I am an experienced Houdini FX Artist and Generalist, driven by a passion for storytelling.
I enjoy working hard in a team environment, constantly seeking impossible challenges to solve and opportunities to create beautiful imagery.
- Houdini, Katana, Maya, Nuke
- Experience with rigid body dynamics, fluid simulations, cloth simulations, hair, particles, etc.
- Mantra/ Arnold/ Redshift
- Linux/ Unix Experience
- Ability to light and slap own work for review
- Proven ability to take direction and work to tight deadlights
- Problem solving and detail orientated attitude
Work History
FX Supervisor
Industrial Light & Magic
June 2022 - Present
FX Supervisor on Black Panther: Wakanda Forever (2022)
**VES Nomination 2023 “Outstanding Effects Simulation in a Photoreal Feature” - Black Panther: Wakanda Forever; City Street Flooding
Lead FX Technical Director
Industrial Light & Magic
June 2020 - May 2022
Lead FX TD on Loki (2021)
**VES Nomination 2022 “Outstanding Effects Simulation in an Episode, Commercial, or Real-Time Project” - LOKI; Journey into Mystery; Alioth Cloud
Lead FX TD on Eternals (2020)
Senior FX TD on The Bubble (2022)
Senior FX TD on Hawkeye (2021)
Senior FX Technical Director
ScanlineVFX
November 2019 - June 2020
Vancouver, Canada Area
Senior FX TD on Free Guy (2020)
Senior FX TD
Sony Pictures Imageworks
January 2019 - May 2019
Vancouver, Canada
Spider-Man: Far From Home
effects technical director
Sony Pictures Imageworks
October 2017 - October 2018
Vancouver, Canada
Sony Pictures Imageworks
October 2017 - June 2018
FX TD
Animal Logic
January 2017 - June 2017
FX TD
Animal Logic
September 2016 - December 2016
VFX Lead
Cutting Edge
July 2016 - September 2016
Brisbane, Australia
3D Artist
Cutting Edge
July 2012 - July 2016
Working directly under senior supervisors to produce a vast array of complex 3D elements across a large number of TVC and Feature Film projects. Expected to have a high proficiency in a large number of areas of visual effects from matchmoving to modelling to FX and rendering.
3D Intern
Cutting Edge
February 2012 - June 2012
Working with a highly focused project team modelling and texturing 3D assets for a series of major TVC productions.