I am an accomplished visual effects artist and teacher with experience ranging from feature film, to broadcast television, to gaming in virtual reality. My exposure to various studio pipelines has granted me a thorough understanding of how commercial production functions, enabling me to quickly adapt to the demands of any project. I have also worked internationally, as an artist in Japan and as a teacher in Italy. My education granted me a solid aesthetic sensibility, which I continue to refine in my professional career and personal projects.
Work History
Lecturer
California State University, Long Beach
January 2017 - Present
Long Beach, California, United States
I teach several regular courses as part of CSULB film division's post production track, including 3d animation and digital media production. Using primarily Autodesk and Adobe software, I focus on demonstrating the pipeline used in VFX and CG animation studios for students.
Visual Effects Artist
Encore VFX
February 2014 - May 2020
Hollywood, CA
I have served numerous artistic roles for episodic television, including digital compositor and character rigger. I have also done ample on set supervision, as well as acted as a show coordinator for the studio.
Animation Professor
California State University, Long Beach
August 2017 - May 2020
Long Beach, CA
I teach courses in 2d and 3d digital animation, using Adobe Photoshop, Adobe After Effects, Autodesk Maya, and Adobe Substance Painter. I also mentor students individually to develop personal projects.
Animation Instructor
University of Southern California
September 2013 - December 2013
Florence, Italy
I designed and taught a university course in 3d animation using Autodesk Maya as the primary software of instruction. I conducted lectures, labs, and ultimately mentored each student individually to create original final projects. Students gained a solid grounding in all aspects of the CG animation pipeline, as well as ancillary software packages (photoshop, after effects, premiere, etc). The course was for a study abroad program in Florence, Italy.
Stereoscopic Depth Artist
Stereo D
April 2013 - July 2013
Burbank, CA
I created depth maps to drive stereoscopic post conversion for Pacific Rim, RIPD, Wolverine, Percy Jackson II, and James Cameron's documentary Deep Sea Challenge.
CG Animator
Blind
February 2013 - March 2013
Santa Monica/Long Beach
I did freelance work for several commercials. My responsibilities have included 3d layout, animation, character rigging, rendering, and editing.
Camera Layout TD
Rhythm & Hues Studios
June 2012 - February 2013
El Segundo, CA
I created original camera animation for VFX sequences in Percy Jackson II: The Sea of Monsters using R&H proprietary animation software. I also provided technical support for animators & FX artists. During my down time I also gave studio tours in Japanese.
Student Assistant
University of Southern California
August 2010 - May 2012
I helped teach animation and software concepts to students during lab hours, including motion capture and character rigging. I also assisted professors with administrative tasks relating to class.
Animator
Bite Size LLC
May 2011 - June 2011
Los Angeles, CA
I created character and effects animation for the feature length documentary Bite Size using Adobe Flash.
Summer Intern
Tokyo Broadcasting System Television
June 2010 - August 2010
Tokyo, Japan
I designed and created a 40 second 2d/3d animation for the opening sequence of "Cat Chat", a television show broadcast weekly on BS-TBS during 2011. My producer was Norico Wada.