Matt Corcoran

Matt Corcoran

Lead Character Artist / 17 yrs

Las Vegas, Nevada

Senior Character Modeler

Jurassic World (2015)

Senior Character Artist

Teenage Mutant Ninja Turtles (2014)

Matt Corcoran is a Lead Character Artist that specializes in sculpting heroic characters and creatures. He has extensive experience in Anatomy, Character Design, Modeling, and Texturing for Visual Effects, Games and Collectible figures.
www.mjc.art
Work History
  • Principal Character Artist

    The Initiative

    May 2019 - Present
  • Senior Character Artist

    Studio Wildcard

    August 2018 - May 2019
  • Lead Character Artist

    Outpost Games

    August 2015 - July 2018
    Redwood City, CA

    Character Concept, Character Pipeline Establishment, Character & Creature Modeling and Texturing

    SOS (the game)

  • Senior Character Modeler

    Industrial Light & Magic

    March 2014 - March 2015
    San Francisco Bay Area

    - Jurassic World (2015) - Creature Modeling and Hires Skin Detailing
    - Pirates of the Caribbean: Battle for the Sunken Treasure, Attraction at Disneyland Shanghai (2016)
    Jack Sparrow Digital Double Model
    - Soarin' - Flight simulator attraction at Disney California Adventure, Epcot, & Shanghai Disneyland
    Digital Double Modeling, Creature Modeling and Texturing
    - Iron Man Experience - 3D motion simulator attraction in Tomorrowland at Hong Kong Disneyland
    - TMNT (2014) - Muscle Blend Shapes

  • Character Artist, Supervisor, Workshop Manager

    AnatomyTools.com

    March 2011 - March 2014
    San Francisco Bay Area

    - Supervised, Prototyped and created 3D models for anatomical reference figures.
    - Managed staff and facilities for Anatomy Workshops
    - Assistant Anatomy Instructor

  • Lead Character Artist

    Cinematico

    April 2010 - March 2011
    San Francisco Bay Area

    Modeled and textured video game characters and props.

  • Character Artist

    Liquid Development

    January 2011 - February 2011

    Modeled and textured video game characters and props.

  • Character Artist

    Liquid Development

    May 2009 - April 2010
    Portland, Oregon Area

    Modeled and textured video game characters and props.
    - Max Payne 3 - Character Modeling
    - Rock Band 3 - Character Modeling
    - Kinect Adventures - Concept Sculpting

  • Freelance 3D Artist

    Pacific Digital Image

    July 2008 - December 2008
    San Francisco Bay Area


    Photo-realistic modeling, lighting and rendering for commercial animation and print.

  • Freelance 3D Artist

    xyz

    April 2008 - May 2008
    San Francisco Bay Area


    Photo-real modeling and texturing for commercial animation and print

  • 3D Artist

    InterActive Group LCC

    March 2006 - August 2007
    Columbus, Ohio Area


    3D modeling, animation, lighting, and texturing for educational exhibits and galleries nationwide.

Education
  • Columbus College of Art & Design

    2004 - 2006
  • Columbus State Community College

    2001 - 2004