System and Finance

    University of Nebraska-Lincoln

    1997 - 2000