Matt Doering

Matt Doering

Senior Background Artist / 14 yrs

Los Angeles, CA

Hire Me

Visual Development Artist

Harvey Girls Forever! (2018)

Character Design / Location Design

Disney's The 7D (2014)

Prop Design / Prop Designer / Location Design

Star vs. The Forces of Evil (2012)

Matt Doering is many things, but primarily he is a plaid enthusiast, a coffee hoarder, and a maker of strange faces. He is also a background designer for Disney Television Animation. He lives and works in sunny Los Angeles, CA with his grumpy corgi-mix named Dewey.
Work History
  • Background Designer

    Walt Disney Television Animation

    June 2015 - Present
  • Freelance Illustrator

    Self-employed

    January 2013 - Present

    KaBOOM Comics
    • Illustrated alternate cover for Bravest Warriors Issue #10

    Book Illustration
    • "The Story of Magic Kringle" - www.magickringle.com

  • UI Designer

    Disney Interactive

    January 2013 - May 2014

    CityGirl (Facebook)
    • Illustrated various icons and marketing graphics for weekly missions.
    • Rendered various character poses.
    • Worked with the lead artist, art director, and product managers on the design of new in-game features.

    Star Wars: Commander (mobile game)
    • Assisted with UI design exploration during the pre-production phase of the project.

    Marvel Avengers Alliance Tactics (Facebook)
    • Created a variety of textures and repeat tiles for level design.
    • Illustrated viral images for social media websites.

  • UI Designer / Illustrator

    Zynga

    July 2012 - December 2012

    CityVille 2 (Facebook)
    • Illustrated various in-game assets, characters, and marketing graphics.
    • Worked with client engineers and game designers to refine existing UI and design new features.

  • Lead Artist

    Large Animal Games

    May 2011 - June 2012

    Spartacus Vengeance: The Game
    • Principle UI Designer.
    • Worked with client engineers to develop Flash based GUI interfaces.
    • Managed art task delegation to production art staff.
    • Worked with art team to develop aesthetic treatment for fighters, NPCs, maps and map assets.
    • Managed the development of game promotional materials and content posted to Facebook Timeline.

    Camelot: The Game
    • UI Designer

  • Production Artist

    Large Animal Games

    June 2010 - May 2011

    Spartacus: The Game
    • Designed animations and cinematics for battle sequences.
    • Designed art for gladiator weapons and equipment.
    • Managed gear asset release schedule.
    • Trained production art staff to create gladiator gear.
    • Assisted in UI development.

  • 2D Art Apprentice

    1st Playable Productions

    June 2009 - August 2009

    Created a variety of 2D art assets for the following Nintendo DS titles:

    • Style Lab: Jewelry Design (Ubisoft)
    • Winter’s Tail (Crave-SVG)
    • My Virtual Tutor: Reading (Crave Entertainment)

    Responsibilities included but not limited to: Character Illustration, Concept Development, and User Interface Design.

Education
  • Savannah College of Art and Design

    2006 - 2010