Miguel Angel Sanchez Cogolludo

Miguel Angel Sanchez Cogolludo

VFX Generalist and Pipeline TD

Senior Pipeline TD / Tools Developer / Mid-level CG Generalist , VFX / 11 yrs

Granada, Spain

Hire Me
In 15 years of professional carreer on CG, and a background in Computer Science and Video Production, I’ve had different responsabilities, developing skills for numerous aspects of computer graphics, with greater focus on hard surface modelling, lighting, and compositing areas.

I also had working experience on rigging, animation, and fx simulation, so I have a complete vision of the entire pipeline of a vfx shot.

My programming skills help me to enhance the workflow and streamlining the processes.
Work History
  • Pipeline Developer

    Jellyfish Pictures

    January 2020 - March 2025

    Streamlining processes for ingesting shots from clients,
    publishing to internal database,
    exporting back to client,
    OCIO colour management,
    Editorial tools for improving workflows

  • Pipeline TD

    Jellyfish Pictures

    March 2017 - December 2019
    Brixton, London

    Bitz and Bobs
    Floogals
    Denis and Gnasher
    Solo A Star Wars Story

  • Pipeline TD

    Lightbox Entertainment

    September 2014 - December 2016
  • Pipeline TD

    Light Box Entertainment

    October 2014 - December 2016

    Developing Pipeline Tools for several departments, as Editorial, Layout, Composition or Production.
    Using mainly Python with QT, in two feature animation films:
    - "Capture the Flag" (2016)
    - "Tad Jones: The Hero Returns" (August 2017)

    - Nuke (Pyton/Pyside)
    - Shotgun (Python)
    - Hiero (Python/Pyside)
    - 3ds Max (Maxscript)

  • Layout TD

    Light Box Entertainment

    September 2014 - October 2014
  • Visual Effects Consultant

    Mask and Magic

    2012 - March 2013
    Granada Area, Spain
  • Technical Director

    Kandor Graphics www.kandorgraphics.com

    November 1998 - March 2013

    In 14 years of professional carreer on CG, and a background in Computer Science and Video Production, I’ve had different responsabilities, developing skills for numerous aspects of computer graphics, with greater focus on hard surface modelling, lighting, and compositing areas.
    I also had working experience on rigging, animation, and fx simulation, so I have a complete vision of the entire pipeline of a vfx shot.
    My programming skills help me to enhance the workflow and streamlining the processes.
    My main interest is enhancing live action footage, making both invisible and bold visual effects.
    Skills:
    - Matchmoving (SynthEyes, Boujou)
    - Rotoscoping (After Effects, Nuke)
    - Modeling (3DS MAX)
    - Shading and Textures (Photoshop)
    - UV-mapping (3DS MAX, Unfold3D)
    - Compositing (After Effects, Digital Fusion, Nuke)
    - Rendering\Lighting (V-ray, Mental Ray)
    - Rendering optimization times
    - Rendering solving problems
    - Complex scenes management
    - Scripting for repetitive tasks automation (maxscript, python, php, mysql)
    - web and database programming

Education
  • Curso FXTD (Effects Technical Director) in VFX

    Allan McKay

    2016 - 2016
  • Curso Technical Director Transformation in VFX

    Allan McKay

    2014 - 2014
  • Curso Pitching ECAM

    2008 - 2008
  • Universidad de Granada

    1989 - 1995