Matthew Bain

Matthew Bain

Senior Technical Artist & Founder of Live Music Visuals

Senior 3D Generalist / 19 yrs

United States

Hire Me

Architectural Visualisation

GPCA Grand Penn Vision (2022)

Final Layout Artist

Trolls (2016)

Lead Final Layout Artist

The Pig Who Cried Werewolf (2016)

Lead Final Layout Artist

Penguins of Madagascar (2014)

Final Layout Artist

Rise of the Guardians (2012)

Final Layout Artist

Madagascar 3: Europe's Most Wanted (2012)

Layout Artist

Megamind (2010)

Layout Artist

Monsters vs Aliens Mutant Pumpkins From Outer Space (2009)

Layout Artist

B.O.B.'s Big Break (2009)

Final Layout Artist

Monsters vs. Aliens (2009)

I currently work for DigitalFish as a Senior Technical Artist and prior to this role, I was a Lead Artist at NGA and DreamWorks Animation. In these roles, I managed cross-site teams of multidisciplinary artists with work that encompasses cinematography, 3D animation, geospatial visualization, technical/artistic development, mentoring, storytelling, scripting, and cross-department support. I have served in an integral role by augmenting capabilities, managing production, and helping foster artistic growth within a team. I have a strong proficiency in all stages of the 3D animation pipeline, and I consistently strive to develop new methods for increasing artist efficiency and improving workflows. I particularly enjoy creating real-time visualizations that react to live music performances.
Work History
  • Senior Technical Artist

    DigitalFish

    September 2020 - Present
  • Founder, Creative Director, Visualization Artist

    Live Music Visuals

    July 2011 - Present
    Portland OR

    - Specializes in real-time 3D visualizations and customized interactive systems that react to live music events
    - Responsible for developing customized visualization systems that are specifically designed for each client and performance.
    - Leverages advanced audio analysis, multi-channel inputs, custom user interfaces, and Unity to render visuals in real-time
    - Responsible for marketing, customer outreach, social media presence, website development, and video documentation
    - Incorporates all aspects of a 3D cinematic animation and game development environment including: pipeline scripting, C# development, audio analysis programming, game play design, concept art development, shader writing, 3D modeling, animation, texturing, lighting, compositing, final delivery, event logistics, and technical support of the visualization system at the performance

  • Lead 3D Visualization Artist

    U.S. Federal Government

    August 2017 - September 2020
    Washington D.C. Metro Area

    - Leads a team of artists providing guidance and mentoring
    - Responsible for managing production and supporting communication across multi-disciplinary projects that incorporate 3D animation, 2D design, UI/UX, and web development
    - Leads initiatives to standardize and modernize hardware and software infrastructure
    - Creates 3D animations, 3D models, data visualizations, and compelling interactive stories
    - Demonstrates and develops new 3D animation workflows that incorporate game engines (Unity) to bring unique interactive experiences
    - Incorporates data and geospatial information to visualizations that can portray compelling stories for web, mobile, and VR platforms
    - Serves as an Ambassador with significant contributions and participation in recruiting events, agency outreach initiatives, and hiring panels
    - Received awards for groundbreaking visualizations including Inter-Agency Visual Media Group (IVMG) ICy’s and the Develop the Workforce award

  • 3D Visualization Artist

    U.S. Federal Government

    January 2016 - August 2017
    Washington D.C. Metro Area

    - Created 3D animations, 3D models, data visualizations, and compelling interactive stories
    - Leveraged previous work experience to elevate 3D animations and instill cinematic qualities in these visualizations
    - Demonstrated and developed new 3D animation workflows that incorporate game engines (Unity) to bring unique interactive experiences
    - Incorporated data and geospatial information to visualizations that would portray compelling stories for web, mobile, and VR platforms
    - Participated in recruiting events, agency outreach initiatives, and hiring panels

  • 3D Artist Consultant

    River Studios

    June 2015 - December 2015

    - Worked to help develop unique and new VR experiences including the Bjork Vulnicura VR Experience
    - Collaborated to conceptualize VR, user interfaces, build reactive particle systems, design unique visual effects, and augment VR experiences by pushing the boundaries of this new medium
    - Composed music for a VR experience, designed/animated 3D logos and visual effects, built 3D models and textures, and supported many other requirements that are typical for a 3D pipeline and atypical for VR workflows

  • Lead Final Layout Artist

    DreamWorks Animation

    August 2013 - December 2014
    Redwood City, CA

    - Responsible for managing a cross site team of artists in the final layout department
    - Instituted a new system to vastly improve cross site communication and track artist workloads - Worked to better integrate Nuke compositing procedures to front-end department renders
    - Additional responsibilities included improving final layout workflows, communication with downstream departments, sequence preparation and verification, final camera adjustments, rough layout modifications, stereoscopic camera work, Nuke compositing, and other general layout tasks
    - Most recent project was The Penguins of Madagascar movie

  • Final Layout Artist

    DreamWorks Animation

    July 2008 - August 2013

    - Traveled to India for three months to help train and support the final layout team
    - Responsible for set dressing, final camera adjustments, rough layout adjustments, stereoscopic camera work, sequence preparation, Nuke compositing, general layout and composition
    - Worked on previsualization and shot/camera rig reconstruction
    - Provided support for multiple downstream departments including animation and lighting
    - Utilized MEL, python, and tcsh scripting to automate and improve workflows
    - Advanced proficiency in Maya, Nuke, and proprietary studio tools and systems
    - Completed the intensive six month training: FX Challenge
    - Work/projects included Trolls, Rise of the Guardians, Madagascar 3, Megamind, Monsters Vs. Aliens Pumpkin TV special, Spooky Stories, and Bob's Big Break

  • Graduate Research Assistant

    The Ohio State University

    September 2007 - June 2008
    Columbus, Ohio Area

    - Virtual environment development and design of the ruins in Chaco Canyon, New Mexico
    - Traveled to Pueblo Bonito ruins to gain perspective and explore the site
    - Built models, textures, landscapes for a 3D virtual world
    - Designed and maintained the website using CSS for documentation and client reviews

  • Technical Artist

    Electronic Arts

    June 2007 - August 2007
    Playa Vista, CA

    - Responsible for research and development of particle systems and visual effects in the Unreal 3 engine
    - Required to create multiple iterations of in-game special effects
    - Worked closely with Art Director to achieve the appropriate design of various visual effects
    - Collaborated with designers for game implementation specifications
    - Worked with engineers to help develop better artist tools for the creation of effects in UE3
    - Supported the development of the Spielberg LMNO project

  • Graduate Research Assistant

    The Ohio State University

    January 2007 - June 2007

    - Collaborated with students, art director, project manager, and the client to create 3D animations
    - Created 3D animations of test beds to exemplify the use of nano-technology
    - Responsible for research and development, initial look and feel, 3D models, animations, textures, and lighting
    - Completed test beds that are integrated into Virtools for real time exploration in a virtual world

  • Graduate Research Assistant

    The Ohio State University

    September 2006 - January 2007

    - Website maintenance and design
    - 2D graphic design including brochures, posters, and other promotional materials
    - Video editing, DVD authoring, and compositing
    - Troubleshooting technology including video editing and website design
    - Web and video support for research projects at ACCAD

  • Graduate Research Assistant

    The Ohio State University

    September 2005 - September 2006

    - Maintained and monitored online course content through WebCT
    - Constructed a new course management system using Moodle, an open source CMS
    - Incorporated advanced Flash modules for content and built them into Moodle
    - Created new user interfaces, graphics, designs, and other associated multimedia
    - Received first place in the 2006 Tools for Teaching & Media Contest Educational Package-Team presented by Epsilon Sigma Phi

Education
  • MFA in Computer animation and music visualization

    The Ohio State University

    September 2005 - August 2008
  • BFA

    The Ohio State University

    September 2000 - December 2004
  • High School

    1996 - 2000