Supervised:
Guardians: Mission Breakout
Capital One: Quicksilver
NRJ Mobile
Olympic Closing Ceremonies: Panda Commercial
Senior Look Development/Lead Lighting
Method Studios
September 2016 - March 2017
Santa Monica, California
Lookdev and Lighting on the “Evony World” Superbowl Ad and several other spots.
Lookdev on various Toys such as Superman, Captain America, Pinkie Pie, and more.
Lead Lighting on the Gingerbread Deal Spots and the Target 2016 Holiday Mini Musical (Rat King Song)
CG Supervisor
Psyop
August 2016 - September 2016
Venice, California
Visual Effects Supervisor
RGH Themed Entertainment
May 2015 - July 2016
Woodland Hills, California
Senior Lighter/Compositor
Sony Pictures Imageworks
January 2015 - May 2015
Culver City, California
CG Supervisor
RGH Themed Entertainment
January 2014 - January 2015
greater los angeles area
Worked closely with the Directors, Creative Directors, VFX Supervisor, and Department Leads to define and implement the creative and technical approach to the shows.
Worked with Pipeline leads to create, test and implement new tools and better pipeline workflows based on my years of studio experience. Managed, gave guidance and delegated work to artists throughout the production pipeline and worked with Production to make sure shows stayed on time and budget.
Worked directly with VFX Producers and Coordinators to forecast, monitor and define cost in cpu and man hours associated with all departments while being highly aware of the budget and schedule impact of technical and creative solutions.
Created and gave demonstrations of our technology, workflow and media to high profile clients and explained techniques and approaches to senior corporate staff.
Senior Compositor
Psyop
December 2013 - January 2014
Greater Los Angeles Area
Compositing on an Intel spot.
Lighting and Compositing Lead
Walt Disney Animation Studios
December 2012 - November 2013
Glendale
Worked closely with the Art Director, CG Supervisor, and Digital Department Leads to establish the artistic look of the film through lighting and compositing
Created and communicated well thought out lighting direction and shot retakes
Identified particularly challenging aspects of the movie and proposed options, made recommendations and helped manage film complexity
Worked with the Digital Department Leads and the CG Supervisors to implement techniques and solve production problems
Identified opportunities for efficiencies and proposed implementations
Worked with Associate Producers to forecast, monitor, and define cost associated with lighting/comp/render while being highly aware of the budget and schedule impact of technical and creative solutions
Explained complex CG lighting techniques and approaches to Producers and Directors
Lit production keys, key art, and production shots when necessary
Provided lighting and comp set-ups and technical solutions to our vendor studios
Worked with Marketing and Consumer Products divisions providing techniques, models, and rendered artwork to facilitate worldwide marketing campaigns and toy development
Senior Lighting TD
Wētā FX
October 2012 - December 2012
New Zealand
Lighting on “The Hobbit” for the flashback sequence involving Azog and Thorin Oakshield
Visual development on “The Hobbit” of the 3D smoke and fire for the flashback
Senior Lighting TD
Sony Pictures Imageworks
April 2005 - August 2012
Greater Los Angeles Area
Lighting, Compositing, Look Development and Stereo with Katana, Arnold, Nuke, PRMan,and other proprietary and off the shelf tools.
I worked on Men in Black 3, Hotel Transylvania, Alice in Wonderland, Open Season, Eagle Eye, Cloudy with a Chance of Meatballs, Speed Racer, Arthur Christmas, I Am Legend, The Smurfs, The Zookeeper, Surf's Up, Heist, Open Season 3D and Monster House 3D.
Lighting duties included:
Key Lighting Set-ups from production artwork
Artist support for disseminated set-ups with solutions both technical and creative
Visual Development work to achieve solutions to visual problems
Wedges, tests and breakdowns of various techniques cataloged and compared for greatest efficiencies
Lighting on hundreds of fully CG animated and live action visual effects shots
Worked with the Director, Art Directors and CG sups to achieve the look and feel
Compositing duties included:
Comp templates for key-lit sequences based on production artwork and direction
Rotoscoping, Tracking, blue and green screen keys, projections and paint
Creation of comp tools within the package (such as gizmos) for repetitive tasks
Compositing on hundreds of shots with a variety of complexities from simple A over B to monstrous shots with dozens of effects and hundreds of assets
Look Development duties included:
Material asset creation and modifications to achieve the look from production artwork
Assembly of shaders and textures on modeled assets
Texture painting and material and texture variations per asset when necessary
Look development on many materials such as cloth, goo, metals and more
Project Manager and Lighting Supervisor
Rolling Razor, Inc.
October 2008 - July 2009
Greater Los Angeles Area
Created and maintained a working digital pipeline for the assembly of animation, effects, lighting, compositing and editing
Created a production tracking pipeline to track assets, shots, time and budget
Created and negotiated bids, budget and timeline for the promotion
Hired and managed a team of artists to animate, light, composite, create effects and edit the promotional short
Lit and composited animated and effects assets from remote artists
Lighting TD
DreamWorks Animation
April 2003 - March 2005
Redwood City,CA
Lighting and Compositing on “Madagascar” and Academy Award nominated “Shrek 2” using PDI's proprietary render and tools.
Lighting & FX TD
Nickelodeon Animation Studio
2002 - 2003
Read through the script and broke out the necessary effects shots as well as the story to story transitions shots which I pitched to the Director for approval. After the approval process I then disseminated these tasks to the various effects artists we had on the team.
Fx bidding, creating, transition creation, lookdev, fluid simulation, lighting and compositing for the Jimmy Neutron's Nicktoons Blast simulator at Universal Studios Florida.
Lighting and Fluid Dynamics Sim artist
Base 2 Studios
2002 - 2002
Greater Los Angeles Area
Lighting and fluid dynamics using Real Flow and Lightwave on a commercial for Look Chocolate
Logo Design
Freelance 3D Artist/Animator
2002 - 2002
Greater Los Angeles Area
Design, modeling, animation, lighting and final output of XK Entertainment’s company logo and end credit bumper
Lighter/Compositor/Generalist
Threshold
2001 - 2002
Lighting/FX, and Compositing on Armageddon at Eurodisney
Lookdev, Lighting and Compositing for Food Fight
Lighting/FX TD
DNA Productions
May 2000 - October 2001
Lighting, FX and Compositing on Jimmy Neutron: Boy Genius.
Logo Design
ABC News
2000 - 2000
Phoenix, Arizona Area
Designed and animated station identification logos for ABC News Channel 5.
Lighting/FX TD
Foundation Imaging
1999 - 2000
Lighting, FX, Compositing (with a bit of modeling, and animation) on Roughnecks: Starship Troopers, Max Steel