Experienced Lead Lighting Artist with a strong Generalist background encompassing Lighting, Look Development (shading & materials), Texture Painting, Compositing, and Modeling/Sculpting. Proven expertise in both Realtime and Offline packages, contributing to feature films, game cinematics, TV commercials (TVCs) and exposures to In-Game Level Lighting. Adept at collaborating with Art Directors, CG Supervisors, and VFX Supervisors to achieve precise visual targets. Key skills in setting up efficient workflows, optimizations, troubleshooting technical challenges, managing project-specific production pipelines, team leadership, collaboration and communication.
Work History
Lead Lighting Artist
Electronic Arts
August 2023 - April 2024
Job Profile: Lighting Director
Single Player Cinematics for Battlefield: Cinematics and Level Lighting, Work closely with Art Director to define Visual Target(s), Lighting Rigs Setups, Shot lighting, Color Grading :LUT setup, Setup Lighting Workflows, Lighting Blueprints, supports all required lighting tasks. On Set Experience, HDR Captures/Stitching/Calibration, work with Game Level Designer to define look for In-Game Level Lighting, Character Beauty Lighting, Environment Lighting, Setting up Lighting Blueprints, PBR workflow
Responsible for lighting 2 sequences on all teaser shots
Senior Lighting/LookDev
The Mill
February 2019 - October 2022
Greater Los Angeles Area · Remote
Lighting, LookDev(Surfacing and Materials)
Character Beauty Lighting, Environment Lighting, Lighting Optimization, Character Look Development, Environment Look Development, other Look Development including vehicles and props.
Lookdev(Surfacing and Materials), Lighting, Texture Painting
Character Beauty Lighting, Environment Lighting, Character Look Development, Environment Look Development, other Look Development including vehicles and props.
Toolkit: Mari, Vray, 3DSMax, Nuke, Substance Painter
Show: Spiderman: Far from Home, Dark Phoenix, PBR workflow
Senior LookDev/Lighting
Digital Domain
September 2018 - October 2018
Vancouver, British Columbia, Canada
Lookdev(Surfacing and Materials) and Lighting Artist:
Environment LookDev and Lighting
Toolkit: Vray, Maya, Nuke, Mari and Substance Painter, PBR workflow
Show: Aquaman(short contract)
Project: Batman VS Superman, Dawn of Justice, Ben Hur
Lighting TD
Lighting TD
November 2014 - January 2015
vancouver, canada
Lighting and Look Development
Toolkit: Katana, Renderman, Maya
Project: Goosebumps, Monster Trucks
Guest Tutor
Digital-Tutors
September 2014 - October 2014
Remote in Vancouver
Environment, Camera Projection, Mattepainting, Texture Painting
Integration Artist
Digital Domain
August 2014 - November 2015
vancouver, canada
Toolkit: Maya, Nuke, Track, PFtrack
Project: Fast and Furious 7
Texture/LookDev Artist
Rhythm & Hues Studios
March 2014 - August 2014
Vancouver
Texture artist/LookDev(Surfacing and Materials):
Character Look Development, Environment Look Development, other Look Development including vehicles and props.
Lighting for TV Commercials, Shading, Look Development, Texture painting.
Compositing. Color correction, Grading
Toolit: Maya 2009, Mental Ray, After Effects
Lighting/LookDev and Texture Generalist
MFX Design and Production, Kuala Lumpur City, Malaysia
March 2009 - August 2009
Kuala Lumpur, Malaysia
Lighting andLook development, Texture painting:
Character Beauty Lighting, Environment Lighting, Character Look Development, Environment Look Development, other Look Development including vehicles and props.
Toolkit: Maya 2008, Mental Ray, ZBrush, Photoshop, After Effects
https://mfx.st/mfx/
3D Animator/Modeler
Fox Entertainment Group
June 2007 - June 2008
Modeling and animate assets for dailies, UV Surfacing, Texture Painting, Lighting and Shading
Precomp rendered passes
Toolkit: Maya, Photoshop, Combustion, After Effects
Freelance CG Artist
Freelance CG Artist
January 2005 - May 2007
Greater New York City Area
TV Commercials:
Lighting and Look Dev, Texturing, Modeling/Sculpting (Organic & HardSurface)