Matthew Steidl

Matthew Steidl

Digital Artist and Teacher with Onset Experience

Senior visual effects artist / VFX Supervisor / 13 yrs

Encore Hollywood

Hire Me

Digital Compositor

The Woman King (2022)

Visual Effects Supervisor

Minx (2022)

Digital Compositor / Visual Effects Artist

The Foundation (2021)

Digital Compositor

Halston (2021)

Digital Compositor

Hacks (2021)

Digital Compositor

Boss Level (2021)

Digital Compositor

Batwoman (2019)

Digital Compositor

Doom Patrol (2019)

Digital Compositor

See (2019)

Digital Compositor

Good Omens (2019)

Visual Effects Artist

Titans (2018)

Visual Effects Supervisor

All American (2018)

Visual Effects Artist

Seal Team (2017)

Visual Effects Artist

Friends from College (2017)

Visual Effects Artist

Riverdale (2017)

Assistant Visual Effects Supervisor

Gilmore Girls: A Year in the Life (2016)

Character TD

Timeless (2016)

Visual Effects Artist

Berlin Station (2016)

Visual Effects Artist

MacGyver (2016)

Visual Effects Artist

Legends of Tomorrow (2016)

Digital Compositor

Supergirl (2015)

Digital Compositor

Narcos (2015)

Assistant Visual Effects Supervisor

Wicked City (2015)

Visual Effects Artist

Crazy Ex-Girlfriend (2015)

Digital Compositor

The Flash (2014)

Assistant VFX Supervisor

Extant (2014)

Stereoscopic Artist

The Wolverine (2013)

Stereoscopic Artist

R.I.P.D. (2013)

Stereoscopic Depth Artist

Pacific Rim (2013)

Assistant VFX Supervisor

Veep (2012)

Visual Effects Artist

Hawaii Five-O (2010)

Visual Effects Artist

Castle (2009)

I am an accomplished visual effects artist and teacher with experience ranging from feature film, to broadcast television, to gaming in virtual reality. My exposure to various studio pipelines has granted me a thorough understanding of how commercial production functions, enabling me to quickly adapt to the demands of any project. I have also worked internationally, as an artist in Japan and as a teacher in Italy. My education granted me a solid aesthetic sensibility, which I continue to refine in my professional career and personal projects.
Work History
  • Lecturer

    California State University, Long Beach

    January 2017 - Present
    Long Beach, California, United States

    I teach several regular courses as part of CSULB film division's post production track, including 3d animation and digital media production. Using primarily Autodesk and Adobe software, I focus on demonstrating the pipeline used in VFX and CG animation studios for students.

  • Visual Effects Artist

    Encore VFX

    February 2014 - May 2020
    Hollywood, CA

    I have served numerous artistic roles for episodic television, including digital compositor and character rigger. I have also done ample on set supervision, as well as acted as a show coordinator for the studio.

  • Animation Professor

    California State University, Long Beach

    August 2017 - May 2020
    Long Beach, CA

    I teach courses in 2d and 3d digital animation, using Adobe Photoshop, Adobe After Effects, Autodesk Maya, and Adobe Substance Painter. I also mentor students individually to develop personal projects.

  • Animation Instructor

    University of Southern California

    September 2013 - December 2013
    Florence, Italy

    I designed and taught a university course in 3d animation using Autodesk Maya as the primary software of instruction. I conducted lectures, labs, and ultimately mentored each student individually to create original final projects. Students gained a solid grounding in all aspects of the CG animation pipeline, as well as ancillary software packages (photoshop, after effects, premiere, etc). The course was for a study abroad program in Florence, Italy.

  • Stereoscopic Depth Artist

    Stereo D

    April 2013 - July 2013
    Burbank, CA

    I created depth maps to drive stereoscopic post conversion for Pacific Rim, RIPD, Wolverine, Percy Jackson II, and James Cameron's documentary Deep Sea Challenge.

  • CG Animator

    Blind

    February 2013 - March 2013
    Santa Monica/Long Beach

    I did freelance work for several commercials. My responsibilities have included 3d layout, animation, character rigging, rendering, and editing.

  • Camera Layout TD

    Rhythm & Hues Studios

    June 2012 - February 2013
    El Segundo, CA

    I created original camera animation for VFX sequences in Percy Jackson II: The Sea of Monsters using R&H proprietary animation software. I also provided technical support for animators & FX artists. During my down time I also gave studio tours in Japanese.

  • Student Assistant

    University of Southern California

    August 2010 - May 2012

    I helped teach animation and software concepts to students during lab hours, including motion capture and character rigging. I also assisted professors with administrative tasks relating to class.

  • Animator

    Bite Size LLC

    May 2011 - June 2011
    Los Angeles, CA

    I created character and effects animation for the feature length documentary Bite Size using Adobe Flash.

  • Summer Intern

    Tokyo Broadcasting System Television

    June 2010 - August 2010
    Tokyo, Japan

    I designed and created a 40 second 2d/3d animation for the opening sequence of "Cat Chat", a television show broadcast weekly on BS-TBS during 2011. My producer was Norico Wada.

  • Rhythm & Hues Studios

    ? - Present
Education
  • University of Southern California (USC)

    2009 - 2012
  • University of Southern California (USC)

    2006 - 2009