Matthew Rampias

Matthew Rampias

Mid-level CG Supervisor / 6 yrs

Los Angeles, CA

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Work History
  • Lighting Lead

    DreamWorks Animation

    September 2022 - Present
  • Lighter

    DreamWorks Animation

    August 2020 - September 2022
    Glendale, California, United States
  • Lighting Lead

    Sony Pictures Imageworks

    May 2018 - August 2020
    Greater Los Angeles Area
  • CG Supervisor

    MPC

    December 2018 - January 2019
    Greater Los Angeles Area
  • CG Supervisor

    Duncan Studio

    March 2018 - May 2018
    Pasadena, CA
  • CG Supervisor

    Framestore

    March 2017 - March 2018
    Los Angeles, California

    Supervised:
    Guardians: Mission Breakout
    Capital One: Quicksilver
    NRJ Mobile
    Olympic Closing Ceremonies: Panda Commercial

  • Senior Look Development/Lead Lighting

    Method Studios

    September 2016 - March 2017
    Santa Monica, California

    Lookdev and Lighting on the “Evony World” Superbowl Ad and several other spots.
    Lookdev on various Toys such as Superman, Captain America, Pinkie Pie, and more.
    Lead Lighting on the Gingerbread Deal Spots and the Target 2016 Holiday Mini Musical (Rat King Song)

  • CG Supervisor

    Psyop

    August 2016 - September 2016
    Venice, California
  • Visual Effects Supervisor

    RGH Themed Entertainment

    May 2015 - July 2016
    Woodland Hills, California
  • Senior Lighter/Compositor

    Sony Pictures Imageworks

    January 2015 - May 2015
    Culver City, California
  • CG Supervisor

    RGH Themed Entertainment

    January 2014 - January 2015
    greater los angeles area

    Worked closely with the Directors, Creative Directors, VFX Supervisor, and Department Leads to define and implement the creative and technical approach to the shows.
    Worked with Pipeline leads to create, test and implement new tools and better pipeline workflows based on my years of studio experience. Managed, gave guidance and delegated work to artists throughout the production pipeline and worked with Production to make sure shows stayed on time and budget.
    Worked directly with VFX Producers and Coordinators to forecast, monitor and define cost in cpu and man hours associated with all departments while being highly aware of the budget and schedule impact of technical and creative solutions.
    Created and gave demonstrations of our technology, workflow and media to high profile clients and explained techniques and approaches to senior corporate staff.

  • Senior Compositor

    Psyop

    December 2013 - January 2014
    Greater Los Angeles Area

    Compositing on an Intel spot.

  • Lighting and Compositing Lead

    Walt Disney Animation Studios

    December 2012 - November 2013
    Glendale

    Worked closely with the Art Director, CG Supervisor, and Digital Department Leads to establish the artistic look of the film through lighting and compositing
    Created and communicated well thought out lighting direction and shot retakes
    Identified particularly challenging aspects of the movie and proposed options, made recommendations and helped manage film complexity
    Worked with the Digital Department Leads and the CG Supervisors to implement techniques and solve production problems
    Identified opportunities for efficiencies and proposed implementations
    Worked with Associate Producers to forecast, monitor, and define cost associated with lighting/comp/render while being highly aware of the budget and schedule impact of technical and creative solutions
    Explained complex CG lighting techniques and approaches to Producers and Directors
    Lit production keys, key art, and production shots when necessary
    Provided lighting and comp set-ups and technical solutions to our vendor studios
    Worked with Marketing and Consumer Products divisions providing techniques, models, and rendered artwork to facilitate worldwide marketing campaigns and toy development

  • Senior Lighting TD

    Wētā FX

    October 2012 - December 2012
    New Zealand

    Lighting on “The Hobbit” for the flashback sequence involving Azog and Thorin Oakshield
    Visual development on “The Hobbit” of the 3D smoke and fire for the flashback

  • Senior Lighting TD

    Sony Pictures Imageworks

    April 2005 - August 2012
    Greater Los Angeles Area

    Lighting, Compositing, Look Development and Stereo with Katana, Arnold, Nuke, PRMan,and other proprietary and off the shelf tools.
    I worked on Men in Black 3, Hotel Transylvania, Alice in Wonderland, Open Season, Eagle Eye, Cloudy with a Chance of Meatballs, Speed Racer, Arthur Christmas, I Am Legend, The Smurfs, The Zookeeper, Surf's Up, Heist, Open Season 3D and Monster House 3D.

    Lighting duties included:
    Key Lighting Set-ups from production artwork
    Artist support for disseminated set-ups with solutions both technical and creative
    Visual Development work to achieve solutions to visual problems
    Wedges, tests and breakdowns of various techniques cataloged and compared for greatest efficiencies
    Lighting on hundreds of fully CG animated and live action visual effects shots
    Worked with the Director, Art Directors and CG sups to achieve the look and feel

    Compositing duties included:
    Comp templates for key-lit sequences based on production artwork and direction
    Rotoscoping, Tracking, blue and green screen keys, projections and paint
    Creation of comp tools within the package (such as gizmos) for repetitive tasks
    Compositing on hundreds of shots with a variety of complexities from simple A over B to monstrous shots with dozens of effects and hundreds of assets

    Look Development duties included:
    Material asset creation and modifications to achieve the look from production artwork
    Assembly of shaders and textures on modeled assets
    Texture painting and material and texture variations per asset when necessary
    Look development on many materials such as cloth, goo, metals and more

  • Project Manager and Lighting Supervisor

    Rolling Razor, Inc.

    October 2008 - July 2009
    Greater Los Angeles Area

    Created and maintained a working digital pipeline for the assembly of animation, effects, lighting, compositing and editing
    Created a production tracking pipeline to track assets, shots, time and budget
    Created and negotiated bids, budget and timeline for the promotion
    Hired and managed a team of artists to animate, light, composite, create effects and edit the promotional short
    Lit and composited animated and effects assets from remote artists

  • Lighting TD

    DreamWorks Animation

    April 2003 - March 2005
    Redwood City,CA

    Lighting and Compositing on “Madagascar” and Academy Award nominated “Shrek 2” using PDI's proprietary render and tools.

  • Lighting & FX TD

    Nickelodeon Animation Studio

    2002 - 2003

    Read through the script and broke out the necessary effects shots as well as the story to story transitions shots which I pitched to the Director for approval. After the approval process I then disseminated these tasks to the various effects artists we had on the team.
    Fx bidding, creating, transition creation, lookdev, fluid simulation, lighting and compositing for the Jimmy Neutron's Nicktoons Blast simulator at Universal Studios Florida.

  • Lighting and Fluid Dynamics Sim artist

    Base 2 Studios

    2002 - 2002
    Greater Los Angeles Area

    Lighting and fluid dynamics using Real Flow and Lightwave on a commercial for Look Chocolate

  • Logo Design

    Freelance 3D Artist/Animator

    2002 - 2002
    Greater Los Angeles Area

    Design, modeling, animation, lighting and final output of XK Entertainment’s company logo and end credit bumper

  • Lighter/Compositor/Generalist

    Threshold

    2001 - 2002

    Lighting/FX, and Compositing on Armageddon at Eurodisney
    Lookdev, Lighting and Compositing for Food Fight

  • Lighting/FX TD

    DNA Productions

    May 2000 - October 2001

    Lighting, FX and Compositing on Jimmy Neutron: Boy Genius.

  • Logo Design

    ABC News

    2000 - 2000
    Phoenix, Arizona Area

    Designed and animated station identification logos for ABC News Channel 5.

  • Lighting/FX TD

    Foundation Imaging

    1999 - 2000

    Lighting, FX, Compositing (with a bit of modeling, and animation) on Roughnecks: Starship Troopers, Max Steel

Education
  • Stony Brook University

    1995 - 1995
  • Fine Arts

    Moorpark College

    1992 - 1995