For the past 10+ years I have worked as a texture artist in film across studios in London, Montreal, Toronto and Vancouver.
Not only am I ever more in love with this work, after a decade of toiling in the trenches, but I have also enjoyed starting teaching and mentoring other artists. That has taken place in my workplace, where I have mentored junior artists fresh out of school up to being independent midlevel artists, as well as in colleges and universities, where I have taught texturing to beginners.
I am a texture artist's texture artist: I obsessively collect techniques, facts and bits of VFX history from texturing, asset work and CGI in general. This is what I do, this is my life's work. I'd be happy to share it with you!
Work History
Podcaster
The Naked Texture Artist podcast
June 2023 - Present
Montreal, Quebec, Canada · Hybrid
The Naked Texture Artist is a podcast where VFX/animation veterans have deep and honest conversations about their challenges and growth as working artists.
Find the podcast on iTunes, YouTube, Spotify, Android, SoundCloud, or wherever you find your podcasts.
Mentor
Think Tank Training Centre
December 2022 - Present
Vancouver, British Columbia, Canada · Remote
Texture Artist
American Museum of Natural History
January 2025 - March 2025
Lead Texture Artist & Art Director
VeVe
November 2023 - May 2024
Texturing of real-time assets, mostly characters, in Substance Painter and Mari for Unity.
Lead Texture Artist
VeVe
December 2023 - May 2024
Senior Texture Artist
Alchemy 24
March 2023 - September 2023
Montreal, Quebec, Canada · Hybrid
Senior Texture Artist
Industrial Light & Magic
August 2022 - March 2023
Vancouver, British Columbia, Canada
Instructor
The Animation Workshop, VIA University College
September 2022 - October 2022
Viborg, Middle Jutland, Denmark
Teaching a module on Mari for creature texturing. That included writing the curriculum, demonstrating techniques as well as supervising and guiding the individual work of each student.
Texture Artist
ScanlineVFX
February 2022 - August 2022
Montreal, Canada
Organic Texture Artist
Method Studios
July 2021 - February 2022
Montreal, Canada
Texture Artist
Cinesite
February 2021 - July 2021
Montreal, Quebec, Canada
Texture Artist
ScanlineVFX
July 2020 - December 2020
Montreal, Canada Area
Senior Surfacing Artist
Rocket Science VFX
April 2019 - July 2020
Toronto, Ontario, Canada
Senior Texture Artist
Digital District
May 2017 - February 2019
Montreal, Quebec, Canada
Guest Lecturer
Dawson College
April 2017 - July 2017
Montreal, Canada Area
Teaching texture painting and Mari
Texture Artist
Digital Dimension
November 2016 - March 2017
Montreal, Canada Area
Texture Artist
Atomic Fiction
September 2015 - September 2016
Montreal, Canada Area
Surfacing work for hardsurface assets done in Mari, Katana, Maya, Vray and Nuke. Lesser modelling work as well.
Texture Artist
Passion Pictures
August 2015 - August 2015
London, United Kingdom
Painting textures for characters and props for commercials for Wall's and Compare the Market.
Texture Artist & 3D Generalist
Lipsync Post
April 2015 - June 2015
London, United Kingdom
Texturing environments for Olympus (2015), 3D generalist work: modelling for DMP projections, animation of environments, layout, camera and shot lighting work. Software used: Mari, Maya, Arnold and Nuke.
lighting td
Lipsync Post
April 2015 - May 2015
Texture Artist
Nexus Productions
January 2015 - March 2015
London, United Kingdom
Creating textures for vehicles, indoor and outdoor environments in Mari for a commercial.
Texture Artist & 3D Generalist
Lipsync Post
August 2014 - January 2015
London, United Kingdom
Texturing vehicles for Kajaki (2014). Texturing organic and hardsurface environments for Olympus (2015), 3D generalist work: modelling, layout and environment, as well as helping manage subcontractor texture team. Software used: Mari, Maya, Arnold, Crazy Bump and Nuke.
Texture Artist
Mila Film
November 2013 - July 2014
Painting characters and props for ambitious animated short coming out of Disney Animation.
3D Generalist
Lipsync Post
March 2014 - April 2014
London
Modelling, texturing, lookdev and lighting.
'A Little Chaos' (2014)
'Face of an Angel' (2014)
Texture Artist
Framestore
August 2013 - October 2013
London, United Kingdom
Colouring in UV maps. Mostly photo projection work on hardsurface assets.
'Jupiter Ascending' (2014)
Texture Artist
Reliance MediaWorks
January 2012 - January 2013
London
Colouring in UV maps.
'Ender's Game' (2013)
'Dead Man Down' (2013)
'Battle of the Year' (2013)
'G.I. Joe: Retaliation' (2013)'
'The Watch' (2012)
'Rock of Ages' (2012)
European Development Account Manager
Sony Computer Entertainment Europe
November 2010 - July 2011
London, United Kingdom
Managing all aspects of the digital publishing process for developers in the Nordic region and the Benelux countries; including evangelising new and existing platforms as well as sourcing new developers for the PlayStation platforms; and speaking at conferences on behalf of SCEE and organising local PlayStation developer events in my territories. In addition to this I managed internal projects focused on bringing more MMOs and freemium games to PlayStation platforms.
3rd Party Relations Executive
Imagination Technologies
February 2008 - October 2010
Managed all aspects of our 20,000 members strong developer program; including identifying key 3rd party game developers globally and establishing and maintaining strong working relationships as well as developing partnerships, championing them across the business, working with developer technology support and identifying business opportunities with OEMs and other partners; creating collateral for learning materials and promotion (PR, video, web, articles, newsletters and social media); organising competitions and other events for the community; managing external art teams, for internal development projects; representing Imagination Technologies towards trade bodies, at tradeshows and by speaking at conferences. Under my stewardship the developer program grew from 2,800 members to 20,600.
Difficulty, Alpha & Beta Tester
Various
April 2002 - September 2007
Testing for difficulty, bugs and gameplay issues for companies such as Reflections, Ubisoft, EA, Ensemble Studios, Monolith, Sony Online Entertainment, NCSoft, Atari, Blizzard and Relic.
Localization Tester
Testronic
2007 - 2007
London, United Kingdom
Localisation testing on the games Pursuit Force: Extreme Justice (PSP & PS2), Locoroco (PSP), Lair (PS3) and others.
Team Leader
Heroes Team
April 2004 - August 2005
The Heroes is a development team consisting of the cream of games students at University of Teesside. We are currently developing our first commercial project, a game for the Raptor arcade platform. I started the outfit, and was the de facto leader, while also engaging in grunt work (texturing, level design, modelling etc.).
Texture Artist
Half Life: Nightwatch Mod Team
2004 - 2005
Making different kinds of texture art (props, characters and environments) for the Half Life 2 modification Nightwatch, as well as helping fellow artists with their texturing tasks.
Texture Artist
Stormforge Development
2003 - 2005
Making different kinds of texture art (props, characters and environments) for the Half Life 2 add-on Umbra Pax, as well as helping fellow artists with their texturing tasks. Minor modelling tasks.
Mentor
University of Teesside
June 2003 - July 2004
Mentoring college and university students to overcome personal and intellectual obstacles and acquire a sense of direction and belief in themselves and their abilities. I won the mentor of the year award 2003/2004.
Marketing Associate
Approximity GmbH
April 1999 - September 2002
Project Manager
Confex
January 1998 - February 2000
Copenhagen Area, Denmark
Responsible for development and management of a personal portfolio of business conferences. Tasks including project management, editorial research and analysis, writing of reports, correspondence, marketing and conference materials. During the execution of conferences I doubled as moderator. I worked with educating the employees of CONFEX in written communication through lectures and coaching.
Senior Investment Advisor
Copenhagen Investment Group
1995 - 1996
Headhunted to C.I.G. All aspects counselling and sales work regarding trading with financial instruments on the European stock indexes and leading bonds. Responsible for a personal portfolio of both private and corporate accounts. Coaching of other Investment Advisors.
Investment Advisor
Krogmann & Partners A/S
1994 - 1995
All aspects counselling and sales work regarding trading with financial instruments on the English stock index FTSE. Responsible for a personal portfolio of both private and corporate accounts. Best selling Investment Advisor at K&P. I personally increased company gross sales by 23% over 10 months.