Mathieu Le Meur

Mathieu Le Meur

Supervisor Rigging Artist / 23 yrs

Paris, France

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CG Supervisor

The Super Mario Bros. Movie (2023)

CG Supervisor

The Secret life of pets 2 (2019)

Character Rigging Supervisor

The Secret Life of Pets (2016)

Rigging

Despicable Me 2 (2013)

Senior Lighter

Despicable Me (2010)

Rigging

Splice (2010)

Character Rigging And Skinning Artist

Igor (2008)

Visual Effects Set Modeler

Renaissance (2006)

Lighting supervisor

More (2006)

Lighting Supervisor

Getting Up: Contents Under Pressure (2006)

Animator

Asterix and Obelix Meet Cleopatra (2005)

Animator

Lovely Rita, sainte patronne des cas désespérés (2003)

Digital Artist

Gamma Project (2003)

Digital Compositor

Amélie (2001)

Work History
  • Rigging Supervisor/Character Workflow Supervisor on "Max"

    Illumination Mac Guff

    June 2013 - Present
  • Rigging Supervisor on "A minion movie"

    Illumination Mac Guff

    September 2012 - July 2013
  • Rigging Supervisor/Character Workflow Supervisor on "Despica

    Illumination Mac Guff

    July 2011 - February 2013
  • Rigging Supervisor on "The Lorax"

    Illumination Mac Guff

    March 2011 - July 2011
  • Key lighter

    Illumination Mac Guff

    January 2011 - March 2011
  • Character TD/Rigging Supervisor

    Illumination Mac Guff

    July 2010 - December 2010

    Lorax

    -characters and props rigs
    -tools creation for automated rigging, automated layout, and animation.
    -assets graph design for rig department.
    -updating characters pipeline production, automation scripts, and debugging
    -intervene on the whole pipeline to solve troubleshoots from modeling to lighting(hair,export...).

  • Senior Lighter

    Mac Guff

    2009 - April 2010

    Despicable Me

    -shading,lighting, key lights, compositing

  • Character TD

    Mac Guff

    October 2008 - March 2009

    Rigging on Despicable Me

  • lighting TD

    Sparx Animation Studios

    October 2007 - May 2008

    -Shading ,key Lighting and lighting
    -mel scripting of different utilities for lighters and compositers (Fbx automatic export to Fusion, Filter Type textures changing for groups of objects...)

  • Facial Rig Supervisor/Character TD

    Sparx Animation Studios

    January 2006 - September 2007

    -Supervising facial rigging (working with R&D and Animation departments I built the skin-based facial rig sytem and animation interface and scripted some small utilities for decomposing expressions)

    -mel scripts for update and development of existing SPARX's auto-rig.

  • Character TD

    Freelance

    November 2006 - December 2006

    Creation of an advanced Auto-rig for students use.

  • Teacher

    GOBELINS

    October 2006 - December 2006
  • Lighting supervisor

    TeamTO

    February 2006 - April 2006
  • 3D Artist,Character TD,Lighting TD,Lighting supervisor

    Freelance

    2000 - 2006
  • Lighting supervisor

    Attitude Studio

    August 2005 - October 2005

    Getting Up
    50 cent

  • Rigging, Lightin and Compositing

    Attitude Studio

    January 2005 - September 2005
  • Modeling and Rigging Supervisor

    Sparx Animation Studios

    April 2004 - June 2004
  • Senior 3D Artist

    Sparx Animation Studios

    December 2001 - September 2003
  • Rigger,Layout Artist, animator and 2D Rotoscope artist

    Duboi

    July 2000 - November 2001