matthew choy

matthew choy

Lead Lighting Artist / Senior Lighting / Senior Look Develop

Senior Lighting/Lookdev TD / 15 yrs

Redmond, Washington, United States

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Senior Lighting Artist / Senior Look Development Artist

Destiny 2: The Witch Queen (2022)

Lighting / Lookdev Artist

Spider-Man: Far From Home (2019)

3D Generalist / Lighting / Lookdev Artist

X-MEN Dark Phoenix (2019)

Lead Look Development Artist

Ant-Man and the Wasp (2018)

Look Development Artist

Avengers: Infinity War (2018)

Lighting / Lookdev Artist

Spider-Man: Homecoming (2017)

Lighting / Lookdev Artist

Power Rangers (2017)

Lighting And Lookdev Artist

Aquaman (2016)

Look Development Artist

Ben-Hur (2016)

Look Development Artist

San Andreas (2015)

Visual Effects Artist

Furious 7 (2015)

Digital Effects Artist

The Crossing (2010)

Experienced Lead Lighting Artist with a strong Generalist background encompassing Lighting, Look Development (shading & materials), Texture Painting, Compositing, and Modeling/Sculpting. Proven expertise in both Realtime and Offline packages, contributing to feature films, game cinematics, TV commercials (TVCs) and exposures to In-Game Level Lighting. Adept at collaborating with Art Directors, CG Supervisors, and VFX Supervisors to achieve precise visual targets. Key skills in setting up efficient workflows, optimizations, troubleshooting technical challenges, managing project-specific production pipelines, team leadership, collaboration and communication.
Work History
  • Lead Lighting Artist

    Electronic Arts

    August 2023 - April 2024

    Job Profile: Lighting Director
    Single Player Cinematics for Battlefield: Cinematics and Level Lighting, Work closely with Art Director to define Visual Target(s), Lighting Rigs Setups, Shot lighting, Color Grading :LUT setup, Setup Lighting Workflows, Lighting Blueprints, supports all required lighting tasks. On Set Experience, HDR Captures/Stitching/Calibration, work with Game Level Designer to define look for In-Game Level Lighting, Character Beauty Lighting, Environment Lighting, Setting up Lighting Blueprints, PBR workflow

  • Senior Lookdev and Lighting

    Imagendary Studios

    October 2022 - Present
    California, United States · Remote

    Cinematic/VFX Film: Character Beauty Lighting, Sequence Lighting, Lookdev, Texture Painting, Compositing

    Responsible for lighting 2 sequences on all teaser shots

  • Senior Lighting/LookDev

    The Mill

    February 2019 - October 2022
    Greater Los Angeles Area · Remote

    Lighting, LookDev(Surfacing and Materials)
    Character Beauty Lighting, Environment Lighting, Lighting Optimization, Character Look Development, Environment Look Development, other Look Development including vehicles and props.

    Toolkit: Maya, Houdini, Arnold, Unreal: Path Tracing, Lumens, Nanites, Nuke, Mari, Substance Painter, PTGui, Photoshop, Zbrush, PBR workflow

  • Senior Generalist: texture, lookdev, lighting

    ScanlineVFX

    October 2018 - January 2019
    Vancouver

    Lookdev(Surfacing and Materials), Lighting, Texture Painting

    Character Beauty Lighting, Environment Lighting, Character Look Development, Environment Look Development, other Look Development including vehicles and props.

    Toolkit: Mari, Vray, 3DSMax, Nuke, Substance Painter
    Show: Spiderman: Far from Home, Dark Phoenix, PBR workflow

  • Senior LookDev/Lighting

    Digital Domain

    September 2018 - October 2018
    Vancouver, British Columbia, Canada

    Lookdev(Surfacing and Materials) and Lighting Artist:
    Environment LookDev and Lighting

    Toolkit: Vray, Maya, Nuke, Mari and Substance Painter, PBR workflow
    Show: Aquaman(short contract)

  • Senior LookDev/Lighting TD

    Method Studios

    October 2017 - September 2018
    Vancouver, British Columbia, Canada

    Lookdev and Lighting

    Toolkit: Vray, Maya, Mari, Nuke

    Project: Antman
    Lead Lookdev
    Lookdev Asset: Antman, Wasp, Giant Ant, Rover creature

    Project: Fantastic Beast 2
    Senior Lookdev
    Lookdev: Creatures, Props and Environment

  • Lighting/LookDev Artist

    Digital Domain

    September 2016 - June 2017

    Lighting , LookDev, Texture
    Toolkit: Vray, Maya, Mari, Nuke
    Project: Power Rangers, Spiderman Homecoming

  • Lighting Technical Director

    Sony Pictures Imageworks

    October 2015 - September 2016
    Vancouver, Canada Area

    Lighting & LookDev
    Comp
    Toolkit: Katana, Arnold, Nuke
    Project: Ghostbusters, Storks

  • Generalist: Lighting Look Dev

    ScanlineVFX

    January 2015 - September 2015
    vancouver, canada

    Generalist: Lighting and Look Dev

    Toolkit: 3DS Max, Maya, Mari, Nuke, Vray

    Project: Batman VS Superman, Dawn of Justice, Ben Hur

  • Lighting TD

    Lighting TD

    November 2014 - January 2015
    vancouver, canada

    Lighting and Look Development

    Toolkit: Katana, Renderman, Maya

    Project: Goosebumps, Monster Trucks

  • Guest Tutor

    Digital-Tutors

    September 2014 - October 2014
    Remote in Vancouver

    Environment, Camera Projection, Mattepainting, Texture Painting

  • Integration Artist

    Digital Domain

    August 2014 - November 2015
    vancouver, canada

    Toolkit: Maya, Nuke, Track, PFtrack

    Project: Fast and Furious 7

  • Texture/LookDev Artist

    Rhythm & Hues Studios

    March 2014 - August 2014
    Vancouver

    Texture artist/LookDev(Surfacing and Materials):
    Character Look Development, Environment Look Development, other Look Development including vehicles and props.

    Toolkit: Mari, Photoshop, Mudbox, Zbrus, Maya

  • Texture Artist

    Rhythm & Hues Studios

    June 2014 - August 2014
    vancouver, canada

    Toolkit: Mari, Photoshop, Mudbox, Zbrus, Maya, Unix

  • Integration Artist

    Digital Domain

    November 2013 - March 2014
    vancouver, canada

    Toolkit: Maya, Nuke, Track, PFtrack

    Project: Fast and Furious 7, Xmen : Days of Future Past

  • Lighting, Look Dev, Texture Generalist

    John Gajdecki Visual Effects Team

    June 2013 - November 2013
    Vancouver, Canada Area

    Look Development,Lighting, Texturing,

    Toolkit : Maya, Zbrush, VRay,Mari, Nuke

  • Matchmove/Layout and 2D Artist

    Zoic Studios

    November 2012 - March 2013
    vancouver, canada

    Camera Tracking, Matchmove, Undistort Plates, Paint

    Worked on: Falling Skies, Grown Ups 2,

    Toolkit : Syntheyes, PFTrack, Nuke, Maya

  • Modeling Instructor

    The Art Institute of Vancouver

    October 2012 - December 2012
    Renfrew

    Nurbs, Poly, Organic, Hard Surface, UV Surfacing,
    Lighting and Shading, Texture Painting, Rendering, Camera Projection

    Toolkit: Maya 2012, ZBrush, Photoshop

  • VFX Artist/Compositor (Freelance Remote)

    Loaded Dice Films

    September 2012 - October 2012
    Los Angeles

    Integrating CG Lights with CG Plate, Plate clean up, Noise, Distortion

    Toolkit: Nuke 6, Maya 2012, Photoshop

  • Lighter/CG Artist

    TigerTigerPost

    August 2010 - April 2011
    Kuala Lumpur, Malaysia

    Modeling asset for TV Commercials, Texturing
    Lighitng and Shading, Look Development, Fluid Simulation

    Toolkit: Maya 2010, Zbrush, Mudbox, Mental Ray, Vray, Topogun,
    Photoshop, Nuke, After Effects

  • Lighter/CG Artist

    Pixelpost

    September 2009 - March 2010
    Kuala Lumpur, Malaysia

    Lighting for TV Commercials, Shading, Look Development, Texture painting.
    Compositing. Color correction, Grading

    Toolit: Maya 2009, Mental Ray, After Effects

  • Lighting/LookDev and Texture Generalist

    MFX Design and Production, Kuala Lumpur City, Malaysia

    March 2009 - August 2009
    Kuala Lumpur, Malaysia

    Lighting andLook development, Texture painting:
    Character Beauty Lighting, Environment Lighting, Character Look Development, Environment Look Development, other Look Development including vehicles and props.

    Toolkit: Maya 2008, Mental Ray, ZBrush, Photoshop, After Effects

    https://mfx.st/mfx/

  • 3D Animator/Modeler

    Fox Entertainment Group

    June 2007 - June 2008

    Modeling and animate assets for dailies, UV Surfacing, Texture Painting, Lighting and Shading
    Precomp rendered passes

    Toolkit: Maya, Photoshop, Combustion, After Effects

  • Freelance CG Artist

    Freelance CG Artist

    January 2005 - May 2007
    Greater New York City Area

    TV Commercials:

    Lighting and Look Dev, Texturing, Modeling/Sculpting (Organic & HardSurface)

    Toolkit: Maya, 3DSMax, Photoshop, Zbrush, Mental Ray, Vray

Education
  • 3D Animation and Digital Arts

    Pratt Institute

    August 2005 - May 2007
  • Bachelor of Science (BS) in Management Information System and Finance

    University of Nebraska-Lincoln

    1997 - 2000