Lead Technical Director & 3D Generalist
Method Studios
September 2014 - November 2018
new york, new york
Lead TD, developing facility and show tools as well as artist working including Rigging, Tracking, Character FX & Animation.
Facility Tool TD:
Lens distortion workflow tools in Nuke, Maya & Houdini to support NY, LA, VAN workflows
Created Camera Database, used facility registration system to store tracking exports & metadata
Nuke: Overhauled existing toolset to use plate-specific shot-level versioned distortions Implemented support for lens nodes & uvmaps (Flame compatible), as well as scaling & cropping Maya: Streamlined camera asset creation, loading cameras & metadata, transferring & exporting
Houdini: Connected distortion data to existing alembic camera tools
Lead Show TD:
Justin Timberlake’s “Filthy”: Show Tools, Animation, Cross-site Asset Management
Facebook’s AR Masks: Creative & Technical Supervision, Workflow Development, App Coding Facebook’s 2017 Friends Day: Maya/Nuke Tool & Workflow Development, Rigging, Animation Bud Light “Made for Living”: Show Camera Tools, Camera Animation, MoCap Asset Management
Sequence Lead:
HBO’s Vinyl Premiere: Maya, Houdini & Nuke Workflow Supervision, Lighting TD
Sequence/Show TD:
Equals: Maya/Nuke Tool Development,
NY Lotto: Maya Camera Tool Development
Tracking/Matchmove TD:
The Get Down, The Longest Ride, Dupixent, Mercedes, Johnson & Johnson
Animator:
Purge 3, Microsoft, Lenovo, Mountain Dew
Rigging TD:
Swarovski, Capital One, Kia, Maison Margiela, GE
Tech-Anim/Groom TD:
FedEx, Exxon, Finra, Windstream, Goldman Sachs, Tecate Light, Pfizer