Water simulation in Naiad for Hang Lee "Life of Pi"
Currently working on destruction in Houdini for R.I.P.D.
Senior FX TD (Naiad liquid Simulation)
Prime Focus World
January 2011 - July 2011
Water effects simulation in NAIAD
Effects TD
Rising Sun Pictures
June 2010 - December 2010
Set up and tool for animation transfer between maya and Houdini. Fluid field set up for environment debris . Chain pendant simulation.
Effects and Lighting TD
Wētā FX
February 2009 - December 2009
In charge of creating weapons effects and other dynamics. I created the ampsuit gun muzzle flash rig and the rig formissile smoke trail and thruster. I also did almost all the Weta missile shots... And some other rigid body dynamics for thumbling rocks, debris and smoke.
I did some character lighting as well for the first sequence of the Hometree when Jake meet the clan.
Effects technical director
MPC
May 2008 - September 2008
Water simulation for the owl ship going out of the water. Snow simulation and set-up for the Antarctic sequence. Ground shockwave missile trail for the nuke dream sequence. Development and sim for the ship crash in the snow.
Effects Technical Director
Lucasfilm
January 2008 - April 2008
simulation for the hundreds of thousands crabs for pirates of the Caribbean 3 (lighting for the desert crabs and rain interaction and splash on Davy Jones.
Also dust and debris simulation and lighting for Indianna jones 4.
Effects TD
MPC
2008 - 2008
Vancouver, Canada Area
fx TD
MPC
2008 - 2008
Effects Technical Director
Technicolor Group
May 2007 - December 2007
Destruction effects on the feature film Assembly and ice effects on Slam Dunk.
Effects TD
Industrial Light & Magic
January 2007 - May 2007
Simulation for the hundreds of thousands crabs in Pirates of the Caribbean 3 (and lighting on the desert crabs).
Also dust and debris simulation and lighting on Indiana Jones 4.
Effect Technical Director
Lucasfilm
January 2007 - May 2007
Dynamic simulation and lighting for all the crabs sequence for Pirate of the Carribean at world's end
Technical director
Rainmaker Entertainment
October 2006 - December 2006
Lighting, effects, character transfer and placment between maya and massive, compositing.