Matt Corcoran is a Lead Character Artist that specializes in sculpting heroic characters and creatures. He has extensive experience in Anatomy, Character Design, Modeling, and Texturing for Visual Effects, Games and Collectible figures. www.mjc.art
Work History
Principal Character Artist
The Initiative
May 2019 - Present
Senior Character Artist
Studio Wildcard
August 2018 - May 2019
Lead Character Artist
Outpost Games
August 2015 - July 2018
Redwood City, CA
Character Concept, Character Pipeline Establishment, Character & Creature Modeling and Texturing
SOS (the game)
Senior Character Modeler
Industrial Light & Magic
March 2014 - March 2015
San Francisco Bay Area
- Jurassic World (2015) - Creature Modeling and Hires Skin Detailing
- Pirates of the Caribbean: Battle for the Sunken Treasure, Attraction at Disneyland Shanghai (2016)
Jack Sparrow Digital Double Model
- Soarin' - Flight simulator attraction at Disney California Adventure, Epcot, & Shanghai Disneyland
Digital Double Modeling, Creature Modeling and Texturing
- Iron Man Experience - 3D motion simulator attraction in Tomorrowland at Hong Kong Disneyland
- TMNT (2014) - Muscle Blend Shapes
Character Artist, Supervisor, Workshop Manager
AnatomyTools.com
March 2011 - March 2014
San Francisco Bay Area
- Supervised, Prototyped and created 3D models for anatomical reference figures.
- Managed staff and facilities for Anatomy Workshops
- Assistant Anatomy Instructor
Lead Character Artist
Cinematico
April 2010 - March 2011
San Francisco Bay Area
Modeled and textured video game characters and props.
Character Artist
Liquid Development
January 2011 - February 2011
Modeled and textured video game characters and props.
Character Artist
Liquid Development
May 2009 - April 2010
Portland, Oregon Area
Modeled and textured video game characters and props.
- Max Payne 3 - Character Modeling
- Rock Band 3 - Character Modeling
- Kinect Adventures - Concept Sculpting
Freelance 3D Artist
Pacific Digital Image
July 2008 - December 2008
San Francisco Bay Area
Photo-realistic modeling, lighting and rendering for commercial animation and print.
Freelance 3D Artist
xyz
April 2008 - May 2008
San Francisco Bay Area
Photo-real modeling and texturing for commercial animation and print
3D Artist
InterActive Group LCC
March 2006 - August 2007
Columbus, Ohio Area
3D modeling, animation, lighting, and texturing for educational exhibits and galleries nationwide.